Ok so with the help of this forum my chess engine has improved by leaps and bounds. Details after my question for those interested.
I'm now getting to the point of wanting to test one version of my engine against a previous one. One thing I'm interested in a epd of common opening positions to start from in Arena tournaments. Is there such a thing out there? My engine does not have any opening knowledge at this point.
Also I have seen the threads on 1000's of test games and was wondering if anyone had a link to a concise explanation of the statistics of this.
Now on to how details of what I have done since finding this wonderful board.
- Perft is a wonderful thing. I thought i had tested all the possibilities boy was I wrong.
- Queiscene has done wonders. My engine previously had a serious horizon effect issue.
- PV Hash. This has drastically improved my move ordering on iterative deepening.
- MakeMove and UndoMove. Previously I was just copying the board down the search tree. That was dumb, but I actually started this as just a program that would comply to the rules of chess and pic random moves. Then I was like. Well I will implement a MinMax and just see how that is and it has grown from there.
Thanks to all. I look forward to Hash Tables and all the other things I have left to do.
EPD Test openings and statistics
Moderators: hgm, Rebel, chrisw
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Re: EPD Test openings and statistics
Popular and playable openings:evandam wrote:Ok so with the help of this forum my chess engine has improved by leaps and bounds. Details after my question for those interested.
I'm now getting to the point of wanting to test one version of my engine against a previous one. One thing I'm interested in a epd of common opening positions to start from in Arena tournaments. Is there such a thing out there? My engine does not have any opening knowledge at this point.
Also I have seen the threads on 1000's of test games and was wondering if anyone had a link to a concise explanation of the statistics of this.
Now on to how details of what I have done since finding this wonderful board.
- Perft is a wonderful thing. I thought i had tested all the possibilities boy was I wrong.
- Queiscene has done wonders. My engine previously had a serious horizon effect issue.
- PV Hash. This has drastically improved my move ordering on iterative deepening.
- MakeMove and UndoMove. Previously I was just copying the board down the search tree. That was dumb, but I actually started this as just a program that would comply to the rules of chess and pic random moves. Then I was like. Well I will implement a MinMax and just see how that is and it has grown from there.
Thanks to all. I look forward to Hash Tables and all the other things I have left to do.
http://cap.connx.com/EPD/nnssl.epd.bz2
Extremely neutral openings (neither side has a discernable advantage):
http://cap.connx.com/EPD/neutral.epd.bz2
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Re: EPD Test openings and statistics
Thanks, that is exactly what I was looking for. One down one to go.
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Re: EPD Test openings and statistics
On the statistical inference, what exactly do you want to understand?evandam wrote:Ok so with the help of this forum my chess engine has improved by leaps and bounds. Details after my question for those interested.
I'm now getting to the point of wanting to test one version of my engine against a previous one. One thing I'm interested in a epd of common opening positions to start from in Arena tournaments. Is there such a thing out there? My engine does not have any opening knowledge at this point.
Also I have seen the threads on 1000's of test games and was wondering if anyone had a link to a concise explanation of the statistics of this.
Now on to how details of what I have done since finding this wonderful board.
- Perft is a wonderful thing. I thought i had tested all the possibilities boy was I wrong.
- Queiscene has done wonders. My engine previously had a serious horizon effect issue.
- PV Hash. This has drastically improved my move ordering on iterative deepening.
- MakeMove and UndoMove. Previously I was just copying the board down the search tree. That was dumb, but I actually started this as just a program that would comply to the rules of chess and pic random moves. Then I was like. Well I will implement a MinMax and just see how that is and it has grown from there.
Thanks to all. I look forward to Hash Tables and all the other things I have left to do.
A good explanation of the calculation of two player zero sum game engine strength can be found in Remi's write up of his MM statistical analyzer.
Look at his statistics papers found here:
http://remi.coulom.free.fr/
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Re: EPD Test openings and statistics
I use the set of opening positions from Bob Hyatt's Crafty FTP site. I can look for the link if you want it (though you should be able to find it easily enough with google).evandam wrote: I'm now getting to the point of wanting to test one version of my engine against a previous one. One thing I'm interested in a epd of common opening positions to start from in Arena tournaments. Is there such a thing out there? My engine does not have any opening knowledge at this point.
It is important though to make your engine at least somewhat aware of the need to develop its pieces, or it's never going to develop the last one. Likewise, you do want to encourage the thing to castle if it hasn't.
That's not such a horrible way to do it, depending on what your board data structure looks like. I have a list of board structs and when I make a move I copy the current state of the board to the next entry and increment a pointer to the current board, then when I undo a move I simply decrement the pointer to the current board. This somewhat simplifies makemove() as well.- MakeMove and UndoMove. Previously I was just copying the board down the search tree. That was dumb, but I actually started this as just a program that would comply to the rules of chess and pic random moves.
