[STS v13.0] - "Pawn Play in the Center"
Moderators: hgm, Rebel, chrisw
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Re: [STS v13.0] - "Pawn Play in the Center"
Yes, Mike. Stockfish appears to behave differently when settings are changed such as for instance, hash or personality. It's very dynamic. Tweaked Stockfish appears to do it better.
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Re: [STS v13.0] - "Pawn Play in the Center"
Updated:
Download ALL Epd's in One File:
https://sites.google.com/site/strategic ... PD%27s.rar
Download Piece-Specific EPD's (for tuning)
https://sites.google.com/site/strategic ... PD%27s.rar
Best wishes,
Swami
Download ALL Epd's in One File:
https://sites.google.com/site/strategic ... PD%27s.rar
Download Piece-Specific EPD's (for tuning)
https://sites.google.com/site/strategic ... PD%27s.rar
Best wishes,
Swami
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- Posts: 431
- Joined: Tue Dec 01, 2009 11:59 am
Re: [STS v13.0] - "Pawn Play in the Center"
1k1r4/1p3p2/p1bq1p1p/4p3/3r1P1Q/P5P1/1PP1B2P/K2RR3 b - - 0 1
Analysis by Houdini 1.03a w32 2_CPU: Fritz 12 GUI
Intel Core 2 6600 2.40GHz 2.0GB RAM
1...exf4 2.Rxd4 Qxd4 3.Rd1 Qxd1+ 4.Bxd1 Rxd1+ 5.Ka2 f3 6.Qxf6 Bd5+ 7.b3
+/= (0.30) Depth: 6/20 00:00:00 21kN
1...Qe7 2.Rxd4 Rxd4 3.Qxh6 e4 4.h4 e3 5.h5 Rd2 6.Qh8+ Rd8
= (0.21) Depth: 6/20 00:00:00 26kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.Qg8+ Be8
+/= (0.27) Depth: 7/21 00:00:00 37kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.Qg8+ Be8
= (0.21 ++) Depth: 8/22 00:00:00 42kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.Qg8+ Be8
+/= (0.27) Depth: 8/23 00:00:00 44kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.Qg8+ Rd8
+/= (0.31) Depth: 9/23 00:00:00 55kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.h5 Qc5 8.Qh8+ Ka7 9.c3 Qf2
= (0.25 ++) Depth: 10/31 00:00:00 164kN
1...Qe7 2.Qxh6 Rxd1+ 3.Rxd1 e4 4.Rxd8+ Qxd8 5.f5 Qa5 6.Qf4+ Qc7 7.Qe3 Qe5 8.Bc4 Qxf5 9.Bxf7
+/= (0.34) Depth: 10/31 00:00:00 176kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qd6+ Ka7 7.Kb1 Qxh2 8.Qc5+ Kb8 9.Qf8+ Ka7 10.Qxf7 Qxg3
