Congrats

Robert
Moderator: Ras
Thanks for the great program Robert. Maybe Houdini 3 will be freeHoudini wrote:LOL, this is actually a good joke.
Congrats.
Robert
No, I doubt that Houdini 3 will be free.gerold wrote:Maybe Houdini 3 will be free
I think you are wrong, a LOT of people care about this. I only have so much time and it serves all the cloners best interest for me to waste my time on them instead of Komodo, so I have kept a low profile.Alexander Schmidt wrote:Houdini is based on Fruit.
I know, some of you don't like my kind of analysis. But after Rybka turned out to be a Fruit clone my hit rate is still 100%.
For the new readers: Based on the UCI output it is possible to compare UCI engines. The UCI output is not restricted how it sends it info strings, so the placement of the strings is completely different in nearly every UCI engine. Here I wrote some more about it: http://talkchess.com/forum/viewtopic.php?t=23029
Now to Houdini. I took a quick look on it when it appeared. I wrote here that it is a clone. Noone was really interested and I didn't care much. Now Mr. Houdart wants to earn some money with it and I publish my analysis.
I think the best comparison is the first Houdini with Ivanhoe or Robbo.
For me it is clear that Houdini is based on Fruit. Just like Rybka. I will not discuss again if this is a 100% evidence. For me it is. Maybe others want to look also at it and will find more. I guess it has also parts of the ippo family included. There is no other explenation for appearing with such a strength out of nowhere. But the basis was Fruit.
Now to the comparism of the info strings. The order of the info strings is identical. Houdini sends additional nps (nodes per seconds) infos which is not really hard to implement. Some complete lines are disabled or sent at another place:
Fruit 2.1:
info depth 11
info depth 11 seldepth 24 score cp 23 time 842 nodes 861114 pv g1f3 b8c6 b1c3 g8f6 e2e3 d7d5 f1b5 c8g4 h2h3 g4f5 e1g1
info currmove c2c4 currmovenumber 15
info currmove f2f4 currmovenumber 16
info time 1014 nodes 1030000 nps 1015779 cpuload 1000
Houdini 1.0:
info depth 16
info time 4024 nodes 3314057 nps 823000 cpuload 467
info depth 16 seldepth 39 score cp 5 time 4493 nodes 3721786 nps 828000 pv e2e4 e7e5 g1f3 g8f6 b1c3 b8c6 f1c4 f8c5 e1g1 e8g8 d2d3 d7d6 c3a4 c5d4 c2c3 b7b5 c4b5
info currmove g1f3 currmovenumber 2
info currmove b1c3 currmovenumber 3
info time 5035 nodes 4172388 nps 828000 cpuload 486
(Although the depth is different, I compare only the output that appears at a special place, when the engine starts to send the currmove info)
The same without values:
Fruit 2.1:
depth
depth seldepth score cp time nodes pv
currmove currmovenumber
currmove currmovenumber
time nodes nps cpuload
Houdini 1.0:
depth
time nodes nps cpuload
depth seldepth score time nodes nps pv
currmove currmovenumber
currmove currmovenumber
time nodes nps cpuload
You can see that one line is doubled in houdini, the rest is nearly identical.
Realize that all this strings can appear at every place in the UCI output. There are no restrictions. How likely is this to happened perchance?
Also realize that this output looks different at different positions. In another position it looks like this:
Fruit 2.1:
2011-09-06 21:56:57,318<--1:info depth 34
2011-09-06 21:56:57,333<--1:info time 1014 nodes 3280000 nps 3234714 cpuload 1000
2011-09-06 21:56:57,349<--1:info depth 34 seldepth 33 score mate 10 time 1029 nodes 3342737 pv b7b6 h7g7 b6c6 g7f7 b5b6 f7e7 b6b7 e7f7 b7b8q f7g7 c6c5 g7f7 c5d6 f7g7 d6e6 g7h7 e6f6 h7h6 b8h8
2011-09-06 21:56:57,365<--1:info currmove b7c6 currmovenumber 2
2011-09-06 21:56:57,365<--1:info currmove b7c7 currmovenumber 3
2011-09-06 21:56:57,380<--1:info currmove b7a6 currmovenumber 4
2011-09-06 21:56:57,380<--1:info currmove b7c8 currmovenumber 5
2011-09-06 21:56:57,380<--1:info currmove b7a7 currmovenumber 6
2011-09-06 21:56:57,396<--1:info currmove b7b8 currmovenumber 7
2011-09-06 21:56:57,396<--1:info currmove b7a8 currmovenumber 8
