Who is stronger at chess? Computers or Humans?

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Rebel, chrisw

Who is stronger? Computer or Humans? How much?

Poll ended at Sun Feb 26, 2012 7:19 pm

Computer +500 elo
16
30%
Computer 301-500elo
15
28%
Computer 101-300 elo
18
34%
Computer 1-100 elo
2
4%
Equality
1
2%
Human 101-300 elo
0
No votes
Human 301-500 elo
0
No votes
Human +500 elo
1
2%
 
Total votes: 53

Milos
Posts: 4190
Joined: Wed Nov 25, 2009 1:47 am

Re: Who is stronger at chess? Computers or Humans?

Post by Milos »

Sedat Canbaz wrote:Note also that 64-bit chess benchmarks provide/indicate more accurate measuring than Fritz Benchmarks
*Due to Fritz Benchmark is 32 bit tool
Milos wrote: 12 times higher NPS on 12 cores in reality means only 120Elo points compared to single core and all that only if SMP is done really good for the given engine.
Can you prove that ? but without comments next time please-i need serious data,testings by trusted sources
Sorry man, I give up, no point in arguing with you. Your understanding of how benchmarks work or what NPS means is quite different than mine.
Regarding SMP (and no, I was not thinking of Securities Markets Program) if I had patience I would probably direct you to Bob's paper to start with, unfortunately that would be just a waste of time. Therefore, sorry again for bothering you with some (non-supported) data...
Adam Hair
Posts: 3226
Joined: Wed May 06, 2009 10:31 pm
Location: Fuquay-Varina, North Carolina

Re: Who is stronger at chess? Computers or Humans?

Post by Adam Hair »

Milos wrote:
Adam Hair wrote:Perhaps you should think about whether or not I would state something without anything to back up my statement. Also, I made no claim that the increase in Elo is linear as the number of doublings increase.

Take a moment to read what I wrote and realize that I am stating something that I have measured and with no intention to make you look bad.

When I arrive home in a few hours, I will present my data.
I know you understand statistics fairly well as well as methods of chess testing, so I meant no disrespect and I don't think you invented the number. It's just highly probable that you made some error in your testing strategy that led to such a ridiculous result.
You see, there are quiet a bit of papers from 30 years ago till recent about search trees, diminishing returns, etc. and it's quite an established fact that speed doubling provides no more than 70 Elo gain. And that's the number from the past (before strong LMR and pruning). With more selective algorithms when increasing depths the EBF (effective branching factor) is increasing due to tree widening closer to the root. This increases even more diminishing returns than before.
Therefor having numbers like 120 Elo per doubling would be something so improbable as measuring some particles going faster then light. And even when really respectable institution and ppl perform serious measurements sooner or later an error is discovered.
There have been some hints from different authors that they were getting more than 70 Elo per doubling at shorter search times. I have seen a citation that Levy and Newborn stated in How Computers Play Chess of 50 to 70 Elo per doubling, but I have not seen that confirmed in recent times. So, I decided to see if it was true, for I needed to know for another test.

The following list is the result of my testing the approximate gain in Elo for each doubling of thinking time, which should roughly equal the same increase due to doubling speed:

Code: Select all

Base time control: 6 sec + 0.1 sec
(2) : 2 x (6 sec + 0.1 sec) = 12 sec + 0.2 sec
(4) : 24 sec + 0.4 sec
(8) : 48 sec + 0.8 sec
(16): 96 sec + 1.6 sec

QX6700 @ 3.05 GHz
100 positions per match, each position twice (reversed colors)


