Hi,
in this thread http://www.talkchess.com/forum/viewtopic.php?t=63273, I provided a bugfix version to NG-Play 9.87. Unfortunately, I mixed up the compilers, so the Windows executable NGplay_9.87a_64bit.exe is in fact 32 bit. This decreases the speed by 30%, which costs about 20 Elo.
I have made another bugfix version NGplay_9.87b, also with the "ping" command for the Winboard interface included. The "new" command still will not work properly, the engine has to be restarted for a new game.
To prevent mixing up the compilers again, build batch files are included, and the desired executable version is explicitely specified with "-m32 / -m64". For Windows, I made both a 32 bit and a 64 bit executable.
I have used MingW G++ 4.8.3 because that's what the original NG-Play 9.87 is using - which I checked with a hex editor. I had to guess the optimisation level, but from the file size, that has to be O3.
Download: https://www.ct800.net/download/NGplay_9.87b.zip
sorry for the inconvenience, Rasmus
NG-Play v9.87b: bugfix version
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- Full name: Rasmus Althoff