hi,
Stockfish implement a non standard uci command "Eval" that help debugging the engine. I have impemented it in Vajolet too.
The Eval debug print the static eval of the position and it also print some term of th evaluation. Do you know any other engine (UCI if possibile) implementing this command or a sort of it?
I know I can use a search at depth1 and take the cp but it's not like the static eval
uci eval command
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Re: uci eval command
Gaviota, the commands are "score" and "items"elcabesa wrote:hi,
Stockfish implement a non standard uci command "Eval" that help debugging the engine. I have impemented it in Vajolet too.
The Eval debug print the static eval of the position and it also print some term of th evaluation. Do you know any other engine (UCI if possibile) implementing this command or a sort of it?
I know I can use a search at depth1 and take the cp but it's not like the static eval
I am sure Crafty has a similar thing too.
That is not a "non standard UCI command". It is just not a UCI command at all (any engine can have that regardless of protocol).
Miguel
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Re: uci eval command
you are right, it's not a "uci" command, it can implemented with every protocol
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Re: uci eval command
I just downloaded gaviota and after sending the uci commands it stop accepting score ad items command.
how can i setup a position and let the engine show the score?
how can i setup a position and let the engine show the score?
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Re: uci eval command
Gaviota is mostly an xboard engine. It should work in xboard mode. In uci, it is not supposed to react to that, so it is ignored (respecting UCI).elcabesa wrote:I just downloaded gaviota and after sending the uci commands it stop accepting score ad items command.
how can i setup a position and let the engine show the score?
But if you want to skip any protocol handshake, start with
gaviota -s
then
setboard rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 3
score
items
with gaviota -h you get what you get from the command line, and once you execute gaviota, the command help gives you all the commands the engine accepts.
Miguel
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Re: uci eval command
I have "dump" command, it displays board, FEN and static eval.
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Re: uci eval command
Thank you, I'm not too much used to xboard prtocol.
I have just modified a python script to analyze gaviota score output and compare them with stockfish and vajolet ones.
comparing the eval of 2 version of stockfish , vajolet and gaviota with a set of 40k positions I found the following differences between eval:
I just calculate men and standard deviation, it's not very meaningful because I didn't found the best iterpolating line and then calculate the std:dev, but I'll try as soon as possibile
as you can see std::dev between the 2 stockfih version s very low as expected. I'd like to repeat the test with 2 very strong engines but I dont know whether they implements the eval/score command.
as a last resource I can modify/compile GULL/Texel/senpai myself
I have just modified a python script to analyze gaviota score output and compare them with stockfish and vajolet ones.
comparing the eval of 2 version of stockfish , vajolet and gaviota with a set of 40k positions I found the following differences between eval:
Code: Select all
stock vs stock
mean:-0.02218114175214394
stdev:0.2074777368943154
vajolet-stock
mean:-0.04282243147805616
stdev:1.2495892743322266
gaviota-stock
mean:-0.04624327391962333
stdev:1.4140427187737394
vajolet-gaviota
mean:-0.003420842441567176
stdev:0.9193769746719599
as you can see std::dev between the 2 stockfih version s very low as expected. I'd like to repeat the test with 2 very strong engines but I dont know whether they implements the eval/score command.
as a last resource I can modify/compile GULL/Texel/senpai myself
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Re: uci eval command
SjaakII has it.
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Re: uci eval command
I don't quite have it. However, I have a separate program (called justeval) that can do that.
Additionally, my search can be compiled with a parameter (macro) that will pass this extra debugging information up through the search. That way, you have the bishop/knight/pawn/material/etc value after the search has been completed. I call this version of the search "search_debug", and I use it in a few helper programs occasionally.
Additionally, my search can be compiled with a parameter (macro) that will pass this extra debugging information up through the search. That way, you have the bishop/knight/pawn/material/etc value after the search has been completed. I call this version of the search "search_debug", and I use it in a few helper programs occasionally.