Rank Name                 Elo    +    - games score oppo. draws 
   1 Gull 1.0a(16)        359   13   13  2627   69%   219   31% 
   2 Komodo_2.03(8)       356   11   11  3319   72%   178   28% 
   3 Stockfish 2.1.1(8)   354   12   12  3154   74%   161   28% 
   4 Houdini_1.03a(4)     346   11   11  3807   73%   136   28% 
   5 Rybka_4.1(4)         310   11   11  3711   70%   134   28% 
   6 Critter_1.01(4)      304   11   11  3853   68%   140   29% 
   7 Hannibal 1.1(16)     296   18   18  1400   67%   167   28% 
   8 Stockfish 2.1.1(4)   271   11   11  3524   68%   120   28% 
   9 Komodo_2.03(4)       259   10   10  4037   63%   138   28% 
  10 Houdini_1.03a(2)     250    9    9  5471   67%    96   28% 
  11 Hiarcs_12(16)        245   17   17  1600   59%   176   27% 
  12 Gull 1.0a(8)         238   10   10  4166   57%   180   32% 
  13 Critter_1.01(2)      214    8    8  5967   63%    96   28% 
  14 Shredder_11(16)      207   18   18  1400   53%   179   24% 
  15 Crafty_23.4(16)      194   13   13  1935   56%   154   33% 
  16 Rybka_4.1(2)         190    8    8  5685   60%    93   29% 
  17 Hannibal 1.1(8)      182    9    9  4303   55%   143   34% 
  18 Fruit_051103(16)     177   16   16  1600   49%   185   32% 
  19 Stockfish 2.1.1(2)   160    9    9  4900   63%    48   29% 
  20 Houdini_1.03a        156    7    7  9522   73%   -58   23% 
  21 Komodo_2.03(2)       149    8    8  5504   58%    71   27% 
  22 Gull 1.0a(4)         145    8    8  6409   55%   104   31% 
  23 Tornado 4.40(16)     108   10   10  4126   45%   143   29% 
  24 Hiarcs_12(8)         108    8    8  5400   52%    93   28% 
  25 Naum 2.0(16)          91   18   18  1400   36%   196   23% 
  26 Critter_1.01          89    7    7 10215   68%   -78   22% 
  27 Hannibal 1.1(4)       85    8    8  6178   49%    87   31% 
  28 Crafty_23.4(8)        67   11   11  2999   49%    74   31% 
  29 Fruit_051103(8)       66    9    9  4769   43%   114   30% 
  30 Shredder_11(8)        65    8    8  6199   45%   100   28% 
  31 Ruffian 2.10(16)      46   12   12  2476   54%    14   27% 
  32 Gull 1.0a(2)          36    7    7  7389   57%   -20   27% 
  33 Hiarcs_12(4)          26    8    8  5600   46%    57   24% 
  34 Rybka_4.1             21    7    7  9561   61%   -76   23% 
  35 Komodo_2.03           13    7    7  7515   61%   -87   24% 
  36 Stockfish 2.1.1        9    7    7  8154   64%  -111   24% 
  37 Crafty_23.4(4)         5   10   10  3800   54%   -23   29% 
  38 Hannibal 1.1(2)      -16    7    7  7588   51%   -28   29% 
  39 Gaviota_0.83(16)     -21    8    8  5700   47%     9   23% 
  40 Naum 2.0(8)          -26    8    8  5866   45%    13   27% 
  41 Smarthink_1.20(4)    -29   10   10  3350   49%   -25   28% 
  42 Tornado 4.40(8)      -30    8    8  5797   44%    20   26% 
  43 Shredder_11(4)       -37    8    8  6500   44%    16   23% 
  44 Ruffian 2.10(8)      -41   11   11  3279   52%   -58   26% 
  45 Fruit_051103(4)      -49    7    7  7395   43%     8   26% 
  46 Crafty_23.4(2)       -75   10   10  3374   49%   -72   27% 
  47 Hiarcs_12(2)         -79    9    9  5400   44%   -29   23% 
  48 Gull 1.0a            -88    7    7  8186   54%  -128   24% 
  49 Naum 2.0(4)         -121    8    8  5799   38%   -14   23% 
  50 Gaviota_0.83(8)     -127    9    9  4899   36%    -3   20% 
  51 Ruffian 2.10(4)     -140   12   12  2589   43%   -90   24% 
  52 Smarthink_1.20(2)   -148   11   11  2995   51%  -164   26% 
  53 Shredder_11(2)      -149    8    8  6209   38%   -52   21% 
  54 Fruit_051103(2)     -153    7    7  7591   41%   -81   23% 
  55 Tornado 4.40(4)     -168    8    8  6597   31%    -3   21% 
  56 Hannibal 1.1        -168    7    7  7397   47%  -153   24% 
  57 Hiarcs_12           -202   10   10  4500   46%  -171   21% 
  58 Crafty_23.4         -204    9    9  4603   40%  -129   22% 
  59 Gaviota_0.83(4)     -229    9    9  5786   28%   -24   16% 
  60 Naum 2.0(2)         -250    9    9  5799   31%   -83   19% 
  61 Ruffian 2.10(2)     -284   12   12  2882   41%  -205   20% 
  62 Smarthink_1.20      -294   11   11  3962   31%  -135   17% 
  63 Shredder_11         -298   11   11  3812   39%  -194   17% 
  64 Fruit_051103        -301   10   10  4200   38%  -199   18% 
  65 Tornado 4.40(2)     -311   10   10  4794   27%   -92   16% 
  66 Gaviota_0.83(2)     -342   11   11  4668   21%   -55   13% 
  67 Naum 2.0            -416   14   14  2993   27%  -186   13% 
  68 Gaviota_0.83        -437   15   15  2600   22%  -158   12% 
  69 Tornado 4.40        -479   15   15  2800   20%  -171   11% 
  70 Ruffian 2.10        -486   14   14  3377   18%  -184   13%



