AMD Bulldozer Architecture - Chess Performance Predictions

Discussion of anything and everything relating to chess playing software and machines.

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Werewolf
Posts: 1798
Joined: Thu Sep 18, 2008 10:24 pm

Re: AMD Bulldozer Architecture - Chess Performance Predictio

Post by Werewolf »

Bob,
If a Bulldozer processor had 4 modules and therefore 8 'cores' (I have read your argument above, hence the quotes) - how many chess engines could such a processor run: 4 or 8?

I use IDeA a lot so this is relevant to me. I don't understand whether such a processor is basically a fast quad or a crippled 8 core.

What do you think?
bob
Posts: 20943
Joined: Mon Feb 27, 2006 7:30 pm
Location: Birmingham, AL

Re: AMD Bulldozer Architecture - Chess Performance Predictio

Post by bob »

Werewolf wrote:Bob,
If a Bulldozer processor had 4 modules and therefore 8 'cores' (I have read your argument above, hence the quotes) - how many chess engines could such a processor run: 4 or 8?

I use IDeA a lot so this is relevant to me. I don't understand whether such a processor is basically a fast quad or a crippled 8 core.

What do you think?
You will have to test. As the number of cores ramps up, so does memory traffic. It is not easy to predict how this will affect results... It certainly should do OK with 4, but the "8* option is, at the moment, unclear. Once I run on one I will know...