When computer chess fans start funding a tournament to determine a "World Champion", then their opinions will carry some weight. As it stands, the ICGA event is for the authors. Thus, they can use rules that they determine and give whatever title they want to the champion.Houdini wrote:The adulation is built in the title of the event.Adam Hair wrote:Your analogy falls short. The tournaments are competitions between the authors. The general public plays very little to no role in the tournaments. On the other hand, artists rely on the general public's interest and money to be able to continue their art (in many cases).
At any rate, the creative talent do not have to follow the whims of the public. We should be grateful that they share with us. Unless they want something from us, such as adulation or money or anything else.
As for the money, commercial engines use the title very actively for marketing purposes. For example on the Shredder home page the word "world champion" appears about 20 times.
If you don't want justified remarks from chess fans that the winner cannot even remotely be considered the best engine on the planet, don't call your event a "World Championship". Call it, for example, the "Superior Chess Author Meeting".
Robert
Of course, computer chess fans can ridicule the results of the tournament all they want. But, given that the fans (including myself) have no connection to the ICGA event, I find it ridiculous that people are demanding changes. If any fan would like to possibly have some influence, I suggest that they try at least one of the following links:ICGA wrote:History and Purpose of the ICGA
The ICGA was founded as the ICCA in 1977 by computer chess programmers to organize championship events for computer programs and to facilitate the sharing of technical knowledge via the ICCA Journal.
Renamed the 'ICGA' in 2002, the association now more broadly fosters the Computer Games community through its relationships with Computer Science, Commercial and Game organisations throughout the world.
The ICGA's broader scope reflects the more general way in which computer-game capability contributes to Artificial Intelligence and to the human experience of game-playing.
The aims of the ICGA are:
to publish a quarterly ICGA Journal
to hold regular World Computer-Chess Championships, Computer Olympiads, and Advances in Computer Games conferences
to strengthen ties and to promote cooperation between computer-game researchers
to introduce computer games to the games world
to support national computer-games organizations and computer-games tournament organizers
ICGA Membership
http://ilk.uvt.nl/icga/organisation/member.php
ICGA Sponsorship
http://ilk.uvt.nl/icga/organisation/sponsor.php