+/= (0.27) Depth: 10/31 00:00:00 234kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qd6+ Ka7 7.Kb1 Qxh2 8.Qc5+ Kb8 9.Qf8+ Ka7 10.Qxf7 Qxg3 11.f5 e3
= (0.22 ++) Depth: 11/31 00:00:00 310kN
1...Qe6 2.Qxh6 exf4 3.gxf4 Rxd1+ 4.Rxd1 Re8 5.Bd3 Qg4 6.Rb1 Qe6 7.Qg7 Qd6 8.Qxf7 Qxf4 9.Rd1 Qxh2 10.Qxf6
+/= (0.33) Depth: 11/31 00:00:00 639kN
1...Re8 2.c3 Rd2 3.Qxh6 e4 4.Qg7 e3 5.Qxf7 Rh8 6.Bh5 Be4 7.h4 f5 8.Rxd2 Qxd2
= (0.23) Depth: 11/31 00:00:00 1122kN
1...Re8 2.c3 Rd2 3.Qxh6 e4 4.Qg7 e3 5.Qxf7 Rh8 6.Bh5 Be4 7.h4 Rd8 8.Bg4 f5 9.Rxd2 Qxd2
= (0.18 ++) Depth: 12/31 00:00:00 1223kN
1...Re8 2.c3 Rd2 3.Qxh6 e4 4.Qg7 e3 5.Qxf7 Rh8 6.Bh5 Be4 7.Rxd2 Qxd2 8.Rd1 Qg2 9.Qe7 Qc2 10.h4 e2 11.Re1 Qd2
= (0.06 ++) Depth: 12/32 00:00:00 1291kN
1...Re8 2.c3 Rd2 3.Bh5 Rxd1+ 4.Rxd1 Qe7 5.fxe5 fxe5 6.Qxe7 Rxe7 7.Rf1 Bd5 8.Rf6 e4 9.Kb1 e3 10.Be2 Be4+ 11.Kc1
= (0.04) Depth: 12/34 00:00:01 2473kN
1...Re8 2.c3 Rd2 3.Bh5 Rxd1+ 4.Rxd1 Qe7 5.Be2 exf4 6.Qxf4+ Qe5 7.Qxe5+ fxe5 8.Rf1 Bd5 9.Rf6 Rh8 10.Kb1 Kc7 11.Kc2 Be6 12.c4 e4
= (0.08) Depth: 13/34 00:00:01 2713kN
1...Re8 2.c3 Rd2 3.Bh5 Rxd1+ 4.Rxd1 Qe7 5.Be2 exf4 6.Qxf4+ Qe5 7.Qxe5+ fxe5 8.Rf1 Bd5 9.Rf6 Rh8 10.Kb1 Kc7 11.Kc2 Be6 12.c4 e4
= (0.08) Depth: 14/36 00:00:01 3032kN
1...Re8 2.c3 Rd2 3.Bh5 Rxd1+ 4.Rxd1 Qe7 5.Be2 exf4 6.Qxf4+ Qe5 7.Qxe5+ fxe5 8.Rd6 Rh8 9.c4 Be4 10.Ka2 Kc7 11.c5 Bc6 12.Kb3
= (0.09) Depth: 15/36 00:00:01 3598kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qd6+ Ka7 7.f5 Qf2 8.g4 Qe1 9.Qc5+ Kb8 10.Qd4 e3 11.Kb1 f6
= (0.04 ++) Depth: 16/49 00:00:03 7990kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qe5+ Ka7 7.Qh5 e3 8.b3 f5 9.Kb2 Be4 10.a4 Qe1 11.Qe2 Qf2 12.a5 b5 13.axb6+ Kxb6
= (0.02) Depth: 16/49 00:00:04 9756kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qe5+ Ka7 7.Qh5 f5 8.Kb1 e3 9.b3 Be4 10.Kb2 Qf2 11.Qe2 Kb8 12.Qh5 Ka7 13.Qe2
= (0.00) Depth: 17/49 00:00:05 12903kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qe5+ Ka7 7.Qh5 f5 8.Qe2 e3 9.b3 Qf2 10.Kb2 Be4 11.Qc4 Kb8 12.Qe2 Ka7 13.Qc4
= (0.00) Depth: 18/49 00:00:07 16780kN
1...e4 2.Qxh6 Rd2 3.Qh5 Qe7 4.Rxd2 Rxd2 5.Bd3 Rg2 6.Kb1 exd3 7.Rxe7 Rg1+ 8.Ka2 dxc2 9.Qh8+ Ka7 10.Qxf6 c1Q 11.Qd4+ Kb8 12.Qd8+ Ka7 13.Qd4+ Kb8
