| View previous topic :: View next topic |
| Author |
Message |
Steven Edwards

Joined: 13 Mar 2006 Posts: 3075 Location: Mud, Bugs, and Taxes, NH, USA
|
Posted: Tue May 01, 2007 4:04 am Post subject: WAC.163: 662 node search tree |
|
|
Here's WAC.163 (a mate in eleven):
[D] 5rk1/2p4p/2p4r/3P4/4p1b1/1Q2NqPp/PP3P1K/R4R2 b - - 0 1
And here's the 662 node search tree:
| Code: |
1... Qg2+ 2. Nxg2 hxg2+ 3. Kxg2
3... Bf3+ 4. Qxf3
4... Rh2+ 5. Kxh2
4... exf3+ 5. Kg1 Rh1+ 6. Kxh1
3... Bh3+ 4. Kg1
3... Rh2+ 4. Kxh2 Rxf2+ 5. Rxf2
3... Rxf2+ 4. Rxf2
4... Bf3+ 5. Qxf3 Rh2+ 6. Kxh2
4... Bh3+ 5. Kg1
4... Rh2+ 5. Kxh2
1... Qh1+ 2. Rxh1 Rxf2+ 3. Kg1
3... Rf1+ 4. Rxf1 h2+ 5. Kg2
5... Bf3+ 6. Rxf3 exf3+ 7. Kf2
5... Bh3+ 6. Kxh2
6... Bc8+ 7. Kg1 Rxh1+ 8. Kxh1
6... Bd7+ 7. Kg1 Rxh1+ 8. Kxh1
6... Be6+ 7. Kg1 Rxh1+ 8. Kxh1
6... Bf5+ 7. Kg1 Rxh1+ 8. Kxh1
6... Bg2+ 7. Kxg2 Rh2+ 8. Kxh2
6... Bg4+ 7. Kg1 Rxh1+ 8. Kxh1
6... Bxf1+ 7. Kg1 Rxh1+ 8. Kxh1
3... Rg2+ 4. Nxg2 h2+ 5. Kf1
5... Be2+ 6. Kxe2
5... Rf6+ 6. Nf4 Bh3+ 7. Ke1
3... h2+ 4. Kxf2 Rf6+ 5. Nf5
1... Qxf2+
2. Kh1 Bf3+ 3. Ng2 hxg2#
2. Ng2 Qxg2#
2. Rxf2 Rxf2+
3. Kg1
3... Rf1+ 4. Rxf1 h2+ 5. Kh1 Bf3+ 6. Rxf3
3... Rg2+ 4. Nxg2 h2+ 5. Kh1
3... h2+
4. Kh1 Bf3+ 5. Ng2
5... Bxg2#
5... Rf1+ 6. Rxf1 Bxg2+ 7. Kxg2
4. Kxf2 Rf6+
5. Ke1
5... h1=Q+
6. Kd2
6... Qc1+ 7. Kxc1
6... Rf2+ 7. Kc3
6. Nf1
6... Qxf1+ 7. Kd2
7... Qc1+ 8. Kxc1
7... Qe2+
8. Kc1
8... Qd1+ 9. Qxd1
8... Rf1+ 9. Qd1
9... Qc2+ 10. Kxc2
9... Qxb2+ 10. Kxb2
9... Qxd1#
9... Rxd1#
8. Kc3
8... Qd2+ 9. Kxd2
8... Qd3+ 9. Kb4
8... Rf3+
9. Kb4 Qb5+ 10. Ka3
10... Qa4+ 11. Kxa4
10... Qa5#
10... Qa6+ 11. Kb4
11... Qb5+ 12. Ka3
12... Qa4+ 13. Kxa4
12... Qa5#
12... Qa6+ 13. Kb4 Qb5+ 14. Ka3 Qa5#
12... Qb4+ 13. Kxb4
12... Qc5+ 13. Ka4
13... Qa5+ 14. Kxa5
13... Qa7+ 14. Kb4
12... Qxb3+ 13. axb3
12... Rxb3+ 13. axb3
13... Qa5#
13... Qa6+ 14. Kb4
13... Qxb3+ 14. Kxb3
11... c5+ 12. Kxc5
10... Qb4+ 11. Kxb4
10... Qc5+ 11. Ka4
11... Qa5+ 12. Kxa5
11... Qa7+ 12. Kb4
10... Qxb3+ 11. axb3
10... Rxb3+ 11. axb3
11... Qa5#
11... Qa6+ 12. Kb4
11... Qxb3+ 12. Kxb3
9. Kd4
7... Qf2+
8. Kc1
8... Qc2+ 9. Kxc2
8... Qd2+ 9. Kxd2
8... Qe1+
9. Kc2 Rf2#
9. Qd1 Qxd1#
8... Qxb2+ 9. Kxb2
8. Kc3