The following is the Elo difference per doubling for each engine:

Code: Select all

Rank Name                 Elo    +    - games score oppo. draws  difference

 1 Gull 1.0a(16)        359   13   13  2627   69%   219   31%
12 Gull 1.0a(8)         238   10   10  4166   57%   180   32%     111
22 Gull 1.0a(4)         145    8    8  6409   55%   104   31%      93
32 Gull 1.0a(2)          36    7    7  7389   57%   -20   27%     109
48 Gull 1.0a            -88    7    7  8186   54%  -128   24%     124


 7 Hannibal 1.1(16)     296   18   18  1400   67%   167   28%     
17 Hannibal 1.1(8)      182    9    9  4303   55%   143   34%     114
27 Hannibal 1.1(4)       85    8    8  6178   49%    87   31%      97
38 Hannibal 1.1(2)      -16    7    7  7588   51%   -28   29%     101
56 Hannibal 1.1        -168    7    7  7397   47%  -153   24%     152


11 Hiarcs_12(16)        245   17   17  1600   59%   176   27%
24 Hiarcs_12(8)         108    8    8  5400   52%    93   28%     137 
33 Hiarcs_12(4)          26    8    8  5600   46%    57   24%      82
47 Hiarcs_12(2)         -79    9    9  5400   44%   -29   23%     105 
57 Hiarcs_12           -202   10   10  4500   46%  -171   21%     123


14 Shredder_11(16)      207   18   18  1400   53%   179   24%
30 Shredder_11(8)        65    8    8  6199   45%   100   28%     142
43 Shredder_11(4)       -37    8    8  6500   44%    16   23%     102
53 Shredder_11(2)      -149    8    8  6209   38%   -52   21%     112
63 Shredder_11         -298   11   11  3812   39%  -194   17%     149


15 Crafty_23.4(16)      194   13   13  1935   56%   154   33%
28 Crafty_23.4(8)        67   11   11  2999   49%    74   31%     127
37 Crafty_23.4(4)         5   10   10  3800   54%   -23   29%      62
46 Crafty_23.4(2)       -75   10   10  3374   49%   -72   27%      80
58 Crafty_23.4         -204    9    9  4603   40%  -129   22%     129


18 Fruit_051103(16)     177   16   16  1600   49%   185   32%
29 Fruit_051103(8)       66    9    9  4769   43%   114   30%     111
45 Fruit_051103(4)      -49    7    7  7395   43%     8   26%     105
54 Fruit_051103(2)     -153    7    7  7591   41%   -81   23%     104
64 Fruit_051103        -301   10   10  4200   38%  -199   18%     148


23 Tornado 4.40(16)     108   10   10  4126   45%   143   29%
42 Tornado 4.40(8)      -30    8    8  5797   44%    20   26%     138
55 Tornado 4.40(4)     -168    8    8  6597   31%    -3   21%     138
65 Tornado 4.40(2)     -311   10   10  4794   27%   -92   16%     143
69 Tornado 4.40        -479   15   15  2800   20%  -171   11%     168


31 Ruffian 2.10(16)      46   12   12  2476   54%    14   27% 
44 Ruffian 2.10(8)      -41   11   11  3279   52%   -58   26%     87
51 Ruffian 2.10(4)     -140   12   12  2589   43%   -90   24%     99
61 Ruffian 2.10(2)     -284   12   12  2882   41%  -205   20%    144
70 Ruffian 2.10        -486   14   14  3377   18%  -184   13%    202


25 Naum 2.0(16)          91   18   18  1400   36%   196   23%
40 Naum 2.0(8)          -26    8    8  5866   45%    13   27%    107
49 Naum 2.0(4)         -121    8    8  5799   38%   -14   23%     95
60 Naum 2.0(2)         -250    9    9  5799   31%   -83   19%    129 
67 Naum 2.0            -416   14   14  2993   27%  -186   13%    166