= (0.00) Depth: 19/49 00:00:21 47836kN
1...e4 2.Qxh6 Rd2 3.Qh5 Qe7 4.Rxd2 Rxd2 5.Bd3 Rg2 6.Kb1 exd3 7.Rxe7 Rg1+ 8.Ka2 dxc2 9.Qh8+ Ka7 10.Qxf6 c1Q 11.Qd4+ Kb8 12.Qd8+ Ka7 13.Qd4+ Kb8
= (0.00) Depth: 20/52 00:00:38 87781kN
1...e4 2.Qxh6 Rd2 3.Qh5 Qe7 4.Rxd2 Rxd2 5.Bd3 Rg2 6.Kb1 exd3 7.Rxe7 Rg1+ 8.Ka2 dxc2 9.Qh8+ Ka7 10.Qxf6 c1Q 11.Qd4+ Kb8 12.Qd8+ Ka7 13.Qd4+ Kb8
= (0.00) Depth: 21/52 00:00:50 116mN
(10.10.2010)
Analysis by Houdini 1.03a w32 2_CPU: Fritz 12 GUI
Intel Core 2 6600 2.40GHz 2.0GB RAM
1...exf4 2.Rxd4 Qxd4 3.Rd1 Qxd1+ 4.Bxd1 Rxd1+ 5.Ka2 f3 6.Qxf6 Bd5+ 7.b3
+/= (0.30) Depth: 6/20 00:00:00 21kN
1...Qe7 2.Rxd4 Rxd4 3.Qxh6 e4 4.h4 e3 5.h5 Rd2 6.Qh8+ Rd8
= (0.21) Depth: 6/20 00:00:00 26kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.Qg8+ Be8
+/= (0.27) Depth: 7/21 00:00:00 37kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.Qg8+ Be8
= (0.21 ++) Depth: 8/22 00:00:00 42kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.Qg8+ Be8
+/= (0.27) Depth: 8/23 00:00:00 44kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.Qg8+ Rd8
+/= (0.31) Depth: 9/23 00:00:00 55kN
1...Qe7 2.Qxh6 e4 3.Rxd4 Rxd4 4.h4 Rd2 5.Qh8+ Rd8 6.Qh7 Rd2 7.h5 Qc5 8.Qh8+ Ka7 9.c3 Qf2
= (0.25 ++) Depth: 10/31 00:00:00 164kN
1...Qe7 2.Qxh6 Rxd1+ 3.Rxd1 e4 4.Rxd8+ Qxd8 5.f5 Qa5 6.Qf4+ Qc7 7.Qe3 Qe5 8.Bc4 Qxf5 9.Bxf7
+/= (0.34) Depth: 10/31 00:00:00 176kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qd6+ Ka7 7.Kb1 Qxh2 8.Qc5+ Kb8 9.Qf8+ Ka7 10.Qxf7 Qxg3
+/= (0.27) Depth: 10/31 00:00:00 234kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qd6+ Ka7 7.Kb1 Qxh2 8.Qc5+ Kb8 9.Qf8+ Ka7 10.Qxf7 Qxg3 11.f5 e3
= (0.22 ++) Depth: 11/31 00:00:00 310kN
1...Qe6 2.Qxh6 exf4 3.gxf4 Rxd1+ 4.Rxd1 Re8 5.Bd3 Qg4 6.Rb1 Qe6 7.Qg7 Qd6 8.Qxf7 Qxf4 9.Rd1 Qxh2 10.Qxf6
+/= (0.33) Depth: 11/31 00:00:00 639kN
1...Re8 2.c3 Rd2 3.Qxh6 e4 4.Qg7 e3 5.Qxf7 Rh8 6.Bh5 Be4 7.h4 f5 8.Rxd2 Qxd2
= (0.23) Depth: 11/31 00:00:00 1122kN
1...Re8 2.c3 Rd2 3.Qxh6 e4 4.Qg7 e3 5.Qxf7 Rh8 6.Bh5 Be4 7.h4 Rd8 8.Bg4 f5 9.Rxd2 Qxd2
= (0.18 ++) Depth: 12/31 00:00:00 1223kN