8... Qc5+ 9. Qc4
8... Qd2+ 9. Kxd2
8... Qd4+ 9. Kxd4
8... Rf3+ 9. Kb4
7... Rf2+ 8. Ke3
8... Qd3+ 9. Qxd3
8... Qe1+ 9. Rxe1
8... Qe2+ 9. Kd4
8... Re2+ 9. Kd4
6... Rxf1+ 7. Kd2
7... Qg2+ 8. Ke3
8... Qd2+ 9. Kxd2
8... Qe2+ 9. Kd4
8... Qf2+ 9. Kxe4
9... Bf5+ 10. Ke5 Qd4+ 11. Kxd4
9... Qd4+ 10. Kxd4
8... Qf3+ 9. Kd2
9... Qd3+ 10. Qxd3
9... Qe2+ 10. Kc3 Qd3+ 11. Kb4
9... Qf2+ 10. Kc3
8... Qg1+ 9. Kxe4
9... Bf5+ 10. Ke5 Qd4+ 11. Kxd4
9... Qd4+ 10. Kxd4
8... Rf3+ 9. Kxe4
7... Qh2+ 8. Ke3
8... Qd2+ 9. Kxd2
8... Qe2+ 9. Kd4
8... Qf2+ 9. Kxe4
9... Bf5+ 10. Ke5 Qd4+ 11. Kxd4
9... Qd4+ 10. Kxd4
8... Qg1+ 9. Kxe4
9... Bf5+ 10. Ke5 Qd4+ 11. Kxd4
9... Qd4+ 10. Kxd4
8... Qh6+ 9. Kxe4
8... Rf3+ 9. Kxe4
7... Rf2+ 8. Ke3
8... Qe1+ 9. Rxe1
8... Qf3+ 9. Kd4
8... Re2+ 9. Kd4
5... h1=R+ 6. Nf1
6... Rfxf1+ 7. Kd2
7... Rf2+ 8. Ke3 Re2+ 9. Kd4
7... Rh2+ 8. Ke3
8... Re2+ 9. Kd4
8... Rf3+ 9. Kxe4
6... Rhxf1+ 7. Kd2 R6f2+ 8. Ke3 Re2+ 9. Kd4
5. Kg2
5... Rf2+ 6. Kxf2
5... h1=Q+ 6. Kxh1
5. Nf5 Rxf5+
6. Ke1
6... Rf1+ 7. Kxf1
7... h1=Q+ 8. Kf2
8... Qg1+ 9. Kxg1
8... e3+ 9. Kxe3 Qf3+ 10. Kd2
7... h1=R+ 8. Kf2
6... h1=Q+ 7. Kd2
7... Qc1+ 8. Kxc1
7... Rf2+ 8. Ke3
8... Qe1+ 9. Rxe1
8... Qf3+ 9. Kd4
8... Re2+ 9. Kd4
6... h1=R+ 7. Kd2 Rf2+ 8. Ke3 Re2+ 9. Kd4
6. Ke3
6. Kg2
6... Rf2+ 7. Kxf2
6... h1=Q+ 7. Kxh1 Rh5+ 8. Kg1
6. Qf3 Rxf3+
7. Ke1
7... Rf1+ 8. Kxf1
8... h1=Q+ 9. Kf2 e3+ 10. Kxe3
8... h1=R+ 9. Kf2
7... h1=Q+ 8. Kd2
8... Qd1+ 9. Kxd1 Rf1+ 10. Kc2
8... Rd3+ 9. Kc2 Qd1+ 10. Rxd1
8... Rf2+ 9. Ke3 Qf3+ 10. Kd4
7... h1=R+
8. Kd2
8... Rd3+ 9. Kc2
9... Rc1+ 10. Kxc1 Rd1+ 11. Kc2
9... Rh2+
10. Kb1
10... Rd1#
10... Rh1+ 11. Kc2
10. Kc1
10... Rd1#
10... Rh1+ 11. Kc2
8... Rf2+ 9. Ke3 Re2+ 10. Kd4
8. Ke2
8... Ra3+
9. Kd2
9... Rd3+ 10. Kc2
9... e3+ 10. Kc2 Bf5#
9. Kf2 e3+ 10. Kg2 Bf3+ 11. Kxf3
8... Rb3+ 9. Kd2
9... Rd3+ 10. Kc2
9... e3+ 10. Kc2 Bf5+ 11. Kxb3
8... Rc3+ 9. Kd2
9... Rd3+ 10. Kc2
9... e3+ 10. Kxc3
8... Rd3+ 9. Kf2
9... Rd2+ 10. Ke3
9... e3+ 10. Kg2
10... Bf3+ 11. Kxf3
10... Rd2+ 11. Kxh1 Bf3+ 12. Kg1
8... Rf2+ 9. Kxf2
8... Rf4+ 9. Ke3
8... Rf5+ 9. Ke3
8... Rf6+ 9. Ke3
8... Rf7+ 9. Ke3
8... Rf8+ 9. Ke3
8... Rff1+ 9. Ke3
8... Rh2+
9. Kd1
9... Ra3+ 10. Kc1
9... Rb3+ 10. Kc1
