Mat in 10

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gleperlier
Posts: 1033
Joined: Sat Feb 04, 2012 10:03 pm

Mat in 10

Post by gleperlier »

[D]r4rk1/5ppp/p2p1P2/2qPpbP1/4B3/1p3Q2/PPP5/1K1R3R w - - 0 25

:wink:

Nice game by Hiarcs 13.2 versus Shredder 12.

[Event "Shredder - Hiarcs : Blitz 5"]
[Date "2012.05.03"]
[Round "6.1"]
[White "HIARCS 13.2 SP"]
[Black "Shredder 12"]
[Result "1-0"]
[ECO "B96"]
[Annotator "0.00;-0.41"]
[PlyCount "65"]
[EventDate "2012.05.03"]
[EventType "tourn"]
[Source "Gabriel"]
[TimeControl "300"]

{Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz 2194 MHz W=27.2 plies; 572kN/s B=15.0 plies; 604kN/s} 1. e4 {0.01/0 0} c5 {B 0} 2. Nf3 {
0.01/0 0} d6 {B 0} 3. d4 {0.01/0 0} cxd4 {B 0} 4. Nxd4 {0.01/0 0} Nf6 {B 0} 5.Nc3 {0.01/0 0} a6 {B 0} 6. Bg5 {0.01/0 0} e6 {B 0} 7. f4 {0.01/0 0} Nbd7 {B 0} 8. Qf3 {0.01/0 0} Qc7 {B 0} 9. O-O-O {0.01/0 0} b5 {B 0} 10. Bd3 {0.01/0 0} Bb7 {B 0} 11. Rhe1 {0.01/0 0} Qb6 {B 0} 12. Bxf6 {0.01/0 0} Nxf6 {-0.41/12 2} 13.f5 {0.01/0 0 (Kb1)} e5 {-0.32/12 23} 14. Nd5 {0.01/0 0} Nxd5 {-0.20/15 6} 15.exd5 {0.01/0 0} Be7 {-0.15/16 9} 16. Nc6 {0.01/0 0} Bf6 {-0.12/15 10} 17. Kb1 {0.01/0 0 (g3)} O-O {-0.15/16 19} 18. g4 {0.00/14 8 (Qe3)} Qc5 {0.86/15 69 (Rae8)} 19. Be4 {0.53/14 9} b4 {2.23/15 68} 20. h4 {1.97/19 0} Bxc6 {2.15/14 7 (Qc4)} 21. g5 {2.02/13 3 (dxc6)} Bxg5 {1.45/13 5 (Bb7)} 22. hxg5 {2.90/16 8} Bd7 {2.94/14 19 (Ba4)} 23. Rh1 {4.40/15 7} b3 {3.73/11 3} 24. f6 {7.66/14 18 (Qh5)} Bf5 {4.23/9 5} 25. Qxf5 {#10/13 10 (Bxf5)} g6 {7.41/11 3 (bxc2+)} 26.Rxh7 {#8/20 9 (Qh3)} bxc2+ {#7/16 2} 27. Bxc2 {#7/24 0} Kxh7 {#6/16 1} 28. Qh3+ {#6/26 3} Kg8 {#5/17 0} 29. Qh6 {#5/32 4} Qxc2+ {#4/27 0} 30. Kxc2 {#4/62 0}
Rac8+ {#3/14 1 (Rfc8+)} 31. Kb1 {#3/62 0} Rc1+ {#2/17 1} 32. Rxc1 {#2/62 0} Rb8 {#1/16 1} 33. Qg7# {#1/62 0} 1-0
Jouni
Posts: 3283
Joined: Wed Mar 08, 2006 8:15 pm

Re: Mat in 10

Post by Jouni »

Surprisingly Critter was ONLY engine not to found mate in 3 minutes:

Analysis by Critter 1.4 64-bit:

1.Bxf5 h6 2.fxg7 Rfc8 3.cxb3 Kxg7 4.Bxc8 Rxc8 5.Qf6+ Kf8 6.Qxh6+ Ke8 7.Rc1 Qxc1+ 8.Rxc1 Rxc1+ 9.Kxc1 Ke7 10.Qf6+ Ke8 11.Qxd6 e4 12.Qxa6 Kd7 13.Qa4+ Ke7 14.Qxe4+ Kd6 15.Qf3 Ke7 16.Qf6+ Ke8 17.b4 Kd7 18.Qxf7+ Kd8
+- (16.67) Depth: 17/61 00:02:56 433mN
Jouni
kgburcham
Posts: 2016
Joined: Sun Feb 17, 2008 4:19 pm

Re: Mat in 10

Post by kgburcham »

Using 6 thread(s), 4096 MB hash
Engine: Critter 1.4 64-bit SSE4 (4096 MB)
by Richard Vida
13/52 0:02 +12.01++ 25.Bxf5 h6 26.fxg7 Kxg7 27.gxh6+ Kf6 28.axb3 Qb4 29.Rhf1 Ke7 30.Bg4 Kd8 (19.504.816) 9118
13/57 0:02 +12.07 25.Bxf5 h6 26.fxg7 bxa2+ 27.Kxa2 Kxg7 28.Rxh6 Rfb8 29.Bd3 Rxb2+ 30.Kxb2 Kg8 (23.892.176) 9549
14/57 0:02 +11.32-- 25.Bxf5 h6 26.fxg7 bxa2+ 27.Kxa2 Kxg7 28.Rxh6 Rfb8 29.Bd3 Rxb2+ (25.355.812) 9489
14/57 0:02 +12.21 25.Bxf5 h6 26.fxg7 bxa2+ 27.Kxa2 Kxg7 28.Rxh6 Rh8 29.Bd3 Qa5+ 30.Kb1 Qd8 (29.266.392) 9771
15/57 0:03 +12.21 25.Bxf5 h6 26.fxg7 bxa2+ 27.Kxa2 Kxg7 28.Rxh6 Rh8 29.Bd3 Qa5+ 30.Kb1 Qd8 (31.027.407) 9834
16/57 0:04 +12.98++ 25.Bxf5 h6 26.fxg7 bxa2+ 27.Kxa2 Kxg7 28.Rxh6 Rh8 29.Bd3 Qa5+ (46.718.984) 10651
16/57 0:05 +13.74++ 25.Bxf5 h6 26.fxg7 bxa2+ 27.Kxa2 Kxg7 28.Rxh6 Rh8 29.Bd3 Qa5+ (61.615.445) 11089
16/57 0:06 +14.18 25.Bxf5 h6 26.fxg7 Kxg7 27.Rxh6 Rh8 28.axb3 Qc7 29.Qh5 e4 30.Bxe4 Rag8 (78.959.040) 11369
17/57 0:09 +14.79 25.Bxf5 h6 26.fxg7 Kxg7 27.Rxh6 Rh8 28.axb3 Qa7 29.Qh5 Rag8 30.Rh1 Qa8 31.Rg6+ Kf8 (107.431.187) 11654
17/57 0:09 +15.06++ 25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Rad8 29.Rh2 Qb4 30.Bd3 Kh8 31.h7 Qf4 (109.145.517) 11657
17/57 0:09 +15.94++ 25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Rad8 29.Rh2 Qb4 30.Bd3 Kh8 31.h7 Qf4 (110.226.621) 11649
17/57 0:09 +17.27++ 25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Rad8 29.Rh2 Qb4 30.Bd3 Kh8 31.h7 Qf4 (111.951.274) 11654
17/57 0:09 +19.25++ 25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Rad8 29.Rh2 Qb4 30.Bd3 Kh8 31.h7 Qf4 (115.460.568) 11691
17/57 0:10 +22.23++ 25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Rad8 29.Rh2 Qb4 30.Bd3 Kh8 31.h7 Qf4 (120.479.982) 11771
17/57 0:10 +M11 25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.gxh6 g6 29.h7+ Kh8 30.Qh2 Rab8 31.Qh6 Rxb2+ (127.536.165) 11866
18/57 0:10 +M11 25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Kxg7 29.Rxh6 Rh8 30.Qf5 Rxh6 31.gxh6+ Kf8 (130.634.037) 11936
19/57 0:11 +M11 25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Kxg7 29.Rxh6 Rh8 30.Qf5 Rxh6 31.gxh6+ Kf8 (132.105.017) 11945
20/57 0:11 +M11 25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Kxg7 29.Rxh6 Rh8 30.Qf5 Rxh6 31.gxh6+ Kf8 (134.811.694) 12000
21/57 0:11 +M10 25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.Rxh6 gxh6 29.Qh2 h5 30.Qxh5 Rfb8 31.Qh6 Rxb2+ (143.784.434) 12308
Dicaste
Posts: 142
Joined: Mon Apr 16, 2012 7:23 pm
Location: Istanbul, TURKEY

