UCI compliant chess engine which uses a BitBoard board representation.
Estimated ELO : +/- 1950
Build of revision 626
===============
Windows build :
Linux build :
To make the binary executable(Permission denied error) : chmod a+x ethereal-rev-626-linux64
A new chess star is born…Ethereal 6.26 (Bitboard) chess engine…..happened by chance to spot this chess engine last weekend and downloaded a copy and did not expect much as I had never heard of it…..figured it might not even work..so waited a few days and played around with it trying to see if it would work….added a couple of files libstdc++-6.dll (0.97mb) and libgcc_s_sjlj-1.dll (113k) and to my surprise the engine began to work…but does it even play chess moves?
Loaded it into Lokasoft then Fritz GUI for a few RR games versus various engines…..and…it was MAGIC.. Not only did it play…the engine played WELL right from the beginning…..playing style was interesting and some of the games were…..well….dynamic and profound….playing style reminded me of a strong “coffeehouse” chess player…strong early in the middle and endgame Good combinational ability…only saw the engine castle once in about 25 games…lots of nice wins…artificial INTELLIGENCE….congrats to the engine designer…..whoever that may be Thanks to linuxchess for the compile…..AR
UCI compliant chess engine which uses a BitBoard board representation.
Estimated ELO : +/- 1950
Build of revision 626
===============
Windows build :
Linux build :
To make the binary executable(Permission denied error) : chmod a+x ethereal-rev-626-linux64
A new chess star is born…Ethereal 6.26 (Bitboard) chess engine…..happened by chance to spot this chess engine last weekend and downloaded a copy and did not expect much as I had never heard of it…..figured it might not even work..so waited a few days and played around with it trying to see if it would work….added a couple of files libstdc++-6.dll (0.97mb) and libgcc_s_sjlj-1.dll (113k) and to my surprise the engine began to work…but does it even play chess moves?
Loaded it into Lokasoft then Fritz GUI for a few RR games versus various engines…..and…it was MAGIC.. Not only did it play…the engine played WELL right from the beginning…..playing style was interesting and some of the games were…..well….dynamic and profound….playing style reminded me of a strong “coffeehouse” chess player…strong early in the middle and endgame Good combinational ability…only saw the engine castle once in about 25 games…lots of nice wins…artificial INTELLIGENCE….congrats to the engine designer…..whoever that may be Thanks to linuxchess for the compile…..AR :) :wink:
Edit: I did not mention it in the general forum, because even if you download all missing dlls, you also need to find the right versions of them.
(Means it will not work for most of the people around)
We were waiting for the author to fix the problems...
Andy Grant author of '(yet)Ethereal':
Well if you take a look at uci.cpp you'll notice my abhorrent lack of UCI implementations. Aside from that, I am also searching for a new name for the engine because Ethereal is VERY bad for two reasons. 1) Because EtherealChess is already around, and 2) Ethereal makes people think of WireShark before it was WireShark.
I will release it as soon as I find a new name and figure out what I need to do to meet UCI standards. As of now, all my engine does is play 40/4 games with zero settings.
The engine is NOT officially released because it does not contain the proper UCI requirements for CCRL 40/4 testing. My engine does not castle because I am a fool who has not added that into the evaluation yet. The project is still in it's early stages; I expect to add another hundred ELO to it, at least.