OK you are correct. I will prove it. go to 1 ply. and I have the results... ( I don´t need more plys...)bob wrote:It also won't prove a thing. Some programs get way more out of 9 plies than others. For example, most current programs will do 9 plies instantly, while a program like ChessMaster (the king) might take minutes (or sometimes hours) to get that deep. plies are not uniform. Some programs extend much more aggressively than other s and equal plies will see those taking a lot more time. Other programs reduce more aggressively and equal plies will see those programs take far less time. you end up with results that are meaningless...Karmazen & Oliver wrote:one question about knowledge chess engine match one ply ?
I was thinking of making a thematic party on knowledge, using fixed depth of a ply, another with 3 plys ...
I ask:
using a stable depth would Be annulled the advantages of code optimization, code parts that anything has to do with the knowledge, but alone with the gross force and certain dose of luck when selecting many branches...
if we use those low levels of I calculate of plys, we would not find the engines that have a knowledge bigger than the positions and they choose the road but or less correct, or rather, they choose a better road that their rival, although this it is incorrect, depending on the given position.
I will prove it. go to 1 ply. if this is error conceptual i try 3, 5, 7, 9. no more.
no books. too.
( ok. maybe don´t exactly 1, 2 or 3. but always the same horizontl knowledge )
also. for that reason we force to the engine to think single 1 ply. so that it is not affected neither manipulated their evaluation.
the answer of 1 ply should be instantaneous. and to require to evaluate few movements. 50~500 moves, if the engine calculates more that that. then this making traps. ; -)