I thought about this a bit more. I now believe there are two reasons:lkaufman wrote:Yes, we do lmr in PV in Komodo. Yes, we know what works in Komodo, the question is what there is about Rybka, Robo and related programs that makes them reject LMR in PV while SF, Komodo and many others use it?
(1) someone copies an idea verbatim, and since the original did that, the copy does as well.
(2) someone uses some test positions (most likely tactical ones) and there it is quite common to find that reductions hurt, since in those positions, the idea of the position is that an unexpected (and often bad looking move like a sac) is the best move to play. LMR reduces the bad moves and makes it harder to notice that they are really good ones.