1...Re8 2.c3 Rd2 3.Qxh6 e4 4.Qg7 e3 5.Qxf7 Rh8 6.Bh5 Be4 7.Rxd2 Qxd2 8.Rd1 Qg2 9.Qe7 Qc2 10.h4 e2 11.Re1 Qd2
= (0.06 ++) Depth: 12/32 00:00:00 1291kN
1...Re8 2.c3 Rd2 3.Bh5 Rxd1+ 4.Rxd1 Qe7 5.fxe5 fxe5 6.Qxe7 Rxe7 7.Rf1 Bd5 8.Rf6 e4 9.Kb1 e3 10.Be2 Be4+ 11.Kc1
= (0.04) Depth: 12/34 00:00:01 2473kN
1...Re8 2.c3 Rd2 3.Bh5 Rxd1+ 4.Rxd1 Qe7 5.Be2 exf4 6.Qxf4+ Qe5 7.Qxe5+ fxe5 8.Rf1 Bd5 9.Rf6 Rh8 10.Kb1 Kc7 11.Kc2 Be6 12.c4 e4
= (0.08) Depth: 13/34 00:00:01 2713kN
1...Re8 2.c3 Rd2 3.Bh5 Rxd1+ 4.Rxd1 Qe7 5.Be2 exf4 6.Qxf4+ Qe5 7.Qxe5+ fxe5 8.Rf1 Bd5 9.Rf6 Rh8 10.Kb1 Kc7 11.Kc2 Be6 12.c4 e4
= (0.08) Depth: 14/36 00:00:01 3032kN
1...Re8 2.c3 Rd2 3.Bh5 Rxd1+ 4.Rxd1 Qe7 5.Be2 exf4 6.Qxf4+ Qe5 7.Qxe5+ fxe5 8.Rd6 Rh8 9.c4 Be4 10.Ka2 Kc7 11.c5 Bc6 12.Kb3
= (0.09) Depth: 15/36 00:00:01 3598kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qd6+ Ka7 7.f5 Qf2 8.g4 Qe1 9.Qc5+ Kb8 10.Qd4 e3 11.Kb1 f6
= (0.04 ++) Depth: 16/49 00:00:03 7990kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qe5+ Ka7 7.Qh5 e3 8.b3 f5 9.Kb2 Be4 10.a4 Qe1 11.Qe2 Qf2 12.a5 b5 13.axb6+ Kxb6
= (0.02) Depth: 16/49 00:00:04 9756kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qe5+ Ka7 7.Qh5 f5 8.Kb1 e3 9.b3 Be4 10.Kb2 Qf2 11.Qe2 Kb8 12.Qh5 Ka7 13.Qe2
= (0.00) Depth: 17/49 00:00:05 12903kN
1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+ 5.Bxd1 Qg1 6.Qe5+ Ka7 7.Qh5 f5 8.Qe2 e3 9.b3 Qf2 10.Kb2 Be4 11.Qc4 Kb8 12.Qe2 Ka7 13.Qc4
= (0.00) Depth: 18/49 00:00:07 16780kN
1...e4 2.Qxh6 Rd2 3.Qh5 Qe7 4.Rxd2 Rxd2 5.Bd3 Rg2 6.Kb1 exd3 7.Rxe7 Rg1+ 8.Ka2 dxc2 9.Qh8+ Ka7 10.Qxf6 c1Q 11.Qd4+ Kb8 12.Qd8+ Ka7 13.Qd4+ Kb8
= (0.00) Depth: 19/49 00:00:21 47836kN
1...e4 2.Qxh6 Rd2 3.Qh5 Qe7 4.Rxd2 Rxd2 5.Bd3 Rg2 6.Kb1 exd3 7.Rxe7 Rg1+ 8.Ka2 dxc2 9.Qh8+ Ka7 10.Qxf6 c1Q 11.Qd4+ Kb8 12.Qd8+ Ka7 13.Qd4+ Kb8
= (0.00) Depth: 20/52 00:00:38 87781kN
1...e4 2.Qxh6 Rd2 3.Qh5 Qe7 4.Rxd2 Rxd2 5.Bd3 Rg2 6.Kb1 exd3 7.Rxe7 Rg1+ 8.Ka2 dxc2 9.Qh8+ Ka7 10.Qxf6 c1Q 11.Qd4+ Kb8 12.Qd8+ Ka7 13.Qd4+ Kb8
= (0.00) Depth: 21/52 00:00:50 116mN
(10.10.2010)
Gods are fragile things; they may be killed by a whiff of science or a dose of common sense.
