Did you enable "Recover crashed engines" in the settings?SzG wrote:It stopped in the middle of the night because one of the engines allegedly lost connection.
It displayed the cross table but there were only 157 games out of the intended 224.
Can it not just ignore that and continue the tournament?
Cute Chess 0.9.4 released
Moderators: hgm, Rebel, chrisw
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Re: Cute Chess 0.9.4 released
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Re: Cute Chess 0.9.4 released
When engine disconnects, Cute chess will restart the engine and continue the tour.SzG wrote:No. I don't know what that means.Ferdy wrote:Did you enable "Recover crashed engines" in the settings?SzG wrote:It stopped in the middle of the night because one of the engines allegedly lost connection.
It displayed the cross table but there were only 157 games out of the intended 224.
Can it not just ignore that and continue the tournament?
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Save pgn file by appending
There seems to be a wrong wording.ilari wrote:There was still a really nasty bug causing crashes in tournaments so I've made a bugfix release for 64-bit Windows and Linux: https://github.com/cutechess/cutechess/ ... /gui-0.9.4
There's also a bonus feature - support for the "UCI_Variant" UCI option.
Change replace with "append on".
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- Full name: Guenther Simon
Re: Cute Chess 0.9.4 released
Would it be possible to separate the game end comment before the result, at the end of a game in the PGN file, from the last engine output?
May be even with a \n as in Winboard (makes further processing easier)
(This is for CuteChess and CuteChess-Cli)
I suspect this might break some stat tools.
e.g.
WB:
May be even with a \n as in Winboard (makes further processing easier)
(This is for CuteChess and CuteChess-Cli)
I suspect this might break some stat tools.
e.g.
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76. Nxd4 {0.00/2 0.007s, Draw by insufficient mating material} 1/2-1/2
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{-16.70/13 0.3} 57. Kf2 {+18.19/12 0.4} Rh5 {-17.81/12 0.3}
{Xboard adjudication} 1-0
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Re: Cute Chess 0.9.4 released
I'm sorry that I ask. Please write when you will be a new version of the program
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Average depth and time
Suggestion:
Include average depth and time info, something similar to the ff.
Include average depth and time info, something similar to the ff.
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Update:
Rank Name Elo +/- Games Score Draws
0 PyChess 0.12.4 32bit -374 222 48 10.4% 0.0%
1 Pulsar 2009 9b 32bit 470 nan 16 93.8% 0.0%
2 TSCP zh 1.1 32bit 470 nan 16 93.8% 0.0%
3 KKFChess 2.6.7 beta 32bit 255 nan 16 81.3% 0.0%
48 of 96 games finished.
Average depth and time comparison:
nr player games pts% sumTime aveDep aveTime
1 KKFChess 2.6.7 beta 32bit 16 81.2 00:37:20 7.27 00:05:247
2 Pulsar 2009 9b 32bit 16 93.8 00:39:07 5.33 00:07:135
3 TSCP zh 1.1 32bit 16 93.8 00:33:59 4.95 00:05:175
4 PyChess 0.12.4 32bit 48 10.4 01:50:18 2.97 00:05:857
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Missing output file
After pressing OK, don't run the tour and warn the user if pgn output file is not specified.
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Re: Cute Chess 0.9.4 released
What a wonderful GUI!
By now some features are missing but it is aleady very comfortable and good looking, the handling of the windows and the speed is amazing!
I found a little issue witch CuckooChess: In tournament mode cutechess sometimes creates games like this:
[Event "B-1"]
[Site "Stgt"]
[Date "2016.11.27"]
[Round "6"]
[White "CuckooChess 1.12"]
[Black "Chispa 4.0.3"]
[Result "1/2-1/2"]
[PlyCount "0"]
[TimeControl "240+2"]
1/2-1/2
This happens only with CuckooChess and only from time to time. Here it is reproduceable when CuckooChess plays the first game in a tournament.
One suggestion: In my own games I try to castle by clicking on the sqares of the king and its destination. I know this can lead to problems in variants but in standart chess it would be nice to accept it because it is the natural way.
Kind regards,
Alex
By now some features are missing but it is aleady very comfortable and good looking, the handling of the windows and the speed is amazing!
I found a little issue witch CuckooChess: In tournament mode cutechess sometimes creates games like this:
[Event "B-1"]
[Site "Stgt"]
[Date "2016.11.27"]
[Round "6"]
[White "CuckooChess 1.12"]
[Black "Chispa 4.0.3"]
[Result "1/2-1/2"]
[PlyCount "0"]
[TimeControl "240+2"]
1/2-1/2
This happens only with CuckooChess and only from time to time. Here it is reproduceable when CuckooChess plays the first game in a tournament.
One suggestion: In my own games I try to castle by clicking on the sqares of the king and its destination. I know this can lead to problems in variants but in standart chess it would be nice to accept it because it is the natural way.
Kind regards,
Alex
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Re: Cute Chess 0.9.4 released
In WinBoard I use the following heuristic: moving the King more than one square sideway is an attempt to castle with the nearest piece in that direction. Except when you move between the opposite edge files, then it assumes a normal King move on a cylinder board. There is no suitable nearest piece in that case anyway. Dragging the King sideway on top of one of your own pieces is an attempt to castle with that piece.
Whether these actions result in a move depends on whether the castling it implies is legal in the variant you are playing.
Variants where you can capture your own pieces seem to be rarer than variants where you can swap two of your own pieces, so in general dragging onto your own piece could be interpreted as an attempt to swap the two.
Whether these actions result in a move depends on whether the castling it implies is legal in the variant you are playing.
Variants where you can capture your own pieces seem to be rarer than variants where you can swap two of your own pieces, so in general dragging onto your own piece could be interpreted as an attempt to swap the two.
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Re: Cute Chess 0.9.4 released
Need some help calibrating adjudication section:
http://pasteboard.co/6bqApZMFd.png
- TCEC rule section.
http://pasteboard.co/6bqApZMFd.png
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Game adjudication
A game can be drawn by the normal 3-fold repetition rule or the 50-move rule. However, a game can also be drawn at move 40 or later if the eval from both playing engines are within +0.05 to -0.05 pawns for the last 5 moves, or 10 plies. If there is a pawn advance, or a capture by any kind, this special draw rule will reset and start over. In the website this rule is shown as "TCEC draw rule" with a number indicating how many plies there are left until it kicks in. It will adjudicate as won for one side if both playing engines have an eval of at least 6.50 pawns (or -6.50 in case of a black win) for 4 consecutive moves, or 8 plies - this rule is in effect as soon as the game starts. In the website this rule is shown as "TCEC win rule" with a number indicating how many plies there are left until it kicks in. Cutechess will also adjudicate 5-men or less tablebase endgame positions automatically.