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Purple Haze v2.0.2
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Vincent Ollivier



Joined: 19 Jan 2010
Posts: 17
Location: France

PostPost subject: Re: Purple Haze v2.0.2    Posted: Fri Mar 30, 2012 5:42 am Reply to topic Reply with quote

tmokonen wrote:
Hi Vincent. I was using Arena 3.0 as a GUI, but I even got it to raise the exception by running the program and typing the following commands in the console window:

xboard
protover 2
new
level 40 5 0

It was the level command that caused problems. I didn't take a particularly close look at the code.


Thanks, that is enough to locate the problem! After 'protover 2' my engine replied by sending 'feature myname="Purple Haze v2.0.2-1-g336e2e0"' and expected 'accepted myname' but received 'new'. I will separate the treatment of 'feature' and 'accepted' commands in my code so that my engine will not be confused if 'accepted' commands are not sent immediately or in the same order.

I'm currently methodically reviewing my code and testing each feature. Version 2.0.2 fixed several bugs but I found another yesterday causing me a strength loss of maybe as much as 150-200 ELO (in very short time control). A new version will be released in a week or two.
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Display posts from previous:   
Subject Author Date/Time
Purple Haze v2.0.2 Vincent Ollivier Mon Mar 26, 2012 6:34 pm
      Re: Purple Haze v2.0.2 Gary Mon Mar 26, 2012 8:05 pm
            Re: Purple Haze v2.0.2 Vincent Ollivier Mon Mar 26, 2012 8:41 pm
      Re: Purple Haze v2.0.2 Tony Mokonen Thu Mar 29, 2012 5:19 am
            Re: Purple Haze v2.0.2 Vincent Ollivier Thu Mar 29, 2012 7:08 am
                  Re: Purple Haze v2.0.2 Tony Mokonen Thu Mar 29, 2012 10:47 pm
                        Re: Purple Haze v2.0.2 Vincent Ollivier Fri Mar 30, 2012 5:42 am
                              Re: Purple Haze v2.0.2 Tony Mokonen Fri Mar 30, 2012 7:22 am
      Re: Purple Haze v2.0.2 Lucas Braesch Fri Mar 30, 2012 3:27 pm
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