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- Posts: 4565
- Joined: Sun Mar 12, 2006 2:40 am
- Full name:
Exclusion Search Pruning ideA Re: [STS v13.0]
Thank you for your comments and the testpositions Swami!swami wrote:Interesting read, thanks Eelco.
All of these positions are "balanced Ie Same number of pawns in each side.
That way, advancing the pawn to the center would play greater role and have better impact.
Warning: the rest of this post is all about programming and probably hard to follow even for myself when I read it again after posting But inspired by this success in one testposition I had anoher idea, which I tried out in the next build of Rainbow Serpent yesterday. It is still running in the first testposition so I can't really say if it is working, but at least it is doing something. The idea has to do with the fact that Rainbow Serpent is doing an exclusion search to see if there is one move that is significantly better than the rest and this is done in nodes where you usually need just one move to refute the node. The information however is also very useful, in principle, if the code works, which I'm not sure yet in Stockfish 1.8 because the PV array has gone in this version so I had to change things, to determine a second best move in case it is necessary (when the first move fails). This second best move is very useful as a 'Plan B' in case the TT move fails to do its work, for instance when hash information is somehow inaccurate or the position for the opponent is better than expected. Exploring the nextbest moves keeps more of the searchtree intact (I'm not talking about Blitzgames but for doing analysis etc.) especially in these "cut nodes" where you usually search just one move.
The refinement I had in mind was that the exclusion search in rare cases may even turn up a move that is good enough to cross beta, so it refutes the node. Then you don't have to search further. It should be fairly safe to stop now, because there is also still the TT move that is supposed to be even better than the second best move which is itself better than beta. The drawback is that the exclusion search has to be deep enough to be trusted, probably it should be at least as deep as the verification search that is used to verify null move cutt-offs. (This kind of pruning should be a bit similar as a concept to null move pruning but not prone to Zugzwang and probably not as powerful but hopefully it can be useful in parallel to Nullmove pruning. I re-used some of the null move code for the exclusion pruning)
I already had switched of futility pruning in second best moves -'nextbestMoves'- and extend these so that should help (by giving better hash information), and I now extend the exclusion search when the first search ends up with a value greater than beta. The code now looks like this, of course with more changes that are not shown here to extend nextbestMoves:
Code: Select all
// Step 11. Decide the new search depth
ext = extension<PvNode>(pos, move, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
// Singular extension search. We extend the TT move if its value is much better than
// its siblings. To verify this we do a reduced search on all the other moves but the
// ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
if ( singularExtensionNode
&& move == tte->move()
&& ext < OnePly)
{
Value ttValue = value_from_tt(tte->value(), ply);
if (abs(ttValue) < VALUE_KNOWN_WIN)
{
Value b = ttValue - SingularExtensionMargin;
ss->excludedMove = move;
ss->skipNullMove = true;
priorbestMove = ss->bestMove; // [EdG: I think this is necessary but not sure. A Stockfish bugfix?]
