Critter goes SMP (version 0.60 is released)

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Martin Thoresen
Posts: 1833
Joined: Thu Jun 22, 2006 12:07 am

Re: Critter goes SMP (version 0.60 is released)

Post by Martin Thoresen »

Hello Richard!

Looking forward to test your engine.

Here's your new beauty in action:

Image
Elorejano
Posts: 101
Joined: Sat Mar 20, 2010 3:31 am

Re: Critter goes SMP (version 0.60 is released)

Post by Elorejano »

Hi, Richard!
Why Critter needs gtb.dll?
In uci options seems that gtb use are not allowed..
Are there any site to download gtb.dll?
Or are in alpha state?
Thanks in advance
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rvida
Posts: 481
Joined: Thu Apr 16, 2009 12:00 pm
Location: Slovakia, EU

Re: Critter goes SMP (version 0.60 is released)

Post by rvida »

nepossiver wrote:Any plans for a linux compile? I - and I bet many more people here - would love a linux version. (Or maybe the source...)
There is some unportable windows specific code which needs to be rewritten first (mostly the threading stuff). But the windows compile runs just fine under linux + wine.

Richard
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rvida
Posts: 481
Joined: Thu Apr 16, 2009 12:00 pm
Location: Slovakia, EU

Re: Critter goes SMP (version 0.60 is released)

Post by rvida »

Elorejano wrote:Hi, Richard!
Why Critter needs gtb.dll?
In uci options seems that gtb use are not allowed..
Are there any site to download gtb.dll?
Or are in alpha state?
Thanks in advance
During development I experimented a bit with gaviota tablebases. I built a custom dll from Miguel's probing code sources. It is currently in experimental stage and tb probes are done only at the root anyway. I decided to switch it off for the official release and there is no UCI option to enable it nor is the dll included with the download. By accident the DLL loading code stayed in, hence you can see the message "GTB dll not found" during startup. But this does not affect anything, you can safely ignore this for now.

In the next release it will be fully functional and documented.

Richard
nepossiver
Posts: 38
Joined: Wed Sep 03, 2008 4:12 am

Re: Critter goes SMP (version 0.60 is released)

Post by nepossiver »

rvida wrote:
nepossiver wrote:Any plans for a linux compile? I - and I bet many more people here - would love a linux version. (Or maybe the source...)
There is some unportable windows specific code which needs to be rewritten first (mostly the threading stuff). But the windows compile runs just fine under linux + wine.

Richard
You may want to look at Michel van der Bergh modifications of Toga - he added some code to port back Toga to linux. It is GPL'ed, but might give you some ideas even if you don't want to use the code directly. It was simple stuff, if I recall it correctly.

I use wine - indeed, it works very well for most engines - but I prefer native linux versions.
Elorejano
Posts: 101
Joined: Sat Mar 20, 2010 3:31 am

Re: Critter goes SMP (version 0.60 is released)

Post by Elorejano »

Thanks Richard!
It will be the best idea
Regards
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AdminX
Posts: 6339
Joined: Mon Mar 13, 2006 2:34 pm
Location: Acworth, GA

Re: Critter goes SMP (version 0.60 is released)

Post by AdminX »

Thanks, Nice work ...

Blitz 5m

Q9000
Fritz 12 GUI
Mybook 12
2 Cores Each
1024 Hash
Ponder On


Critter 0.60 64bit
+12/=3/-10 54.00% 13.5 / 25

Deep Fritz 12
+10/=3/-12 46.00% 11.5 / 25

(25 Games)
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers
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Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: Critter goes SMP (version 0.60 is released)

Post by Dr.Wael Deeb »

AdminX wrote:Thanks, Nice work ...

Blitz 5m

Q9000
Fritz 12 GUI
Mybook 12
2 Cores Each
1024 Hash
Ponder On


Critter 0.60 64bit
+12/=3/-10 54.00% 13.5 / 25

Deep Fritz 12
+10/=3/-12 46.00% 11.5 / 25

(25 Games)
I'd say amazing :D
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
swami
Posts: 6640
Joined: Thu Mar 09, 2006 4:21 am

Re: Critter goes SMP (version 0.60 is released)

Post by swami »

Single CPU. O/P from STS Stat 2.5:

Code: Select all

-------------------------------------------------------------------------------------------------------------------------------------------------------------------
	|  STS1	|  STS2	|  STS3	|  STS4	|  STS5	|  STS6	|  STS7	|  STS8	|  STS9	|  STS10	|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Critter_0.60_32bit	|    86	|    78	|    69	|    80	|    82	|    70	|    66	|    64	|    67	|    79	|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Grade	|    S	|    A	|    B+	|    A+	|    A+	|    A-	|    B+	|    B	|    B+	|    A	|
Score / 1000	|    906	|    802	|    821	|    864	|    868	|    840	|    737	|    730	|    761	|    847	|
Grade	|    S	|    A+	|    A+	|    S	|    S	|    A+	|    A-	|    A-	|    A	|    A+	|
Best Move :  741 / 1000  74.1 %  Grade : A-
Total :           8176 / 10000  81.76 %  Grade : A+
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Critter 0.60 now replaced Doch as #1.

Critter 0.42 was the last tested engine which had 696 and a rank of #3
Zagalo
Posts: 102
Joined: Tue Jan 12, 2010 9:20 am

Re: Critter goes SMP (version 0.60 is released)

Post by Zagalo »

UCI Engines Ligue:
Komodo 1.0 2747, Critter 0.60 2715, Spark 0.3a 2678

http://pagesperso-orange.fr/lefouduroi/ ... ci/uel.htm