The obvious question, why not run with that set to 12 all the time? Tuning a parameter to a specific position is not exactly solving the position as one would generally do. Setting the counter to 12 would be quite harmful overall, which makes it useless here as well.
Robert Hyatt
If you decide to go commercial with Crafty and I have to pay $125 for the mp version, would you please include this same option that Robert Houdart has included? It offers some variety and fun to the program. With the fifty move option in Houdini, I can use it to solve test positions and then switch right back to the #1 world default settings.
thanks in advance
kgburcham
I've been using FiftyMoveDistance=12 (or 13) a lot in my endgame & late middlegame analysis especially when I see difficulty in making progress.
The question is -- can code be implemented that measures this lack of progress (in a game situation, not analysis) for several moves (based on eval), and then proceeds to reset FMD to 12, on the fly? This way the feature will only be turned on if there is a reason for it (as a last resort).
carldaman wrote:I've been using FiftyMoveDistance=12 (or 13) a lot in my endgame & late middlegame analysis especially when I see difficulty in making progress.
The question is -- can code be implemented that measures this lack of progress (in a game situation, not analysis) for several moves (based on eval), and then proceeds to reset FMD to 12, on the fly? This way the feature will only be turned on if there is a reason for it (as a last resort).
Regards,
CL
I'd rather look at it the other way round: enable FiftyMoveDistance=12 by default, and try to recognize situations where it doesn't work.
Obviously for mating against king alone, e.g. KBN v K , but that is rather trivial.
carldaman wrote:I've been using FiftyMoveDistance=12 (or 13) a lot in my endgame & late middlegame analysis especially when I see difficulty in making progress.
The question is -- can code be implemented that measures this lack of progress (in a game situation, not analysis) for several moves (based on eval), and then proceeds to reset FMD to 12, on the fly? This way the feature will only be turned on if there is a reason for it (as a last resort).
Regards,
CL
I'd rather look at it the other way round: enable FiftyMoveDistance=12 by default, and try to recognize situations where it doesn't work.
Obviously for mating against king alone, e.g. KBN v K , but that is rather trivial.
Robert
... and where there's long manoeuvres with pieces (no pawn move and no take). Other engines simply decrease score after many moves with no pawn move and no take ...
Vinvin wrote:... and where there's long manoeuvres with pieces (no pawn move and no take). Other engines simply decrease score after many moves with no pawn move and no take ...
Vinvin wrote:... and where there's long manoeuvres with pieces (no pawn move and no take). Other engines simply decrease score after many moves with no pawn move and no take ...
Can you provide a position?
Salut Robert, quel genre de positions ?
Last edited by Vinvin on Fri Jul 06, 2012 12:36 pm, edited 1 time in total.