39 Gaviota_0.83(16)     -21    8    8  5700   47%     9   23% 
50 Gaviota_0.83(8)     -127    9    9  4899   36%    -3   20%    106
59 Gaviota_0.83(4)     -229    9    9  5786   28%   -24   16%    102
66 Gaviota_0.83(2)     -342   11   11  4668   21%   -55   13%    113 
68 Gaviota_0.83        -437   15   15  2600   22%  -158   12%     95


 2 Komodo_2.03(8)       356   11   11  3319   72%   178   28%
 9 Komodo_2.03(4)       259   10   10  4037   63%   138   28%     97
21 Komodo_2.03(2)       149    8    8  5504   58%    71   27%    110
35 Komodo_2.03           13    7    7  7515   61%   -87   24%    136


 3 Stockfish 2.1.1(8)   354   12   12  3154   74%   161   28%
 8 Stockfish 2.1.1(4)   271   11   11  3524   68%   120   28%     83
19 Stockfish 2.1.1(2)   160    9    9  4900   63%    48   29%    111    
36 Stockfish 2.1.1        9    7    7  8154   64%  -111   24%    151


 4 Houdini_1.03a(4)     346   11   11  3807   73%   136   28% 
10 Houdini_1.03a(2)     250    9    9  5471   67%    96   28%     96
20 Houdini_1.03a        156    7    7  9522   73%   -58   23%     94


 5 Rybka_4.1(4)         310   11   11  3711   70%   134   28%
16 Rybka_4.1(2)         190    8    8  5685   60%    93   29%    120
34 Rybka_4.1             21    7    7  9561   61%   -76   23%    169


 6 Critter_1.01(4)      304   11   11  3853   68%   140   29%
13 Critter_1.01(2)      214    8    8  5967   63%    96   28%     90
26 Critter_1.01          89    7    7 10215   68%   -78   22%    125 
The mean Elo increase per doubling in time is 117.94 +/- 54. If the Elo increases for doubling from the base time to 12 sec + 0.2 sec is discarded, the increase per doubling is 108.16 +/- 38.52.

I will not claim that there are no problems with my testing methodology, but you will have to point out to me exactly what the problems are. I understand that these numbers do not correspond with your expectations, but this data does have a little bit of support in that it corresponds with the results found by the authors of Dirty and Spandrel.

If you do point out some plausible flaws, I would be willing to redo the study with corrections made to the methodology.
kranium
Posts: 2129
Joined: Thu May 29, 2008 10:43 am

Re: Who is stronger at chess? Computers or Humans?

Post by kranium »

Adam Hair wrote:
Milos wrote:
Adam Hair wrote:Newer engines seem to get 100 to 120 Elo per doubling, at least with shorter thinking times.
Maybe you should look at your own rating list (pick an engine and check single vs. quad core for example for Elo difference) before making such hm, hm, funny claims :lol:.

P.S. Just to realize how funny is what you've just wrote, think of a consequence of it, it would mean not only there is no diminishing return, but there is an additional gain with speeding up of hardware. In physics that would be equivalent to perpetuum mobile claim...
Perhaps you should think about whether or not I would state something without anything to back up my statement. Also, I made no claim that the increase in Elo is linear as the number of doublings increase.

Take a moment to read what I wrote and realize that I am stating something that I have measured and with no intention to make you look bad.

When I arrive home in a few hours, I will present my data.

Adam-
100 to 120 Elo per doubling?

CCRL:
Houdini 2.0c 64-bit 4CPU 3311
Houdini 2.0c 64-bit 3242

ELO change = + 69

is the CCRL published data (and Milos's posts) inaccurate in some way?

(i realize you may have been caught up in the excitement of volunteering yourself as moderator...
and needed to appear smart!)

but please...!

(Merci bien, AUB!...no one from CCRL got elected!)
Last edited by kranium on Sat Feb 25, 2012 4:48 am, edited 1 time in total.
Adam Hair
Posts: 3226
Joined: Wed May 06, 2009 10:31 pm
Location: Fuquay-Varina, North Carolina

Re: Who is stronger at chess? Computers or Humans?

Post by Adam Hair »

kranium wrote:
Adam Hair wrote:
Milos wrote:
Adam Hair wrote:Newer engines seem to get 100 to 120 Elo per doubling, at least with shorter thinking times.
Maybe you should look at your own rating list (pick an engine and check single vs. quad core for example for Elo difference) before making such hm, hm, funny claims :lol:.