Re: Mat in 10

Post by Dicaste »

Analysis from Houdini 2.0c x64

Code: Select all

New game
r4rk1/5ppp/p2p1P2/2qPpbP1/4B3/1p3Q2/PPP5/1K1R3R w - - 0 1

Analysis by Houdini 2.0c x64:

New game
r4rk1/5ppp/p2p1P2/2qPpbP1/4B3/1p3Q2/PPP5/1K1R3R w - - 0 1

Analysis by Houdini 2.0c x64:
[code]
25.Qxf5 g6 26.Qh3 h5 27.axb3 Rac8 28.Qd7 Rc7 
  +-  (3.48)   Depth: 7/20   00:00:00  11kN
25.Qxf5 
  +-  (3.65 ++)   Depth: 8/20   00:00:00  15kN
25.Qxf5 
  +-  (3.98 ++)   Depth: 8/20   00:00:00  16kN
25.Qxf5 g6 26.Qh3 h5 27.gxh6 bxc2+ 28.Bxc2 Kh8 29.Qd7 Rab8 30.Bb3 
  +-  (3.55)   Depth: 8/20   00:00:00  20kN
25.Qxf5 
  +-  (3.73 ++)   Depth: 9/22   00:00:00  30kN
25.Qxf5 
  +-  (4.08 ++)   Depth: 9/31   00:00:00  51kN
25.Qxf5 
  +-  (4.96 ++)   Depth: 9/31   00:00:00  69kN
25.Qxf5 g6 26.Qh3 h5 27.gxh6 bxa2+ 28.Ka1 Kh7 29.Rdg1 Kh8 30.h7 Qf2 31.Rf1 Qd2 32.Kxa2 Rab8 33.Rf3 
  +-  (4.56)   Depth: 9/31   00:00:00  247kN
25.Qxf5 
  +-  (4.78 ++)   Depth: 10/31   00:00:00  273kN
25.Qxf5 
  +-  (5.21 ++)   Depth: 10/48   00:00:00  354kN
25.Qxf5 
  +-  (6.26 ++)   Depth: 10/58   00:00:00  578kN
25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Qb4 29.Bd3 Kh8 30.h7 Qf4 31.Rdf1 Qg5 32.Rf2 Rfc8 33.Rfh2 Qxf6 
  +-  (5.87)   Depth: 10/58   00:00:00  779kN
25.Qxf5 
  +-  (6.11 ++)   Depth: 11/58   00:00:00  916kN
25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Rad8 29.Bd3 Qb4 30.Rdf1 Kh8 31.h7 Qd2 32.Rh2 Qg5 33.Rfh1 a5 34.b4 axb4 
  +-  (5.89)   Depth: 11/58   00:00:00  948kN
25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Rad8 29.Bd3 Qb4 30.Rdf1 Kh8 31.h7 Qd2 32.Rh2 Qg5 33.Rfh1 a5 34.b4 axb4 
  +-  (5.89)   Depth: 12/58   00:00:00  980kN
25.Qxf5 g6 26.Qh3 h5 27.gxh6 Kh7 28.axb3 Rad8 29.Bd3 Qb4 30.Rdf1 Kh8 31.h7 Qd2 32.Rh2 Qg5 33.Bxa6 Ra8 34.Bb7 Ra7 35.Bc6 
  +-  (5.89)   Depth: 13/58   00:00:00  1100kN
25.Qxf5 
  +-  (6.13 ++)   Depth: 14/58   00:00:00  1383kN
25.Qxf5 
  +-  (6.62 ++)   Depth: 14/58   00:00:00  1513kN
25.Qxf5 
  +-  (7.92 ++)   Depth: 14/58   00:00:01  2095kN
25.Qxf5 
  +-  (11.68 ++)   Depth: 14/58   00:00:01  2434kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Rfc8 29.Qg2 h5 30.Rxh5 Rc4 31.Rh8+ Kxg7 32.Rxa8 Rh4 33.Rxa6 Kf8 34.Rxd6 Rf4 35.Rb6 Rc4 36.d6 Rc8 37.Qb7 Rc5 38.Rf1 