excValue = search<NonPV>(pos, ss, b - 1, b, (PvNode ? depth - 2 * OnePly : depth / 2), ply);
nextbestMove = ss->bestMove; // HACK
ss->bestMove = priorbestMove;
assert(nextbestMove != move);
ss->skipNullMove = false;
ss->excludedMove = MOVE_NONE;
if (excValue < ttValue - SingularExtensionMargin && nextbestMove != MOVE_NONE)
{
singularExtended = true;
ext = OnePly;
if ((ply == 5 || ply == 10 || ply == 15) /*|| excValue < ttValue - 2*SingularExtensionMargin*/)
ext += OnePly;
}
if (excValue >= beta && depth < 6 * OnePly) // [This probably means there is no exclusion pruning in PV nodes]
{
ss->excludedMove = move;
ss->skipNullMove = true;
priorbestMove = ss->bestMove;
excValue = search<NonPV>(pos, ss, b - 1, b, (PvNode ? depth - OnePly : depth - 2 * OnePly), ply);
nextbestMove = ss->bestMove; // HACK
ss->bestMove = priorbestMove;
ss->skipNullMove = false;
ss->excludedMove = MOVE_NONE;
if (excValue >= beta)
{
// Do not return unproven mate scores // [Stolen from NullMove pruning code]
if (excValue >= value_mate_in(PLY_MAX))
excValue = beta;
return excValue; // [Here at the moment Serpent totally breaks off the search, raw pruning occurs, no storing in hash etc.]
}
}
}
}
The 34 ply result is just in by coincidence, I could hear by the changing sound of the Athlon throttling down Rainbow Serpent had finished a new iteration:
[D]1k1r4/1p3p2/p1bq1p1p/4p3/3r1P1Q/P5P1/1PP1B2P/K2RR3 b - -
Engine: Rainbow Serpent 1.8(s)dc Build 089 (Athlon 2009 MHz, 256 MB)
by Tord Romstad, Marco Costalba, Joona Kiiski
1.00 0:00 +0.84 1...Rd2 (5.468) 16
2.00 0:00 +0.56 1...Rd2 2.Bd3 (5.638) 17
3.00 0:00 +0.52 1...Rd2 2.Bg4 Ka7 (8.347) 24
4.00 0:00 +0.36 1...Rd2 2.Bg4 exf4 3.Kb1 (11.189) 32
5.00 0:00 +0.36 1...Rd2 2.Rf1 Qe7 3.Bd3 Rxd1+ 4.Rxd1 (17.565) 48
6.00 0:00 +0.33 1...Rd2 2.Bg4 exf4 3.Rxd2 Qxd2 4.Rd1 Qb4 (24.479) 65
7.00 0:00 +0.24-- 1...Rd2 2.Bg4 (32.452) 82
7.00 0:00 +0.17-- 1...Rd2 2.Bg4 (45.405) 111
7.00 0:00 -0.24-- 1...Rd2 2.Rxd2 (51.971) 123
7.00 0:00 -0.32-- 1...Rd2 2.Rxd2 (61.448) 140
7.00 0:00 -0.48 1...Rd2 2.fxe5 fxe5 (87.620) 186
7.00 0:00 -0.44 1...Qe7 2.Qxh6 Be4 3.Kb1 Qc7 4.Bd3 Bf3 (113.168) 219
8.00 0:00 -0.41 1...Qe7 2.Qxh6 Be4 3.Kb1 Qc7 4.Qg5 (132.973) 236
9.00 0:00 -0.43 1...Qe7 2.Qxh6 Rxd1+ (196.006) 298
10.00 0:00 -0.45 1...Qe7 2.Qxh6 Rxd1+ (254.973) 339
11.01 0:01 -0.45 1...Qe7 2.Qxh6 Rxd1+ 3.Rxd1 Rxd1+
4.Bxd1 e4 5.h4 e3 (487.447) 433
11.05 0:01 -0.29++ 1...Re8 2.Qxh6 (674.469) 469
11.05 0:01 -0.21++ 1...Re8 2.Qxh6 (686.443) 472
11.05 0:01 -0.08 1...Re8 2.Bh5 exf4 (707.841) 476
12.01 0:01 -0.08 1...Re8 2.Bh5 exf4 (795.343) 484
13.01 0:01 -0.08 1...Re8 2.Bh5 exf4 3.Rxe8+ Bxe8 (954.457) 504
14.01 0:02 -0.16-- 1...Re8 2.Bh5 (1.067.811) 517
