Your reasoning is only valid in a tournament with 2 GMs and a bunch of patzers. A Swiss system does not work like playoffs if there are enough good competitors at the top. For instance, if there are 7-8 top players, the last 5 rounds become a quasi round robin among them. Many important swiss tournaments are played with a large excess over the log2(N), for instance, the World Junior championships (13 rounds) and it works just fine. If you are saying that there is only 3-4 engines worthy of winning all, that is another matter (but I would disagree). In addition, you are only looking at the top, but the middle of the pack benefits from more games. When you say that after games 5-6 everything is over, you are ignoring the interest of the ~70% of the participants who lay at the middle.bob wrote:And most would choose 11 not understandint the purpose of the Swiss system Too many rounds makes the last rounds pointless and we could just as well play random games on ICC for the last rounds. If you want to remove the luck (which is there regardless of what some might suggest) then a double-RR is the way to go. Otherwise there is a luck factor for who plays who and when, which can give someone a color advantage or disadvantage in key games...swami wrote:Majority vote is Ok, but many people would obviously choose 11 rounds, that too without knowing the final number of participants.BubbaTough wrote:Possible. Another option would be to go with majority vote. So far that is 1 for minimum rounds, and everyone else for maximum rounds.swami wrote: Perhaps we could settle for 9 rounds, Is everybody Ok with it?
or how about we use round formulas? For example, when we have
>50 participants 11 rounds
>30 participants, 9 rounds
<30 participants, 7 rounds
something like that?
-Sam
So, I'd prefer a fixed number or conditional cases to guarantee the number depending on total entrants.
If you want to make it interesting to attract spectators, you have to increase the luck factor with a mini play-off system. For instance, after 9 rounds (regular rounds), the play-offs start like this:
#1 (white) plays #4
#2 (white) plays #3
(if draw, #1 and #2 advances)
Then, winners play each other and losers for 3rd/4th place. Always, the one that finished with better record plays white and advances with a draw (Sort of home court advantage as play-offs in the NBA etc. to reward a better regular season).
You can do the same for #5, #6, #7, #8 etc.
Miguel
Another idea is to do something like a reverse-accelerated pairing where you seed the programs, and the top group plays the bottom group in various combinations for the first half of the event, then normal swiss is used to that the top half mainly plays itself since most should have near-perfect scores, and the bottom programs play themselves. It just swaps the first half of the vent with the last half so that the tournament is won or lost in the last games...
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