I may get rid of it if I ever want to do parallel search though. Another drawback is that it can hide bugs (because you can trash the board during the search and never notice it at the root because the corrupted board is discarded).
One way or the other, this is not going to be the limiting factor for how fast or how good your program is.
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Re: EPD Test openings and statistics
I use this set of PGNs for engine-engine matches, currently:
http://www.arasanchess.org/open2469.pgn
http://www.arasanchess.org/open2469.pgn
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Re: EPD Test openings and statistics
I have one, 150 positions from ECO A00 - E97
www.bluefever.net/Engines/ECOTestAll.pgn
Hope it helps
Richard
www.bluefever.net/Engines/ECOTestAll.pgn
Hope it helps
Richard
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Re: EPD Test openings and statistics
This is the combination of Jon Dart's and Richard Allbert's openings datasets, reformulated as EPD, together with analysis and statistics:
http://cap.connx.com/chess-engines/new- ... da.epd.bz2
These 6 records have a score greater than one pawn in polarity:
r1bq1rk1/ppp3bp/3p1nn1/2PPp1p1/PPN1Pp2/2N2P2/4B1PP/R1BQ1RK1 w - -
r3kb1r/1b1n1p1p/p2ppp2/1BqN4/4PP2/5Q2/PPP3PP/2KRR3 w kq -
r1bqnrk1/ppp1n1b1/3p4/2PPp1pp/4Pp2/2N2P2/PP2BBPP/R2QNRK1 w - -
r1b1kb1r/7p/p1p1pp2/4p3/4N3/8/q1PQ2PP/1R2KB1R w Kkq -
r1bqk2r/pp1p1ppp/4pn2/8/1PP1n3/P1Q5/4PPPP/R1B1KBNR w KQkq -
rqb1kbnr/3p1ppp/p1n1p3/1p6/4P3/2NB1N2/PPP2PPP/R1BQ1RK1 w kq -
http://cap.connx.com/chess-engines/new- ... da.epd.bz2
These 6 records have a score greater than one pawn in polarity:
r1bq1rk1/ppp3bp/3p1nn1/2PPp1p1/PPN1Pp2/2N2P2/4B1PP/R1BQ1RK1 w - -
r3kb1r/1b1n1p1p/p2ppp2/1BqN4/4PP2/5Q2/PPP3PP/2KRR3 w kq -
r1bqnrk1/ppp1n1b1/3p4/2PPp1pp/4Pp2/2N2P2/PP2BBPP/R2QNRK1 w - -
r1b1kb1r/7p/p1p1pp2/4p3/4N3/8/q1PQ2PP/1R2KB1R w Kkq -
r1bqk2r/pp1p1ppp/4pn2/8/1PP1n3/P1Q5/4PPPP/R1B1KBNR w KQkq -
rqb1kbnr/3p1ppp/p1n1p3/1p6/4P3/2NB1N2/PPP2PPP/R1BQ1RK1 w kq -
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Re: EPD Test openings and statistics
BTW, congratulations on having the fortitude and desire to write your own engine, rather than copying ip*/robo* as others are doing right and left. You will feel a lot better about yourself, even if you don't spend the time necessary to beat Rybka.evandam wrote:Ok so with the help of this forum my chess engine has improved by leaps and bounds. Details after my question for those interested.
I'm now getting to the point of wanting to test one version of my engine against a previous one. One thing I'm interested in a epd of common opening positions to start from in Arena tournaments. Is there such a thing out there? My engine does not have any opening knowledge at this point.
Also I have seen the threads on 1000's of test games and was wondering if anyone had a link to a concise explanation of the statistics of this.
Now on to how details of what I have done since finding this wonderful board.
- Perft is a wonderful thing. I thought i had tested all the possibilities boy was I wrong.
- Queiscene has done wonders. My engine previously had a serious horizon effect issue.
- PV Hash. This has drastically improved my move ordering on iterative deepening.
- MakeMove and UndoMove. Previously I was just copying the board down the search tree. That was dumb, but I actually started this as just a program that would comply to the rules of chess and pic random moves. Then I was like. Well I will implement a MinMax and just see how that is and it has grown from there.
Thanks to all. I look forward to Hash Tables and all the other things I have left to do.
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- Joined: Wed Jul 19, 2006 9:58 am
Re: EPD Test openings and statistics
Hi Dann!
In case someone gets upset, after some searching I found the thread where I took the positions
http://www.talkchess.com/forum/viewtopic.php?t=31431
Regards
Richard
In case someone gets upset, after some searching I found the thread where I took the positions
http://www.talkchess.com/forum/viewtopic.php?t=31431
Regards
Richard