Serious Correspondence players could use this engine if they want to attain crazy/risky looking kind of position that doesn't seem balanced.
This is the kind of position where a lot of tactics happen and that's exactly where Bright excels in.
Bright 0.4a's play - again I am getting a headache!
Moderators: hgm, Rebel, chrisw
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Re: Bright 0.4a's play - again I am getting a headache!
Doesn't it send Kilonodes per second where it should send nodes per second? - Anyway, Allard will know what to do.
@Allard, on this occasion, I'd like to ask if there is a chance for multi-pv in the next version. That's almost the only thing left to desire, still.
Thanks anyway. I got very good results from Bright 0.4a in the PET endgame test:
@Allard, on this occasion, I'd like to ask if there is a chance for multi-pv in the next version. That's almost the only thing left to desire, still.
Thanks anyway. I got very good results from Bright 0.4a in the PET endgame test:
Code: Select all
PET endgame test(50), CPU D945(~P4 dual)2*3.4 GHz
max. solving time: 10 sec., 5 extra plies(= max.)
all engines 32-bit, Windows Vista, ChessProgram10
Engine cores hash(MB) solved
-----------------------------------------
Bright 0.4a(2) 2 256 39 <-- new 3+4+5 bitbases
Bright 0.4a(1) 2 256 37 <-- old 3+4 bitbases
Stockfish 1.3 MTE 1 128 33
Bright 0.4a 1 128 32
Stockfish 1.3 1 128 32
Rybka 2.3.2a 1 128 31
Glaurung 2.2 1 128 30
Glaurung 2.2 2 256 29
Rybka 2.2n2 1 128 28
Rybka 2.2n2 2 256 27
Stockfish 1.3 2 256 25 ?!
Shredder 11 SE(*) 1 128 24
Stockfish 1.3 MTE 2 256 22 ?!
-----------------------------------------
*) this version does not use any endgame tables
Regards, Mike
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Re: Bright 0.4a's play - again I am getting a headache!
Nice PET results indeed, I wasn't aware that it did so well on this one
Yes, it sends nodes per millisecond, where it ought to be nodes per second. A gui that calculates kilonodes/second from this number therefore errouuneously shows meganodes/second.
I'll put the multi-pv request on the todo list too, but it may take a while...
Yes, it sends nodes per millisecond, where it ought to be nodes per second. A gui that calculates kilonodes/second from this number therefore errouuneously shows meganodes/second.
I'll put the multi-pv request on the todo list too, but it may take a while...
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Re: Bright 0.4a's play - again I am getting a headache!
will there be a new bright ?
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....
Here we have a fairy tale of the day after tomorrow....
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Re: Bright 0.4a's play - again I am getting a headache!
It seems somclane wrote:will there be a new bright ?
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….