9... Rc3+ 10. Ke1
10... Rc1+ 11. Rxc1
10... Re3+ 11. Kf1 Bh3+ 12. Kg1 Rxg3+ 13. Kxh2
9... Rd3+
10. Kc1
10... Rd1#
10... Rh1+ 11. Kc2
10. Ke1
10... Rd1+ 11. Rxd1 Re2+ 12. Kf1
10... Re2+ 11. Kf1 Rd1+ 12. Rxd1
10... Re3+ 11. Kf1 Bh3+ 12. Kg1 Rxg3+ 13. Kxh2
10... Rh1+ 11. Kf2
11... Rd2+ 12. Ke3
11... e3+ 12. Kg2
12... Bf3+ 13. Kxf3
12... Rd2+ 13. Kxh1 Bf3+ 14. Kg1
9... Re3+ 10. Kc1 Re1#
9... Rf1#
9... Rf4+
10. Kc1 Rf1#
10. Ke1
10... Re2+ 11. Kd1 Rf1#
10... Rf1+ 11. Kxf1
10... Rh1+ 11. Kd2
9... Rf5+
10. Kc1 Rf1#
10. Ke1
10... Re2+ 11. Kd1
11... Rf1#
11... Rxd5+ 12. Kc1
12... Rd1+ 13. Kxd1
12... Re1+ 13. Kc2
10... Rf1+ 11. Kxf1
10... Rh1+ 11. Kd2
9... Rf6+
10. Kc1 Rf1#
10. Ke1
10... Re2+ 11. Kd1 Rf1#
10... Rf1+ 11. Kxf1
10... Rh1+ 11. Kd2
9... Rf7+
10. Kc1 Rf1#
10. Ke1
10... Re2+ 11. Kd1 Rf1#
10... Rf1+ 11. Kxf1
10... Rh1+ 11. Kd2
9... Rf8+
10. Kc1 Rf1#
10. Ke1
10... Re2+ 11. Kd1 Rf1#
10... Rf1+ 11. Kxf1
10... Rh1+ 11. Kd2
9. Ke1
9... Re2+ 10. Kxe2
9... Re3+ 10. Kf1 Bh3+ 11. Kg1 Rxg3+ 12. Kxh2
9... Rf1+ 10. Kxf1
9... Rh1+ 10. Kd2 Rd3+ 11. Kc2
8... Rxg3+
9. Kd2
9... Rd1+ 10. Rxd1
9... Rd3+ 10. Kc2
9... Rg2+ 10. Ke3
9... Rh2+
10. Kc1 Rg1#
10. Ke1
10... Re3+ 11. Kf1 Bh3+ 12. Kg1 Rg3+ 13. Kxh2
10... Rg1#
9. Kf2
9... Rf3+ 10. Ke2
10... Rd3+ 11. Kf2
10... Rf2+ 11. Kxf2
9... Rg2+ 10. Kxg2
9... e3+ 10. Kxg3
7. Ke2
7. Kg2
7... Rf2+ 8. Kxf2
7... h1=Q+ 8. Kxh1
3. Kh1
3... Bf3+ 4. Kg1 h2+ 5. Kxf2
3... Rh2+ 4. Kxh2
3. Ng2
3... Rxg2+ 4. Kh1 Rh2+ 5. Kxh2
3... hxg2+ 4. Kg1
4... Rf1+ 5. Rxf1
5... Rh1+ 6. Kxg2
5... gxf1=Q+ 6. Kxf1
5... gxf1=R+ 6. Kxf1
4... Rh1+ 5. Kxf2 g1=Q+ 6. Rxg1
1... Qxg3+ 2. fxg3 Rf2+ 3. Rxf2
|
|
|
| Back to top |
|
 |
Pradu Kannan
Joined: 11 Mar 2006 Posts: 287 Location: Atlanta, GA
|
Posted: Tue May 01, 2007 5:40 am Post subject: Re: WAC.163: 662 node search tree |
|
|
| How does your "cognitive" search algorithm work? |
|
| Back to top |
|
 |
Dann Corbit
Joined: 08 Mar 2006 Posts: 5125 Location: Redmond, WA USA
|
Posted: Tue May 01, 2007 6:19 am Post subject: Re: WAC.163: 662 node search tree |
|
|
Solving a mate in 11 with 662 nodes is utterly astounding. I would have been prepared to say probably impossible for a position such as the one posted.
