human-like computer adversary

Discussion of anything and everything relating to chess playing software and machines.

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what 3 rating strength personalities are you most interested in?

under 1000
3
5%
1000-1201
2
3%
1201-1400
2
3%
1401-1600
7
12%
1601-1800
7
12%
1801-2000
15
25%
2001-2200
10
17%
abover 2200
14
23%
 
Total votes: 60

BubbaTough
Posts: 1154
Joined: Fri Jun 23, 2006 5:18 am

human-like computer adversary

Post by BubbaTough »

If a chess engine was developed that played "human-like" chess, with multiple personality options, what strength(s) would you be most interested in? Any personality suggestions would also be welcome.

Example personality:

Little Billy
Little Billy is a natural, and terror of his third grade class where he plays every recess and almost never loses. Impulsive and aggressive, he often beats his dad, and is always on the hunt for new adults to crush.

-Sam
swami
Posts: 6640
Joined: Thu Mar 09, 2006 4:21 am

Re: human-like computer adversary

Post by swami »

BubbaTough wrote:If a chess engine was developed that played "human-like" chess, with multiple personality options, what strength(s) would you be most interested in? Any personality suggestions would also be welcome.

Example personality:

Little Billy
Little Billy is a natural, and terror of his third grade class where he plays every recess and almost never loses. Impulsive and aggressive, he often beats his dad, and is always on the hunt for new adults to crush.

-Sam
Obviously 1800-2000 - just to make sure I defeat it most of the time.
2000 - 2200
2200 and above

I have a playchess rating of average 2325 and chesscube rating averaging 2300. What I'm looking for specifically, is personality that play less threatening moves and less tactics and could make way for me to detect tactics all the time. To be specific, it ought to play at that level but without too much tactics - this would make one interesting personality!