14.01 0:02 -0.17 1...Re8 2.Bh5 e4 3.Rxd4 Qxd4 4.Rd1 Qc5 (1.478.676) 543
15.01 0:04 -0.08 1...Re8 2.Bh5 e4 3.Qg4 Bd7 4.f5 Rc8 (2.535.922) 577
16.01 0:05 -0.24-- 1...Re8 2.Bh5 (3.449.994) 582
16.01 0:09 -0.26 1...Re8 2.Bh5 e4 3.Rxd4 Qxd4 4.Bxf7 Rf8
5.Bb3 Qd2 (5.618.940) 604
16.02 0:15 -0.13 1...e4 2.f5 Rh8 3.Kb1 Rxd1+ 4.Rxd1 Qe5
5.Qh5 e3 6.Qxf7 Be4 (9.358.033) 611
17.01 0:17 -0.04 1...e4 2.f5 Qc5 3.Rxd4 Rxd4 4.Qf4+ Qd6
5.Qe3 Rd2 6.Kb1 Qd4 (10.964.886) 610
18.01 0:23 -0.01 1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+
5.Bxd1 Qg1 6.Qd6+ Ka7 7.Qd2 Kb6 (14.297.918) 616
19.01 0:29 0.00 1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+
5.Bxd1 Qg1 6.Qd6+ Ka7 7.Ka2 Qxh2
8.Qc5+ Kb8 9.Qf8+ Ka7 10.Qc5+ (18.237.888) 620
20.01 0:41 0.00 1...e4 2.Rxd4 Qxd4 3.Rd1 Qb6 4.Qxf6 Rxd1+
5.Bxd1 Qg1 6.Qd6+ Ka7 7.Ka2 Qxh2
8.Qc5+ Kb8 9.Qf8+ Ka7 10.Qc5+ (25.667.538) 623
21.01 0:58 -0.08-- 1...e4 2.f5 (36.881.546) 627
21.01 1:31 -0.09 1...e4 2.f5 Qc5 3.Qxf6 Rxd1+ 4.Rxd1 Rxd1+
5.Bxd1 Qg1 6.Qd6+ Ka7 7.Ka2 Qxh2
8.f6 Qf2 9.Bh5 e3 10.Qd4+ b6 (57.820.225) 631
22.01 2:11 -0.02 1...e4 2.f5 Qc5 3.Qxf6 Rd2 4.Rc1 R8d7
5.Qxh6 Qf2 6.Bc4 Ka7 7.g4 Qxh2 8.Qf8 Rxc2 (82.404.359) 624
23.01 2:49 -0.07 1...e4 2.f5 Qc5 3.Qxf6 Rd2 4.Rc1 R8d7
5.Qxh6 Qf2 6.Bc4 Ka7 7.g4 Qxh2
8.Qe3+ Kb8 (105.931.831) 623
24.01 4:54 -0.04 1...e4 2.f5 Qe5 3.Rxd4 Rxd4 4.Qxh6 Qxf5
5.Qe3 Qa5 6.c3 Rd8 7.Bc4 Rd7 (182.800.685) 620
25.01 11:17 -0.12-- 1...e4 2.f5 (416.570.276) 615
25.01 16:10 -0.01 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bg2 Rg5 10.Bxe4 Bxe4
11.Rxe4 Rxf5 12.Rh4 Rf2 (599.379.836) 617
26.01 21:22 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (793.362.883) 618
27.01 27:53 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (1.027.609.836) 613
28.01 35:43 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (1.328.550.017) 619
29.01 48:27 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (1.808.279.757) 622
30.01 67:35 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (2.528.030.175) 623
31.01 135:08 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (5.090.641.012) 627
32.01 228:27 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (8.754.440.355) 638
33.01 337:32 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (13.085.909.652) 646
34.01 685:19 0.00 1...e4 2.f5 Rh8 3.Rxd4 Qxd4 4.Qf4+ Qe5
5.Qxe5+ fxe5 6.Kb1 Rd8 7.Kc1 f6
8.Bf1 Rg8 9.Bc4 Rd8 10.Bf1 (26.742.677.192) 650
The PVs are remarkably uniform even at depth 34 the moves have not changed, this can be either a good sign or a bad sign, depending on how good this PV actually is
Debugging is twice as hard as writing the code in the first
place. Therefore, if you write the code as cleverly as possible, you
are, by definition, not smart enough to debug it.
