Sven Schüle wrote:Andre wrote:So here White just plays e4
What is the value of the two queens?
For an engine, as well as - within certain limits - for a human, piece values (and also positional values) are needed only to get an approximated value of a position where the search (resp. the human analysis) can't go deep enough to determine the "true value" of the position. In your example above it is a forced mate in three plies for white, so neither engines nor (strong enough) humans need to consider any piece values here.
Therefore, your example does not say anything about pieces values that should be used by programs.
Sven
You are forgetting something very important. You are not following
these conditions in your example of the two Queens. Please read it again
The relative value of pieces changes as a game progresses to the endgame. The relative value of pawns and rooks may increase, and the value of bishops may increase also, though usually to a lesser extent. The knight tends to lose some power, and the strength of the queen may be slightly lessened, as well. Some examples follow.
• A queen versus two rooks
• In the middlegame they are equal
• In the endgame, the two rooks are somewhat more powerful. With no other pieces on the board, two rooks are equal to a queen and a pawn
• A rook versus two minor pieces
• In the opening and middlegame, a rook and two pawns are weaker than two bishops; equal to or slightly weaker than a bishop and knight; and equal to two knights
• In the endgame, a rook and one pawn are equal to two knights; and equal or slightly weaker than a bishop and knight. A rook and two pawns are equal to two bishops
• Bishops are often more powerful than rooks in the opening. Rooks are usually more powerful than bishops in the middlegame, and rooks dominate the minor pieces in the endgame