Chest takes quite a long time and other engines solve fairly fast, but chug through a lot more nodes than 662. Rybka (which is generally considered to under-report node counts) takes 1.3 million nodes to solve it.
| Code: |
Analysis from c:\mtest.epd
4/30/2007 11:09:32 PM Level: 300 Seconds
Analyzing engine: Rybka v1.2.w32
1)
Avoid move:
Best move (Rybka v1.2.w32): Qf3-g2
Not found in: 05:00
2 00:01 368 5.888 +0.49 c6c5
2 00:01 416 5.324 +0.67 c6xd5
3 00:01 728 6.715 +0.48 c6xd5
3 00:01 976 9.003 +0.51 c6c5
4 00:01 3.384 15.750 +0.50 c6c5 Qb3c4
5 00:01 9.312 28.895 +0.60 c6c5 Qb3c3 Rf8b8
6 00:01 12.608 32.935 +0.29 c6c5 Qb3c3 Rf8b8 Ra1b1
6 00:01 13.896 33.639 +0.48 c6xd5 Qb3xd5+ Bg4e6 Qd5d1 Qf3f7
7 00:01 24.824 42.722 +0.22 c6xd5 Qb3xd5+ Bg4e6 Qd5d1 Qf3f6 Ne3g4
7 00:01 44.224 51.695 +0.48 c6c5 a2a4 Bg4c8 Qb3d1 Qf3f7
8 00:02 64.336 57.688 +0.52 c6c5 a2a4 Bg4c8 Qb3d1 Qf3f7 Ra1c1
9 00:02 84.304 63.429 +0.45 c6c5 a2a4 Bg4c8 Qb3d1 Qf3f7 Ra1c1 Qf7e7
10 00:02 141.912 73.171 +0.48 c6c5 a2a4 Bg4c8 Qb3d1 Qf3f7 Ra1c1 Qf7e7 Kh2h1
11 00:04 254.096 80.406 +0.45 c6c5 a2a4 Bg4c8 Qb3d1 Qf3f7 Ra1c1 Qf7e7 a4a5 Bc8d7
12 00:17 1.269.584 79.160 +0.44 c6c5 a2a4 Bg4c8 Ra1c1 Rh6b6 Qb3d1 Rb6xb2 Qd1xf3 Rf8xf3 Ne3d1 Rb2d2
12 00:17 1.292.176 79.883 +M11 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Ra1e1 Rf5h5 Re1e8+ Kg8f7 Re8e7+ Kf7xe7 Rf1e1+ Ke7f8 Re1e8+ Kf8xe8
|
Hiarcs takes eons, and WinFinder gets it pretty fast, but far, far more than 662 nodes are needed:
| Code: |
Analysis from c:\mtest.epd
4/30/2007 11:11:40 PM Level: 300 Seconds
Analyzing engine: Hiarcs11.1UCI
1)
Avoid move:
Best move (Hiarcs11.1UCI): Qf3-g2
Not found in: 05:00
8/23 00:01 159.112 307.760 +0.84 Rf8f7
8/23 00:01 190.113 311.660 +0.84 Rf8f7 Ra1d1
9/23 00:02 381.162 300.838 +0.84 Rf8f7 Ra1d1 Bg4c8 d5xc6 Bc8a6 Rd1d8+ Kg8g7 Qb3b8 Rh6xc6 Qb8a8 Ba6xf1
9/24 00:02 505.468 291.336 +0.85 c6c5
9/24+ 00:02 546.979 291.566 +1.09 c6c5
9/24 00:02 552.950 292.256 +1.09 c6c5 Qb3c3 c7c6 d5xc6 Rh6xc6 Ra1c1 Rc6f6 Qc3xc5 Bg4e6 Qc5g5+ Rf6g6
10/25- 00:03 766.085 302.561 +0.84 c6c5
10/25 00:03 866.370 299.574 +0.82 c6c5 Ra1c1 Rh6f6 Qb3c2 c7c6 d5xc6 Rf6xc6 b2b4 Rc6f6 Qc2xc5 Bg4e6
11/28 00:08 2.082.992 287.269 +0.88 c6c5 Ra1c1 Rh6b6 Qb3c3 Bg4c8 Rc1c2
12/33 00:17 5.020.063 305.096 +0.65 c6c5 Ra1d1 Bg4c8 Rd1d2 Bc8a6 Rf1e1 Ba6d3 Qb3c3 Rf8f7 Qc3xc5 Rh6g6 Qc5c3 Rg6f6
12/33 00:20 6.033.314 305.221 +0.66 c6xd5
12/33 00:21 6.361.454 304.041 +0.66 c6xd5 Qb3xd5+ Kg8g7 Qd5g5+ Rh6g6 Qg5e5+ Kg7g8 Ra1c1 c7c6 Rc1c4
12/33 00:29 8.634.442 301.629 +0.67 Rh6f6