P.S. Just to realize how funny is what you've just wrote, think of a consequence of it, it would mean not only there is no diminishing return, but there is an additional gain with speeding up of hardware. In physics that would be equivalent to perpetuum mobile claim...
Perhaps you should think about whether or not I would state something without anything to back up my statement. Also, I made no claim that the increase in Elo is linear as the number of doublings increase.

Take a moment to read what I wrote and realize that I am stating something that I have measured and with no intention to make you look bad.

When I arrive home in a few hours, I will present my data.

Adam-
100 to 120 Elo per doubling?

CCRL:
Houdini 2.0c 64-bit 4CPU 3311
Houdini 2.0c 64-bit 3242

ELO = + 69

please present your data...or is the CCRL published data inaccurate?
The CCRL data is what it is. There is some additional error due to multiple people submitting games. The data is still useful, but not as precise as if one person supplied all of the games.

Also, I have been referring to shorter thinking times. I would not try to extrapolate from my data to make any statements concerning 40/40 results (which is where your numbers came from).
kranium
Posts: 2129
Joined: Thu May 29, 2008 10:43 am

Re: Who is stronger at chess? Computers or Humans?

Post by kranium »

Adam Hair wrote:
kranium wrote:
Adam Hair wrote:
Milos wrote:
Adam Hair wrote:Newer engines seem to get 100 to 120 Elo per doubling, at least with shorter thinking times.
Maybe you should look at your own rating list (pick an engine and check single vs. quad core for example for Elo difference) before making such hm, hm, funny claims :lol:.

P.S. Just to realize how funny is what you've just wrote, think of a consequence of it, it would mean not only there is no diminishing return, but there is an additional gain with speeding up of hardware. In physics that would be equivalent to perpetuum mobile claim...
Perhaps you should think about whether or not I would state something without anything to back up my statement. Also, I made no claim that the increase in Elo is linear as the number of doublings increase.

Take a moment to read what I wrote and realize that I am stating something that I have measured and with no intention to make you look bad.

When I arrive home in a few hours, I will present my data.

Adam-
100 to 120 Elo per doubling?

CCRL:
Houdini 2.0c 64-bit 4CPU 3311
Houdini 2.0c 64-bit 3242

ELO = + 69

please present your data...or is the CCRL published data inaccurate?
The CCRL data is what it is. There is some additional error due to multiple people submitting games. The data is still useful, but not as precise as if one person supplied all of the games.

Also, I have been referring to shorter thinking times. I would not try to extrapolate from my data to make any statements concerning 40/40 results (which is where your numbers came from).
:shock: :?
ok whatever, yes CCRL data error everywhere
ok no problem...
we're all used to it...has been going on for years.
i.e. sadly, you're just perpetuating what we all know (and love?) and have come to expect!
kranium
Posts: 2129
Joined: Thu May 29, 2008 10:43 am

Re: Who is stronger at chess? Computers or Humans?

Post by kranium »

kranium wrote:
Adam Hair wrote:
kranium wrote:
Adam Hair wrote:
Milos wrote:
Adam Hair wrote:Newer engines seem to get 100 to 120 Elo per doubling, at least with shorter thinking times.
Maybe you should look at your own rating list (pick an engine and check single vs. quad core for example for Elo difference) before making such hm, hm, funny claims :lol:.

P.S. Just to realize how funny is what you've just wrote, think of a consequence of it, it would mean not only there is no diminishing return, but there is an additional gain with speeding up of hardware. In physics that would be equivalent to perpetuum mobile claim...
Perhaps you should think about whether or not I would state something without anything to back up my statement. Also, I made no claim that the increase in Elo is linear as the number of doublings increase.

Take a moment to read what I wrote and realize that I am stating something that I have measured and with no intention to make you look bad.

When I arrive home in a few hours, I will present my data.

Adam-
100 to 120 Elo per doubling?

CCRL:
Houdini 2.0c 64-bit 4CPU 3311
Houdini 2.0c 64-bit 3242

ELO = + 69

please present your data...or is the CCRL published data inaccurate?
The CCRL data is what it is. There is some additional error due to multiple people submitting games. The data is still useful, but not as precise as if one person supplied all of the games.