-- Brian W. Kernighan
place. Therefore, if you write the code as cleverly as possible, you
are, by definition, not smart enough to debug it.
-- Brian W. Kernighan
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- Posts: 46
- Joined: Wed Dec 30, 2009 9:27 pm
Re: [STS v13.0] - "Pawn Play in the Center"
I ran both versions through sts, not sure how to post tables though.swami wrote:Yes, Mike. Stockfish appears to behave differently when settings are changed such as for instance, hash or personality. It's very dynamic. Tweaked Stockfish appears to do it better.
Code: Select all
STS1 STS2 STS3 STS4 STS5 STS6 STS7 STS8 STS9 STS10 STS11 STS12 STS13
Stockfish-191-64-ja 88 87 87 87 84 83 82 81 79 90 87 83 89
Grade S S S S A+ A+ A+ A+ A S S A+ S
Score / 1000 880 870 870 870 840 830 820 810 790 932 920 867 923
Grade S S S S A+ A+ A+ A+ A S S S S
Total time 44282 44286 44278 44262 44278 44278 44286 44279 44286 44278 44285 44286 44278
Rated time 163 150 164 160 198 197 220 277 237 141 197 200 164
Best Move 1107 / 1300 85.15 % Grade : S
Total 11222 / 13000 86.32 % Grade : S
Total time 575642 s
Rated time 2468 s
Code: Select all
STS1 STS2 STS3 STS4 STS5 STS6 STS7 STS8 STS9 STS10 STS11 STS12 STS13
Stockfish-191-64-ja [Tweaked] 90 84 82 88 83 87 81 72 81 90 90 88 89
Grade S A+ A+ S A+ S A+ A- A+ S S S S
Score / 1000 900 840 820 880 830 870 810 720 820 924 949 918 950
Grade S A+ A+ S A+ S A+ A- A+ S S S S
Total time 44288 44292 44278 44278 44270 44286 44286 44278 44270 44286 44278 44285 44269
Rated time 156 211 216 138 195 163 249 348 232 138 152 168 167
Best Move 1105 / 1300 85 % Grade : S
Total 11231 / 13000 86.39 % Grade : S
Total time 575644 s
Rated time 2533 s
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- Posts: 6640
- Joined: Thu Mar 09, 2006 4:21 am
Re: [STS v13.0] - "Pawn Play in the Center"
The above information shows some significant difference in time taken/speed but the result is nearly exactly the same.mhurd wrote:I ran both versions through sts, not sure how to post tables though.
Code: Select all
Stockfish-191-64-ja Best Move 1107 / 1300 85.15 % Grade : S Total 11222 / 13000 86.32 % Grade : S Rated time 2468 s
Code: Select all
Stockfish-191-64-ja [Tweaked] Best Move 1105 / 1300 85 % Grade : S Total 11231 / 13000 86.39 % Grade : S Rated time 2533 s
We can conclude that Stockfish (original) seems to spend less time whereas Stockfish (tweaked) is cautious and has used more time than is necessary. Not sure if we can say that Original performs at optimised speed...