I think that a possible problem is that part of your opponents do not use tablebases.bob wrote:Another update. Looks like the probing below iteration-depth / 2 is no improvement nor no worse:R10 only probes if ply <= iteration_depth / 2Code: Select all
2 Crafty-23.4R09 2616 4 4 17890 54% 2590 27% 3 Crafty-23.4 2616 4 4 17895 54% 2590 27% 4 Crafty-23.4R10 2615 6 6 7187 54% 2590 27%
Looks like no significant difference between any of 'em
I may run some 10m+10s games for a final confirmation, but my conclusion, at least for Crafty, is that EGTBs have no significant effect, good or bad... Will try to experiment with bitbases next...
Crafty without tablebases may allow won KQP vs KQ against stockfish when stockfish may miss the win and even not convert to the right endgame.
Crafty with tablebases may not allow it and remain 2 pawns down with practically worse chances.
I suggest that you try simply to ignore draws and losses for Crafty and use the tablebases results only when they say that Crafty wins the game.