NG-Play v9.87b: bugfix version

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Rebel, chrisw

Ras
Posts: 2487
Joined: Tue Aug 30, 2016 8:19 pm
Full name: Rasmus Althoff

NG-Play v9.87b: bugfix version

Post by Ras »

Hi,

in this thread http://www.talkchess.com/forum/viewtopic.php?t=63273, I provided a bugfix version to NG-Play 9.87. Unfortunately, I mixed up the compilers, so the Windows executable NGplay_9.87a_64bit.exe is in fact 32 bit. This decreases the speed by 30%, which costs about 20 Elo.

I have made another bugfix version NGplay_9.87b, also with the "ping" command for the Winboard interface included. The "new" command still will not work properly, the engine has to be restarted for a new game.

To prevent mixing up the compilers again, build batch files are included, and the desired executable version is explicitely specified with "-m32 / -m64". For Windows, I made both a 32 bit and a 64 bit executable.

I have used MingW G++ 4.8.3 because that's what the original NG-Play 9.87 is using - which I checked with a hex editor. I had to guess the optimisation level, but from the file size, that has to be O3.

Download: https://www.ct800.net/download/NGplay_9.87b.zip

sorry for the inconvenience, Rasmus