mobility score

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Evert
Posts: 2929
Joined: Sat Jan 22, 2011 12:42 am
Location: NL

Re: mobility score

Post by Evert »

The nice thing about doubled pawns, for beginning human play, is that they are easy to recognise. Who has a better position? Oh, count the wood next to the board. That's equal? Look for doubled pawns.

Kaufman once wrote the following about doubled pawns:
most doubled pawns (other than those arising from a capture by a rook’s pawn) are a liability, but to widely varying degrees. If they don’t fall into any of the above bad categories, and if the resultant half-open file can be occupied by a rook, then and only then can it be said that no other compensation is required for the doubling.
Now, the article outright states that doubled pawns are bad (about 1/8 of a pawn, but varying between 1/16 and a whopping 3/8), but it gives a number of caveats with that. I think it's consistent to read it as follows: backward pawns are bad in the sense that at least one of them often has some pawn structure defect (say, isolated, backward, crippled). If you already score the pawn structure defect (which is the correct thing to do anyway), then penalising the doubled pawn itself is redundant. Pu another way, doubled pawns are weak not because they are doubled, but because they exhibit some other defect. Which is really what I thought anyway, but I thought I'd try to back that up somehow.

So it's possible that if a doubled pawn term helps in a particular engine, it's an indication that the other pawn terms are not optimally tuned. I have no proof of that though, that's just speculation.
brtzsnr
Posts: 433
Joined: Fri Jan 16, 2015 4:02 pm

Re: mobility score

Post by brtzsnr »

Zurichess (~2000 elo) only evaluates pawn's position and double pawns. Double pawns are worth about -30cp (on a decreasing trajectory down from 50cp), so they're pretty important. It may be that other evaluation features overlap which makes double pawns score less relevant.
Henk
Posts: 7220
Joined: Mon May 27, 2013 10:31 am

Re: mobility score

Post by Henk »

brtzsnr wrote:Zurichess (~2000 elo) only evaluates pawn's position and double pawns. Double pawns are worth about -30cp (on a decreasing trajectory down from 50cp), so they're pretty important. It may be that other evaluation features overlap which makes double pawns score less relevant.
Perhaps worst is an isolated double pawn blocked by opponent pawn in endgame.