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Robert Purves
Joined: 15 Feb 2010 Posts: 155 Location: New Zealand
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Post subject: Re: How to get futility pruning to work? Posted: Thu Mar 08, 2012 8:55 am |
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| Ferdy wrote: |
| I am trying to implement some bitboard routines in my engine, and have difficulty figuring out if ttd is a good measure for improvement, though I eventually test it in real games. What specific position should one choose for doing some initial test to measure ttd? |
One position is no good. Some or all of the PV will likely be different with and without pruning, and the time to a particular depth is on occasion actually increased by pruning.
What I did was to measure the time for all 300 WAC.epd problems at fixed depth, to get a broader picture. The number of correct solutions was not much affected by pruning. |
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| Subject |
Author |
Date/Time |
How to get futility pruning to work? |
Robert Purves |
Mon Mar 05, 2012 5:16 am |
Re: How to get futility pruning to work? |
Ferdinand Mosca |
Mon Mar 05, 2012 6:24 am |
Re: How to get futility pruning to work? |
Don Dailey |
Mon Mar 05, 2012 1:52 pm |
Re: How to get futility pruning to work? |
Robert Purves |
Mon Mar 05, 2012 10:16 pm |
Re: How to get futility pruning to work? |
Don Dailey |
Mon Mar 05, 2012 10:42 pm |
Re: How to get futility pruning to work? |
Robert Purves |
Wed Mar 07, 2012 11:40 pm |
Re: How to get futility pruning to work? |
Ferdinand Mosca |
Thu Mar 08, 2012 4:30 am |
Re: How to get futility pruning to work? |
Robert Purves |
Thu Mar 08, 2012 8:55 am |
Re: How to get futility pruning to work? |
Ferdinand Mosca |
Thu Mar 08, 2012 4:36 am |
Re: How to get futility pruning to work? |
Vincent Diepeveen |
Thu Mar 08, 2012 7:04 am |
Re: How to get futility pruning to work? |
Robert Purves |
Sat Mar 10, 2012 12:38 am |
Re: How to get futility pruning to work? |
Vincent Diepeveen |
Sun Mar 11, 2012 4:14 am |
Re: How to get futility pruning to work? |
Vincent Diepeveen |
Sun Mar 11, 2012 4:41 am |
Re: How to get futility pruning to work? |
Vincent Diepeveen |
Sun Mar 11, 2012 5:01 pm |
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