12/33 00:32 9.427.529 300.020 +0.95 Rh6f6 Ra1c1 c6c5 a2a3 h7h5 Rc1c2 Bg4c8 Rc2xc5 h5h4 Rc5c2 Rf6f7 Rf1g1
13/39+ 00:46 13.746.304 304.202 +1.20 Rh6f6
13/40 00:54 16.947.458 314.745 +1.20 Rh6f6 d5xc6+ Bg4e6 Qb3c2 Qf3xf2+ Rf1xf2 Rf6xf2+ Kh2g1 Rf2xc2 Ne3xc2 h3h2+ Kg1h1 Rf8f2 Nc2e3 Rf2xb2 a2a4 Rb2e2 Ne3g2 Be6h3
14/40 01:12 22.789.778 320.626 +1.05 Rh6f6 d5xc6+ Bg4e6 Qb3d1 Qf3xd1 Ne3xd1 e4e3 Nd1xe3 Rf6xf2+ Kh2h1 Rf2e2 Rf1xf8+ Kg8xf8 Ra1f1+
15/41 02:06 40.628.901 324.825 +0.98 Rh6f6 d5xc6+ Bg4e6 Qb3d1 Qf3xd1 Ne3xd1 e4e3 Nd1xe3 Rf6xf2+ Kh2h1 Rf2e2 Rf1xf8+ Kg8xf8 Ra1f1+ Kf8e8 Rf1f3 h7h5 a2a4 Re2xb2 a4a5 Rb2a2
15/45 03:57 76.635.161 324.681 +0.99 Qf3g2+
15/45+ 03:57 77.003.960 324.952 +1.30 Qf3g2+
15/45 03:59 77.746.735 325.916 +M12 Qf3g2+
15/45 04:00 78.238.461 326.502 +M11 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Ra1e1 Rf5h5 Re1e8+ Kg8f7 Re8e7+
16/45 04:01 78.688.741 326.868 +M11 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Ra1e1 Rf5h5 Re1e8+ Kg8f7 Re8e7+ Kf7xe7 Rf1e1+ Ke7f8 Re1e8+ Kf8xe8
17/45 04:02 79.106.540 327.265 +M11 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Ra1e1 Rf5h5 Re1e8+ Kg8f7 Re8e7+ Kf7xe7 Rf1e1+ Ke7f8 Re1e8+ Kf8xe8
18/45 04:02 79.127.838 327.289 +M11 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Ra1e1 Rf5h5 Re1e8+ Kg8f7 Re8e7+ Kf7xe7 Rf1e1+ Ke7f8 Re1e8+ Kf8xe8
19/45 04:02 79.129.345 327.295 +M11 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Ra1e1 Rf5h5 Re1e8+ Kg8f7 Re8e7+ Kf7xe7 Rf1e1+ Ke7f8 Re1e8+ Kf8xe8
20/45 04:02 79.130.918 327.282 +M11 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Ra1e1 Rf5h5 Re1e8+ Kg8f7 Re8e7+ Kf7xe7 Rf1e1+ Ke7f8 Re1e8+ Kf8xe8
21/45 04:02 79.133.516 327.292 +M11 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Ra1e1 Rf5h5 Re1e8+ Kg8f7 Re8e7+ Kf7xe7 Rf1e1+ Ke7f8 Re1e8+ Kf8xe8
4/30/2007 11:15:49 PM, Time for this analysis: 00:04:03, Rated time: 05:00
0 of 1 matching moves
4/30/2007 11:15:50 PM, Total time: 12:04:09 AM
Rated time: 05:00 = 300 Seconds
--------------------------------------------------------------------------------
Analysis from c:\mtest.epd
4/30/2007 11:11:40 PM Level: Infinite
Analyzing engine: Rybka WinFinder 1.0.w32
1)
Avoid move:
Best move (Rybka WinFinder 1.0.w32): Qf3-g2
Not found in: 05:00
3 00:01 13.576 73.554 +1.01 c6xd5
4 00:01 16.344 76.073 +0.87 c6xd5
4 00:01 23.504 85.046 +0.94 Kg8g7
5 00:01 6.648 17.366 +0.78 Kg8g7 d5xc6
5 00:01 6.864 17.930 +0.88 c6xd5 Qb3xd5+ Bg4e6
6 00:01 11.789 24.095 +0.62 c6xd5 Qb3xd5+ Bg4e6 Qd5d1
6 00:01 21.401 31.084 +0.72 Rh6g6 d5xc6+ Bg4e6 Qb3d1
