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w l d Elo
1) 4k nodes vs 2k nodes +3862 -352 =786 +303
2) 8k nodes vs 4k nodes +3713 -374 =913 +280
3) 16k nodes vs 8k nodes +3399 -436 =1165 +237
4) 32k nodes vs 16k nodes +3151 -474 =1374 +208
5) 64k nodes vs 32k nodes +2862 -494 =1641 +179
6) 128k nodes vs 64k nodes +2613 -501 =1881 +156
7) 256k nodes vs 128k nodes +942 -201 =855 +136
8) 512k nodes vs 256k nodes +900 -166 =930 +134
9) 1024k nodes vs 512k nodes +806 -167 =1026 +115
10) 2048k nodes vs 1024k nodes +344 -83 =572 +93
11) 4096k nodes vs 2048k nodes +307 -85 =607 +79
12) 8192k nodes vs 4096k nodes +290 -70 =640 +78
13) 16384k nodes vs 8192k nodes +262 -68 =670 +68
The gain from doubling the nodes I fitted with a/(b*x^c + 1), where x is the number of doublings. The plot is here:

The 40/4', 40/40' and 40/120' CCRL and CEGT levels are shown, and the resulting gain from doubling in this extrapolation is ~70 points at 40/4' on 1 core to ~35 points at 40/120' on 8 cores. The limiting value I get is summing to infinity over all doublings (infinite time control), and is 1640 points above the Houdini 3 40/40' CCRL level. So, I get 4810 Elo points on CCRL the rating of the perfect engine.
The draw ratio I fitted with a shifted logistic.
The plot is here:

The intricate wins/losses ratio, which I somehow assumed for a long time to be constant at longer TC. I fitted it with a + 1/(b*x^c + d), and it seems to consolidate my view.
The plot is here:

And the interpolated from Draw Ratio and Elo Gain is here:

Both show a pretty constant Wins/Losses ratio at longer time controls.