Critter goes SMP (version 0.60 is released)

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Zagalo
Posts: 102
Joined: Tue Jan 12, 2010 9:20 am

Re: Critter goes SMP (version 0.60 is released)

Post by Zagalo »

Thanks, looks good. Any JA compile ?

Dont forget to 'get ideas from Robbo code' to get a big boost as stockfish 1.7 ;)
alpha123
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Joined: Sat Dec 05, 2009 5:13 am
Location: Colorado, USA

Re: Critter goes SMP (version 0.60 is released)

Post by alpha123 »

rvida wrote:The first SMP version of Critter is available:

http://www.mediafire.com/?jgydzytfyro

Main changes:

* SMP support (max 8 threads). If hyperthreading is turned on, please set number of threads to number of physical cores.
* Support of "searchmoves" UCI option (useful for IDEA)
* Decreased middlegame pawn value, but much larger passed pawn bonuses
* Added some endgame heuristics (KRPKR, KQKP, opposite colored bishop endings)
* Somewhat slower NPS, but faster time-to-depth

My own single thread testing against Critter 0.52b shows 42 ELO improvement (with error margins +-7). I don't have a precise figure about performance vs. other engines.

Enjoy,

Richard
HOORAY!

Seriously, I've been waiting an MP release since like 0.42 or something.


Protector 1.3.4 JA 64-bit,
Crafty 23.2 JA 64-bit,
Scorpio 2.5 JA 64-bit,
and bright-0.5c will likely be its first opponents. Maybe some version of Toga also.

Congratulations,
Peter
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Graham Banks
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Location: Auckland, NZ

Re: Critter goes SMP (version 0.60 is released)

Post by Graham Banks »

alpha123 wrote: Protector 1.3.4 JA 64-bit,
Crafty 23.2 JA 64-bit,
Scorpio 2.5 JA 64-bit,
and bright-0.5c will likely be its first opponents. Maybe some version of Toga also
Sounds like a sensible selection of opponents.
gbanksnz at gmail.com
alpha123
Posts: 660
Joined: Sat Dec 05, 2009 5:13 am
Location: Colorado, USA

Re: Critter goes SMP (version 0.60 is released)

Post by alpha123 »

Graham Banks wrote:
alpha123 wrote: Protector 1.3.4 JA 64-bit,
Crafty 23.2 JA 64-bit,
Scorpio 2.5 JA 64-bit,
and bright-0.5c will likely be its first opponents. Maybe some version of Toga also
Sounds like a sensible selection of opponents.
Thanks. The CCRL list helped :). It's kinda tough to find some decent amateur SMP engines, so I might through in a stronger engine (Thinker, spark, or Shredder probably) on a single core.

Peter
Mincho Georgiev
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Location: Bulgaria

Re: Critter goes SMP (version 0.60 is released)

Post by Mincho Georgiev »

I'm sure this one is going to jump in CCRL's top 10 on 4 cores. And sorry if it's an underestimation.
Nicely done!
nepossiver
Posts: 38
Joined: Wed Sep 03, 2008 4:12 am

Re: Critter goes SMP (version 0.60 is released)

Post by nepossiver »

Any plans for a linux compile? I - and I bet many more people here - would love a linux version. (Or maybe the source...)

Anyway, thanks for the engine.
mhalstern
Posts: 484
Joined: Wed Nov 18, 2009 1:09 am

Re: Critter goes SMP (version 0.60 is released)

Post by mhalstern »

I've been waiting for this.

I'm going to run a Gauntlet on my 4.0 GHZ I7-920. Look for the crostable and a link to the games on the "Computer Chess Club: Tournaments and Matches" forum, sometime before the weekend.
Martin Thoresen
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Joined: Thu Jun 22, 2006 12:07 am

Re: Critter goes SMP (version 0.60 is released)

Post by Martin Thoresen »

Hello Richard!

Looking forward to test your engine.

Here's your new beauty in action:

Image
Elorejano
Posts: 101
Joined: Sat Mar 20, 2010 3:31 am

Re: Critter goes SMP (version 0.60 is released)

Post by Elorejano »

Hi, Richard!
Why Critter needs gtb.dll?
In uci options seems that gtb use are not allowed..
Are there any site to download gtb.dll?
Or are in alpha state?
Thanks in advance
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rvida
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Location: Slovakia, EU

Re: Critter goes SMP (version 0.60 is released)

Post by rvida »

nepossiver wrote:Any plans for a linux compile? I - and I bet many more people here - would love a linux version. (Or maybe the source...)
There is some unportable windows specific code which needs to be rewritten first (mostly the threading stuff). But the windows compile runs just fine under linux + wine.

Richard