Also, I have been referring to shorter thinking times. I would not try to extrapolate from my data to make any statements concerning 40/40 results (which is where your numbers came from).
:shock: :?
ok whatever, yes CCRL data error everywhere
ok no problem...
we're all used to it...has been going on for years.
i.e. sadly, you're just perpetuating what we all know (and love?) and have come to expect!

i'm becoming more and more convinced that George S.'s ridiculous 50 game tests (and eventual pronouncements of engine superiority) may be preferable to this CCRL nonsense...!
thx anyway Adam!
Sedat Canbaz
Posts: 3018
Joined: Thu Mar 09, 2006 11:58 am
Location: Antalya/Turkey

Re: Who is stronger at chess? Computers or Humans?

Post by Sedat Canbaz »

Milos wrote:
Sedat Canbaz wrote:Note also that 64-bit chess benchmarks provide/indicate more accurate measuring than Fritz Benchmarks
*Due to Fritz Benchmark is 32 bit tool
Milos wrote: 12 times higher NPS on 12 cores in reality means only 120Elo points compared to single core and all that only if SMP is done really good for the given engine.
Can you prove that ? but without comments next time please-i need serious data,testings by trusted sources
Sorry man, I give up, no point in arguing with you. Your understanding of how benchmarks work or what NPS means is quite different than mine.
Regarding SMP (and no, I was not thinking of Securities Markets Program) if I had patience I would probably direct you to Bob's paper to start with, unfortunately that would be just a waste of time. Therefore, sorry again for bothering you with some (non-supported) data...

Its ok dear Milos

And i'd like to thank you for your understanding...

Actually Auto232 mode is the best way for measuring the processors doubling speeds

Of course, (in case of 2x times processor doubling) i don't claim 100 % that all engines Elo difference will be 65-70 Elo

For example,there are some engines,where the difference is approx. 50 Elo


In other words,it depends on many issues and here are one of them
-Opening book
-SS42 versions
-Large Pages ON/OFF
-Time Control Blitz/Slow
-Ponder ON/OFF
-Hashtables
-Operating System 32 bit/64-bit
....



Greetings,
Sedat
Sean Evans
Posts: 1777
Joined: Thu Jun 05, 2008 10:58 pm
Location: Canada

Re: Who is stronger at chess? Computers or Humans?

Post by Sean Evans »

This article summarizes the huge difference between human chess and computer chess, to the point that computer chess games would be better analyzed to improve a human player, i.e. better games!

http://www.chessbase.com/newsdetail.asp?newsid=2476

Cordially,

Sean
Sedat Canbaz
Posts: 3018
Joined: Thu Mar 09, 2006 11:58 am
Location: Antalya/Turkey

Re: Who is stronger at chess? Computers or Humans?

Post by Sedat Canbaz »

Sean Evans wrote:This article summarizes the huge difference between human chess and computer chess, to the point that computer chess games would be better analyzed to improve a human player, i.e. better games!

http://www.chessbase.com/newsdetail.asp?newsid=2476

Cordially,

Sean
Thank you Sean

We should not forget to mention some more matches between Man vs Machines

For examples...

Pocket Fritz 4 (Hiarcs) won (9.5/10) the Copa Mercosur competition in Buenos Aires
Note:Pocket Fritz 4 performed with a very high rating:2898 Elo
http://www.hiarcs.net/forums/viewtopic.php?t=2537

Another interesting duel match was between HIARCS v9.5 for Palm vs GM Jan Gustafsson (who is considering as a very strong human chess player)
And the results were ended (as before) in favor for Machines, GM Jan Gustafsson lost twice and drew twice
http://en.wikipedia.org/wiki/Pocket_Fritz

Btw,i wonder about who voted equality and bellow than Humans,probably those Voters mean for best chess programs,which are bellow than 2800 Elo

For example,my best chess program is Star Diamond NOVAG

Kind Regards,
Sedat
Uri
Posts: 473
Joined: Thu Dec 27, 2007 9:34 pm

Re: Who is stronger at chess? Computers or Humans?

Post by Uri »

I think I will give up on chess. I absolutely suck at this game. Even after almost 20 years of practice, I still play terribly.

In Playchess my rating is only 1400 and that's a bad rating, cosidering that some on Playchess have ratings that are above 3300!

I often make terrible blunders already in the opening which cause me to lose a minor piece (like a knight or a bishop, sometimes even a rock) and I need to resign and lose the game. Many times I play the opening passively and reach a positional bust already on move 16.

And even if I do manage to reach a winning position, then I lose on time because I don't play fast enough.

In blind chess I suck even more. My friend defeated me 12-0 in blind chess. Blind chess is even much more difficult for me because I can't "see" the whole board in my mind and I can't "see" board positions far enough ahead.

I guess that some people have a natural or inborn talent for chess while other just don't.