Most common chess variant?
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Re: Most common chess variant?
I'm a huge fan of the crazyhouse variant, have you considered it?
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Re: Most common chess variant?
Try Imortal. I plan to convert it to bitboard for easier attack calculation, but have not find the right time yet.Isaac wrote:I'm a huge fan of the crazyhouse variant, have you considered it?
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Re: Most common chess variant?
That probably depends on the implementation. Locusts are tricky in SjaakII anyway (I still haven't decided how to handle them in general) because the move generator is set-based rather than direction-based.hgm wrote:I would have thought it made it easier that the second step would always have to be the same as the first one, in a locust.
Steppers are the exception here, but for those I don't have multi-step...
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Re: Most common chess variant?
I remember I tried it agains tjchess and it was significantly weaker.Ferdy wrote:Try Imortal. I plan to convert it to bitboard for easier attack calculation, but have not find the right time yet.Isaac wrote:I'm a huge fan of the crazyhouse variant, have you considered it?
One interesting but sad thing about crazyhouse programs is that an average player can beat them every once in a while.
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Re: Most common chess variant?
Ola had done a nice tournament before with a fair opening distribution, TC 40/20 minutes.Isaac wrote:I remember I tried it agains tjchess and it was significantly weaker.Ferdy wrote:Try Imortal. I plan to convert it to bitboard for easier attack calculation, but have not find the right time yet.Isaac wrote:I'm a huge fan of the crazyhouse variant, have you considered it?
One interesting but sad thing about crazyhouse programs is that an average player can beat them every once in a while.
Code: Select all
Cross table, sorted by score percentage, Buchholz, SB
Sunse TJche Imort Sjeng Feuer Pulsa KKFCh
1. Sunsetter ##### 01101 01111 11101 11111 11111 11111
##### 11111 00111 01111 11111 11011 111=1 86% 51.5 (1585.0, 1293.3)
2. TJchess 1.1-x64 10010 ##### 10011 01111 11110 11111 11111
00000 ##### 11001 11110 11111 01111 11111 73% 44.0 (1660.0, 978.0)
3. Imortal v1.0 10000 01100 ##### 11111 11011 11111 11111
11000 00110 ##### 11011 11101 11111 11111 73% 44.0 (1660.0, 960.5)
4. Sjeng 11.2 00010 10000 00000 ##### 11001 11111 01111
10000 00001 00100 ##### 01110 01001 11111 45% 27.0 (1830.0, 522.5)
5. Feuerstein 00000 00001 00100 00110 ##### 10010 11111
00000 00000 00010 10001 ##### 11111 11111 40% 24.0 (1860.0, 387.0)
6. Pulsar2009-9b 00000 00000 00000 00000 01101 ##### 10111
00100 10000 00000 10110 00000 ##### 11101 27% 16.0 (1940.0, 276.5)
7. KKFChess v2.6.6 00000 00000 00000 10000 00000 01000 #####
000=0 00000 00000 00000 00000 00010 ##### 6% 3.5 (2065.0, 84.8)
http://www.talkchess.com/forum/viewtopi ... crazyhouse
Where can we best test the engine to play against humans?
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Re: Most common chess variant?
Thanks, now it's ok up to depth 5...Evert wrote:[...]For immediate reference, mine areCode: Select all
1 23 2 529 3 12012 4 273026 5 6223994 6 142078049 7 3299342874
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Re: Most common chess variant?
SjaakII can do divided perft if you need it. I would guess there is a problem with promotions, which are on the sixth rank, to Met (Ferz) and mandatory.stegemma wrote:Thanks, now it's ok up to depth 5...Evert wrote:[...]For immediate reference, mine areCode: Select all
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Re: Most common chess variant?
At depth 6 the pawns can reach the promotion row but only at ply 8 they can move again, as Met. I'm investigating about check detection... maybe because a promoted pawn already on rows 6, with black king moved up some row.Evert wrote:SjaakII can do divided perft if you need it. I would guess there is a problem with promotions, which are on the sixth rank, to Met (Ferz) and mandatory.stegemma wrote:Thanks, now it's ok up to depth 5...Evert wrote:[...]For immediate reference, mine areCode: Select all
1 23 2 529 3 12012 4 273026 5 6223994 6 142078049 7 3299342874
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Re: Most common chess variant?
In fact there were an error in my makrukQueenSquares table, used for check testing. Now i get only 7 moves of error:
do to my limited knowledge of this game, it would be hard to debug... but i try to compare with your divide.
Thanks for the information.
Code: Select all
debug: perft 6 Nodes: 142078056, Time: 26395 ms, Nodes/s: 5382560
release: perft 6 Nodes: 142078056, Time: 5423 ms, Nodes/s: 26194331
Thanks for the information.
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Re: Most common chess variant?
That worked in the first few days after suicide chess was added to FICS, but nowadays it will make the engine lose miserably.Evert wrote:Do you really need a different search for suicide chess? I never really looked at it because I don't find it particularly interesting, but I figured that making the piece values negative would do it?
In suicide chess mobility is all important, so the more pieces the better unless tactics tells you otherwise.
What works extremely well in suicide chess to cover tactics is proof number search. But it's not trivial to combine this with alpha-beta.
Anyway, suicide chess is about to be solved as a win for white (only 1...b6 is not yet known to lose to 1.e3!).