2011-09-06 21:56:57,396<--1:info depth 34 seldepth 33 time 1029 nodes 3343751 nps 3249515
2011-09-06 21:56:57,411<--1:info depth 35
2011-09-06 21:56:57,411<--1:info currmove b7b6 currmovenumber 1
2011-09-06 21:56:57,411<--1:info depth 35 seldepth 33 score mate 10 time 1076 nodes 3520447 pv b7b6 h7g7 b6c6 g7f7 b5b6 f7e7 b6b7 e7f7 b7b8q f7g7 c6c5 g7f7 c5d6 f7g7 d6e6 g7h7 e6f6 h7h6 b8h8
2011-09-06 21:56:57,427<--1:info currmove b7c6 currmovenumber 2
2011-09-06 21:56:57,443<--1:info currmove b7c7 currmovenumber 3
2011-09-06 21:56:57,443<--1:info currmove b7a6 currmovenumber 4
2011-09-06 21:56:57,443<--1:info currmove b7c8 currmovenumber 5
2011-09-06 21:56:57,443<--1:info currmove b7a7 currmovenumber 6
2011-09-06 21:56:57,458<--1:info currmove b7b8 currmovenumber 7
2011-09-06 21:56:57,458<--1:info currmove b7a8 currmovenumber 8
2011-09-06 21:56:57,458<--1:info depth 35 seldepth 33 time 1076 nodes 3521461 nps 3272733
2011-09-06 21:56:57,474<--1:info depth 36
Houdini 1.0:
2011-09-06 21:57:21,681<--1:info depth 61
2011-09-06 21:57:21,747<--1:info time 4007 nodes 10707165 nps 2672000 cpuload 482
2011-09-06 21:57:21,779<--1:info depth 61 seldepth 45 score mate 10 time 4040 nodes 10798666 nps 2672000 pv b7b6 h7g7 b6c5 g7f7 c5d6 f7g7 d6e7 g7h7 b5b6 h7h6 e7f6 h6h7 b6b7 h7h6 b7b8q h6h7 b8a7 h7h6 a7g7
2011-09-06 21:57:21,794<--1:info currmove b7c6 currmovenumber 2
2011-09-06 21:57:21,799<--1:info currmove b7c7 currmovenumber 3
2011-09-06 21:57:21,804<--1:info currmove b7c8 currmovenumber 4
2011-09-06 21:57:21,809<--1:info currmove b7a6 currmovenumber 5
2011-09-06 21:57:21,814<--1:info currmove b7b8 currmovenumber 6
2011-09-06 21:57:21,819<--1:info currmove b7a7 currmovenumber 7
2011-09-06 21:57:21,824<--1:info currmove b7a8 currmovenumber 8
2011-09-06 21:57:21,829<--1:info depth 62
2011-09-06 21:57:21,834<--1:info currmove b7b6 currmovenumber 1
2011-09-06 21:57:21,898<--1:info depth 62 seldepth 45 score mate 10 time 4158 nodes 11088289 nps 2666000 pv b7b6 h7g7 b6c5 g7f7 c5d6 f7g7 d6e7 g7h7 b5b6 h7h6 e7f6 h6h7 b6b7 h7h6 b7b8q h6h7 b8a7 h7h6 a7g7
2011-09-06 21:57:21,913<--1:info currmove b7c6 currmovenumber 2
2011-09-06 21:57:21,918<--1:info currmove b7c7 currmovenumber 3
2011-09-06 21:57:21,923<--1:info currmove b7c8 currmovenumber 4
2011-09-06 21:57:21,928<--1:info currmove b7a6 currmovenumber 5
2011-09-06 21:57:21,933<--1:info currmove b7b8 currmovenumber 6
2011-09-06 21:57:21,938<--1:info currmove b7a7 currmovenumber 7
2011-09-06 21:57:21,943<--1:info currmove b7a8 currmovenumber 8
2011-09-06 21:57:21,948<--1:info depth 63
(Although the depth is different, I compare only the output that appears at a special place, when the engine starts to send the currmove info)
And again without the values:
Fruit 2.1:
depth
time nodes nps cpuload
depth seldepth score time nodes pv
currmove currmovenumber 2
currmove currmovenumber 3
currmove currmovenumber 4
currmove currmovenumber 5
currmove currmovenumber 6
currmove currmovenumber 7
currmove currmovenumber 8
depth seldepth time nodes nps
depth
currmove currmovenumber 1
depth seldepth score time nodes pv
currmove currmovenumber 2
currmove currmovenumber 3
currmove currmovenumber 4
currmove currmovenumber 5
currmove currmovenumber 6
currmove currmovenumber 7
currmove currmovenumber 8
depth seldepth time nodes nps
depth
Houdini 1.0:
depth
time nodes nps cpuload
depth seldepth score time nodes nps pv
currmove currmovenumber 2
currmove currmovenumber 3
currmove currmovenumber 4
currmove currmovenumber 5
currmove currmovenumber 6
currmove currmovenumber 7
currmove currmovenumber 8
depth
currmove currmovenumber 1
depth seldepth score time nodes nps pv
currmove currmovenumber 2
currmove currmovenumber 3
currmove currmovenumber 4
currmove currmovenumber 5
currmove currmovenumber 6
currmove currmovenumber 7
currmove currmovenumber 8
depth
Realize that the info strings in Fruit come in a different order in and after a different ammount of currmove infos in different position. In Houdini they still come in the same order as in Fruit.