7 00:01 29.294 36.141 +0.57 Rh6g6 d5xc6+ Bg4e6 Qb3d1 Qf3f6
7 00:02 37.370 38.810 +0.59 c6xd5 Qb3xd5+ Kg8g7 Qd5g5+ Rh6g6 Qg5e7+ Kg7g8
7 00:02 49.109 41.732 +0.72 c6c5 Ra1c1 Rh6b6 Qb3a3
8 00:02 80.426 49.672 +0.86 c6c5 Ra1c1 Rh6b6 Qb3c3 Bg4d7
8 00:02 88.151 51.551 +M0 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Rf1e1 Rf5h5
9 00:02 88.247 51.607 +M0 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Rf1e1 Rf5h5
10 00:02 88.159 51.556 +M0 Qf3g2+ Ne3xg2 h3xg2+ Kh2xg2 Bg4f3+ Qb3xf3 e4xf3+ Kg2g1 Rf8f5 Rf1e1 Rf5h5
4/30/2007 11:16:35 PM, Time for this analysis: 00:00:36, Rated time: 05:00
|
Does whatever you are doing work for best moves also, and not just won/loss/draw solutions? |
|
| Back to top |
|
 |
Steven Edwards

Joined: 13 Mar 2006 Posts: 3075 Location: Mud, Bugs, and Taxes, NH, USA
|
Posted: Tue May 01, 2007 11:25 am Post subject: Re: WAC.163: 662 node search tree |
|
|
| Pradu wrote: |
| How does your "cognitive" search algorithm work? |
See the status report for 2007.04.25. |
|
| Back to top |
|
 |
Steven Edwards

Joined: 13 Mar 2006 Posts: 3075 Location: Mud, Bugs, and Taxes, NH, USA
|
Posted: Tue May 01, 2007 11:27 am Post subject: Re: WAC.163: 662 node search tree |
|
|
| Dann Corbit wrote: |
Does whatever you are doing work for best moves also, and not just won/loss/draw solutions? |
Not yet, and not soon. It's still a long road ahead. |
|
| Back to top |
|
 |
Pradu Kannan
Joined: 11 Mar 2006 Posts: 287 Location: Atlanta, GA
|
Posted: Tue May 01, 2007 3:32 pm Post subject: Re: WAC.163: 662 node search tree |
|
|
| sje wrote: |
| Pradu wrote: |
| How does your "cognitive" search algorithm work? |
See the status report for 2007.04.25. |
Search algorithm looks very alpha-betaish eg attacker/defender. The implementation of attack and defense metrics will be rather interesting though. |
|
| Back to top |
|
 |
Steven Edwards

Joined: 13 Mar 2006 Posts: 3075 Location: Mud, Bugs, and Taxes, NH, USA
|
Posted: Tue May 01, 2007 6:37 pm Post subject: Re: WAC.163: 662 node search tree |
|
|
| Pradu wrote: |
| Search algorithm looks very alpha-betaish eg attacker/defender. The implementation of attack and defense metrics will be rather interesting though. |
Well, there aren't any position scores, so there's no alpha and beta. And there isn't any real symmetry, as threats are generated via global selection while refutations are generated along a single variation. Each side has a different search, and both are best first and not depth first.