  +-  (22.47)   Depth: 14/58   00:00:01  3501kN
25.Qxf5 
  +-  (23.40 ++)   Depth: 15/58   00:00:01  4317kN
25.Qxf5 
  +-  (25.26 ++)   Depth: 15/58   00:00:01  5405kN
25.Qxf5 
  +-  (30.70 ++)   Depth: 15/58   00:00:02  7967kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Rfc8 29.Qg2 Rc4 30.gxh6 Kh7 31.Rdf1 a5 32.Rxf7 Rg8 33.Rf8 Rd4 34.Qc2+ e4 35.Rxg8 Rd1+ 36.Rxd1 Kxh6 37.Qxe4 a4 38.Qh4+ Kg6 39.Rg1+ Kf5 40.Rf8+ Ke5 41.g8Q 
  +-  (41.79)   Depth: 15/58   00:00:02  12071kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Rfc8 29.Qg2 Rc4 30.gxh6 Kh7 31.Rdf1 f5 32.Rxf5 Rb8 33.g8Q+ Rxg8 34.Qxg8+ Kxg8 35.h7+ Kh8 36.Rf8+ Kg7 37.h8Q+ Kg6 38.Qf6# 
  +-  (#14)   Depth: 16/58   00:00:03  14724kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Rfc8 29.Qg2 Rc4 30.gxh6 Kh7 31.Rdf1 f5 32.Rxf5 Rb8 33.g8Q+ Rxg8 34.Qxg8+ Kxg8 35.h7+ Kh8 36.Rf8+ Kg7 37.h8Q+ Kg6 38.Qf6# 
  +-  (#14)   Depth: 17/58   00:00:03  15409kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Rfc8 29.Qg2 Rc4 30.gxh6 Kh7 31.Rdf1 f5 32.Rxf5 Rd4 33.g8Q+ Rxg8 34.Qxg8+ Kxg8 35.h7+ Kh8 36.Rf8+ Kg7 37.h8Q+ Kg6 38.Qf6# 
  +-  (#14)   Depth: 18/58   00:00:03  16365kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Rfc8 29.Qf5 Rab8 30.Rxh6 Rxb2+ 31.Kxb2 Rb8+ 32.Kc3 Rb3+ 33.axb3 Kxg7 34.Rh7+ Kg8 
  +-  (#11)   Depth: 19/58   00:00:04  22279kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.fxg7 Rfc8 29.Qf5 Rab8 30.Rxh6 Rxb2+ 31.Kxb2 Rb8+ 32.Kc3 Rb3+ 33.axb3 Kxg7 34.Rh7+ Kg8 
  +-  (#11)   Depth: 20/58   00:00:04  23975kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.Rxh6 gxh6 29.Qh2 h5 30.Qxh5 Rfb8 31.Qh6 Rxb2+ 32.Ka1 Rb1+ 33.Rxb1 Rc8 34.Qg7# 
  +-  (#10)   Depth: 21/58   00:00:05  25961kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.Rxh6 gxh6 29.Qh2 h5 30.Qxh5 Rfb8 31.Qh6 Rxb2+ 32.Ka1 Rb1+ 33.Rxb1 Rc8 34.Qg7# 
  +-  (#10)   Depth: 22/58   00:00:05  27552kN
25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2 h6 28.Rxh6 gxh6 29.Qh2 h5 30.Qxh5 Rfb8 31.Qh6 Rxb2+ 32.Ka1 Rb1+ 33.Rxb1 Rc8 34.Qg7# 
  +-  (#10)   Depth: 23/58   00:00:05  31313kN