I'm quite convinced the OP is very much aware of that, and has written this topic as a kind of joke...Don wrote:I hope you go by much more than just the info strings, that is not convincing at all as there is nothing wrong with patterning your output based on another program.
The logic people use on these forums is so broken that I cannot distinguish when someone is serious or not. People have said things much more stupid than this and were serious.Houdini wrote:I'm quite convinced the OP is very much aware of that, and has written this topic as a kind of joke...Don wrote:I hope you go by much more than just the info strings, that is not convincing at all as there is nothing wrong with patterning your output based on another program.
Robert
So you really didn't notice that the OP was actually making fun of the ICGA Rybka process?Don wrote:The logic people use on these forums is so broken that I cannot distinguish when someone is serious or not. People have said things much more stupid than this and were serious.Houdini wrote:I'm quite convinced the OP is very much aware of that, and has written this topic as a kind of joke...Don wrote:I hope you go by much more than just the info strings, that is not convincing at all as there is nothing wrong with patterning your output based on another program.
Robert
Code: Select all
Houdini w32 1_CPU
build 2010-05-15
by Robert Houdart
go
info depth 1 seldepth 2 score cp 0 time 0 nodes 21 nps 0 pv h2h4
info depth 1 seldepth 2 score cp 3 time 0 nodes 23 nps 0 pv g2g4
info depth 1 seldepth 2 score cp 18 time 0 nodes 27 nps 0 pv e2e4
info depth 1 seldepth 2 score cp 36 time 0 nodes 38 nps 0 pv g1f3
info depth 2 seldepth 6 score cp 11 time 1 nodes 117 nps 117000 pv g1f3 b8c6 b1c3 g8f6 d2d3
info depth 3 seldepth 6 score cp 11 time 1 nodes 216 nps 216000 pv g1f3 b8c6 b1c3 g8f6 d2d3
info depth 4 seldepth 7 score cp 11 time 1 nodes 532 nps 532000 pv g1f3 b8c6 b1c3 g8f6 d2d3
info depth 5 seldepth 16 score cp 3 time 3 nodes 1269 nps 423000 pv g1f3 b8c6 b1c3 g8f6 d2d4 d7d6 h2h3 c8e6 e2e4
info depth 6
info depth 6 seldepth 16 score cp 3 time 4 nodes 1706 nps 426000 pv g1f3 b8c6 b1c3 g8f6 d2d4 d7d6 h2h3 c8e6 e2e4
info depth 7
info depth 7 seldepth 25 score cp 5 time 7 nodes 3493 nps 499000 pv g1f3 b8c6 b1c3 g8f6 e2e3 e7e6 f1d3 d7d5 a2a3
info depth 8
info depth 8 seldepth 25 score cp 4 time 11 nodes 5403 nps 491000 pv g1f3 b8c6 b1c3 g8f6 d2d3 d7d6 c1e3 c8e6 h2h3 h7h6 f3d4
info depth 9
Code: Select all
RobboLito 0.085g3 w32
Dec 22 2009 12:36:39
windows version by kranium and sentinel
go
info depth 1 seldepth 2 score cp 1 time 0 nodes 21 nps 0 pv h2h4
info depth 1 seldepth 2 score cp 6 time 0 nodes 23 nps 0 pv g2g4
info depth 1 seldepth 2 score cp 29 time 0 nodes 27 nps 0 pv e2e4
info depth 1 seldepth 2 score cp 58 time 1 nodes 38 nps 38000 pv g1f3
info depth 2 seldepth 6 score cp 19 time 1 nodes 117 nps 117000 pv g1f3 b8c6 b1c3 g8f6 d2d3
info depth 3 seldepth 6 score cp 19 time 1 nodes 216 nps 216000 pv g1f3 b8c6 b1c3 g8f6 d2d3
info depth 4 seldepth 7 score cp 19 time 2 nodes 532 nps 266000 pv g1f3 b8c6 b1c3 g8f6 d2d3
info depth 5
info depth 5 seldepth 21 score cp 6 time 4 nodes 1322 nps 330000 pv g1f3 b8c6 b1c3 g8f6 d2d4 d7d6 h2h3 c8e6 e2e4
info depth 6
info depth 6 seldepth 21 score cp 6 time 5 nodes 1758 nps 351000 pv g1f3 b8c6 b1c3 g8f6 d2d4 d7d6 h2h3 c8e6 e2e4
info depth 7
info depth 7 seldepth 25 score cp 7 time 8 nodes 3060 nps 382000 pv g1f3 b8c6 b1c3 g8f6 h2h3 d7d6 d2d3 c8e6 c1e3 h7h6 f3d4
info depth 8
info depth 8 seldepth 25 score cp 7 time 13 nodes 4198 nps 322000 pv g1f3 b8c6 b1c3 g8f6 h2h3 d7d6 d2d3 c8e6 c1e3 h7h6 f3d4
info depth 9