The attack and defense do take turns as they would in a traditional A/B searcher. But there's no particular "current position" or "current expectation window."
--------
I took another look at the first cut source and plenty of omissions have come to light, including the lack of draw recognition other than stalemates. All draws are correctly marked when a node is generated and inserted into the tree, but the metrics productions don't use this data at the present. The same can be said for a lot of other attributes, so there's lots of room for improvement here.
Somewhat annoyingly, the PV returned by the mate search is almost always not the theoretically best PV but rather a PV with suboptimal moves. It turns out that both sides tend to try the worst moves last, and this is what comes back as a result. It doesn't matter too much for actual play as the attacker's first move in the final result is always correct in the sense that it leads to some forced mate, if not the fastest one. |
|
| Back to top |
|
 |
Dann Corbit
Joined: 08 Mar 2006 Posts: 5125 Location: Redmond, WA USA
|
Posted: Tue May 01, 2007 10:18 pm Post subject: Re: WAC.163: 662 node search tree |
|
|
| sje wrote: |
| Dann Corbit wrote: |
Does whatever you are doing work for best moves also, and not just won/loss/draw solutions? |
Not yet, and not soon. It's still a long road ahead. |
Whatever it is you have done here (and even if it is only for proof search) is -- fundamentally -- very, very interesting.
It seems almost miraculous and perhaps a new paradigm altogether.
If you could spend some time explaining it, it might be a breakthrough for proof search ideas.
I mean, 662 nodes for a depth 11 mate is borderline ridiculous!
 |
|
| Back to top |
|
 |
Steve Maughan

Joined: 08 Mar 2006 Posts: 462 Location: Florida, USA
|
Posted: Tue May 01, 2007 11:33 pm Post subject: Re: WAC.163: 662 node search tree |
|
|
| Dann Corbit wrote: |
| Solving a mate in 11 with 662 nodes is utterly astounding. |
This may be a stupid question but where is the mate in 11 in the search? The key move is Qg2+ and the tree seems to focus on Qxf2. I cannot see the mating line in the tree.
What am I missing?
Steve |
|
| Back to top |
|
 |
Steven Edwards

Joined: 13 Mar 2006 Posts: 3075 Location: Mud, Bugs, and Taxes, NH, USA
|
Posted: Tue May 01, 2007 11:59 pm Post subject: Re: WAC.163: 662 node search tree |
|
|
| Dann Corbit wrote: |
| I mean, 662 nodes for a depth 11 mate is borderline ridiculous! |
Some might say that spending tens to hundreds of milliseconds at a node is just as ridiculous.
From what I know of Paradise, it was never tried on WAC.163, but I'm fairly sure that it could have solved the problem with under 500 nodes and maybe only 250 or less. And I think that a strong human with the assistance of paper and pencil (or the electronic equivalent) could do the same. Remember that nearly all of the problems in WAC and BWTC came from human games in the first place.
Consider the human correspondence chess player. With several days to a week or so for each move, there's plenty of time for leisurely analysis. One way of doing the analysis is to get a big piece of paper and start to draw a search tree with the nodes labeled with active attack and defend issues. The human extends the tree one node at a time with a different algorithm based on which side is on the move. The player adds a node for his/her choice based on which of all the lines seems the most promising. For the opponent's choice, the node added is the one that best refutes the current threat at any level of the threat. In both cases there's a slight bias for shorter threats and faster/early refutations.
Now add a simple computer program that replaces the paper and pencil and keeps track of the tree. Add to the program a set of functions (productions) that measures the relative nastiness and speed of a threat along with a sorting routine that picks the best one. Then add a set of defensive productions that measure at all levels of a threat the relative power of possible refutations and a companion sorting routine. Wrap all of this together and you've got the basics behind Symbolic's mate search. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|