(Eren Yavuz, Istanbul 10.05.2012)
[/code]
JVMerlino
Posts: 1357
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Re: Mat in 10

Post by JVMerlino »

The old standby, the faithful one-CPU The King, finds Mate in 10 in two seconds. :)

Code: Select all

Time	Depth	Score	Positions	Moves
0:00	1/3	2.90	2663		25.Bxf5 bxa2+ 26.Kxa2 g6 27.Bd3
					Qa5+ 28.Kb1 Rfb8
0:00	1/3	3.09	4173		25.Qxf5 bxa2+ 26.Ka1 g6 27.Qh3
					h5 28.gxh6ep
0:00	1/4	3.53	13411		25.Qxf5 g6 26.Qh3 bxa2+ 27.Ka1
					h5 28.gxh6ep Rfb8 29.h7+ Kh8
0:00	1/5	6.56	66444		25.Qxf5 g6 26.Rxh7 bxc2+ 27.Bxc2
					Kxh7 28.Qh3+ Kg8 29.Rh1 Qxc2+ 30.Kxc2
					Rac8+ 31.Kb1
0:00	1/6	13.46	108690		25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2
					h6 28.fxg7 Rfc8 29.Qh2 Rab8 30.gxh6
0:00	1/7	13.42	171578		25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2
					h6 28.fxg7 Rfc8 29.Qh2 Rab8 30.Qxh6
0:00	1/8	17.77	366633		25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2
					h6 28.fxg7 Kxg7 29.Qf5 Rfb8 30.Rdf1
					Ra7 31.Rxh6 Rxb2+ 32.Kxb2 Rb7+
					33.Ka1
0:00	1/9	24.13	1153963		25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2
					h6 28.fxg7 f5 29.gxf8=Q+ Rxf8 30.Rxh6
					Kg7 31.Qc7+ Rf7 32.Rh7+ Kg6 33.Rxf7
0:02	1/10	Mate10	3606963		25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2
					h6 28.Rxh6 gxh6 29.Qh2 h5 30.Qxh5
					Rfb8 31.Qh6 Rxb2+ 32.Ka1 Rb1+ 33.Rxb1
					Rb8 34.Qg7#
0:04	1/11	Mate10	5627027		25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2
					h6 28.Rxh6 gxh6 29.Qh2 h5 30.Qxh5
					Rfb8 31.Qh6 Rxb2+ 32.Ka1 Rb1+ 33.Rxb1
					Rb8 34.Qg7#
0:07	1/12	Mate10	10151296	25.Qxf5 bxc2+ 26.Bxc2 Qxc2+ 27.Qxc2
					h6 28.Rxh6 gxh6 29.Qh2 h5 30.Qxh5
					Rfb8 31.Qh6 Rxb2+ 32.Ka1 Rb1+ 33.Rxb1
					Rb8 34.Qg7#
jm
User avatar
gleperlier
Posts: 1033
Joined: Sat Feb 04, 2012 10:03 pm

Re: Mat in 10

Post by gleperlier »

JVMerlino wrote:The old standby, the faithful one-CPU The King, finds Mate in 10 in two seconds. :)
Congrats The King !