Crazyhouse tournaments and rating list

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Guenther
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Re: Crazyhouse tournaments and rating list

Post by Guenther »

hgm wrote:In principle the option

-firstFeatures {variants="crazyhouse"}

on the engine line should solve this, and make WinBoard believe that the engine sent feature variants="crazyhouse" after all feature commands it really sent.
Ok you are right and that already was in the Inbetween.ini.
I just had to remove the fUCCI part which I thought was necessary anyway.

Now I have still another problem, it does not react on my attempts
to change its hash size which always appears to be around 512MB now.
I tried sending 'setoption name Hash value 256' through the ini file,
but either I sent it not exactly right and at the right place, or it is fixed
despite saying 'default 32 min 1 max 512', which appears already wrong.
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Guenther
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Re: Crazyhouse tournaments and rating list

Post by Guenther »

Guenther wrote:
hgm wrote:In principle the option

-firstFeatures {variants="crazyhouse"}

on the engine line should solve this, and make WinBoard believe that the engine sent feature variants="crazyhouse" after all feature commands it really sent.
Ok you are right and that already was in the Inbetween.ini.
I just had to remove the fUCCI part which I thought was necessary anyway.

Now I have still another problem, it does not react on my attempts
to change its hash size which always appears to be around 512MB now.
I tried sending 'setoption name Hash value 256' through the ini file,
but either I sent it not exactly right and at the right place, or it is fixed
despite saying 'default 32 min 1 max 512', which appears already wrong.
Reading the logs it appears this Feuerstein is UCI and XB and the variant part obviously uses XB!
Since the memory command from WB came much later there is no chance to change the hash usage which seems to be fixed anyway.
May be Ola who was the one who compiled it originally in 2012 could create a version with another default hash size too?
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hgm
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Re: Crazyhouse tournaments and rating list

Post by hgm »

I now uploaded a version of CrazyWa (0.1.0) that should be almost free of crashing problems, to the usual place ( http://hgm.nubati.net/dropper.exe ).
Ferdy
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Re: Crazyhouse tournaments and rating list

Post by Ferdy »

Guenther wrote:
Ferdy wrote:
TonyJH wrote:Fyi, there is another engine that can play crazyhouse, called Feuerstein. The link used to be http://people.freenet.de/FritzSchach/ but it's a dead link now. I think it was open source (in Pascal).

Its handle on FICS is "Thukydides" with a crazyhouse rating of 2263.
I got Feuerstein 0.4.6.1 32bit from Ola. I apply inbetween to it because it does not say feature variants="crazyhouse", and Winboard 4.8.0b and Cute Chess do not like that. It looks fine so far now, but I need more tests.
Meanwhile I have set up a complete folder with ZH programs and an extra
Winboard also only for ZH (for my convenience and to have a separate ini file)

Now with the updated WB2UCI it seems I need a different Inbetween ini file for
Feuerstein? At least with the same setup as for SF-ZH UCI it says
crazyhouse is not supported for Feuerstein.
OTH if it really leaks memory as you told in another post I will probably let it out?
Regarding the leak and using windows' performance monitor, handle count is fine, but notice the private bytes it uses, it increases with elapsed time. Only 1 game is being considered.

Code: Select all

1st:
byes = 540889088 - 540884992
sec = 747 - 447
leak_rate = bytes/sec

2nd:
bytes = 541085696 - 540889088
sec = 1134 - 747
leak_rate = bytes/sec
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Ferdy
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Re: Crazyhouse tournaments and rating list

Post by Ferdy »

hgm wrote:I now uploaded a version of CrazyWa (0.1.0) that should be almost free of crashing problems, to the usual place ( http://hgm.nubati.net/dropper.exe ).
Thanks for the update, I will test it in blitz.
Ferdy
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CrazyWa 0.1.0 Blitz tour

Post by Ferdy »

hgm wrote:I now uploaded a version of CrazyWa (0.1.0) that should be almost free of crashing problems, to the usual place ( http://hgm.nubati.net/dropper.exe ).
This is good no more crashes.

First gauntlet result:
https://sites.google.com/site/zhassocia ... tour-nr-27

Games download, look for CCVA Tour Games\ccva_tour_nr_27.pgn:
https://sites.google.com/site/zhassociation/download

Blitz rating update:
https://sites.google.com/site/zhassocia ... list/blitz

Second gauntlet is in progress:
https://sites.google.com/site/zhassocia ... tour-nr-28
Ferdy
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Location: Philippines

Re: CrazyWa 0.1.0 Blitz tour

Post by Ferdy »

Ferdy wrote:
hgm wrote:I now uploaded a version of CrazyWa (0.1.0) that should be almost free of crashing problems, to the usual place ( http://hgm.nubati.net/dropper.exe ).
This is good no more crashes.

First gauntlet result:
https://sites.google.com/site/zhassocia ... tour-nr-27

Games download, look for CCVA Tour Games\ccva_tour_nr_27.pgn:
https://sites.google.com/site/zhassociation/download

Blitz rating update:
https://sites.google.com/site/zhassocia ... list/blitz

Second gauntlet is in progress:
https://sites.google.com/site/zhassocia ... tour-nr-28
Second gauntlet completed:
https://sites.google.com/site/zhassocia ... tour-nr-28
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Guenther
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Re: Crazyhouse and underpromotion in WB?

Post by Guenther »

hgm wrote:I now uploaded a version of CrazyWa (0.1.0) that should be almost free of crashing problems, to the usual place ( http://hgm.nubati.net/dropper.exe ).
Thanks!

I found a new issue concerning underpromotions in WB. Somehow it seems I
cannot get an underpromotion when I edit or want to play a move that
promotes. WB always assumes a Q promotion in the pgn and on the board.
(promote to Q always is set to false of course)

I changed my font to WB default (= no font), but still I always get a Q?
Normally there should be a dialogue for selecting the piece?

I changed the promotion piece from Q to N in a pgn file I had and the right piece (special promoted N) appeared.
Thus it seems the missing underpromotion only concerns Human players?
N at least should be possible as it is even more needed than in standard chess.

Edit:
BTW the main reason why I normally choose my own font (which gives
a problem in crazyhouse) is that according to my taste the pieces are
too big for the squares and it looks crowded.
I guess those pieces are compiled into WB? Would it be possible to allow
a percentage on those too or use percentually smaller ones?
Even for my chosen font I use 65%.
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Evert
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Re: Crazyhouse and underpromotion in WB?

Post by Evert »

Guenther wrote: I found a new issue concerning underpromotions in WB. Somehow it seems I
cannot get an underpromotion when I edit or want to play a move that
promotes. WB always assumes a Q promotion in the pgn and on the board.
(promote to Q always is set to false of course)

I changed my font to WB default (= no font), but still I always get a Q?
Normally there should be a dialogue for selecting the piece?

I changed the promotion piece from Q to N in a pgn file I had and the right piece (special promoted N) appeared.
Thus it seems the missing underpromotion only concerns Human players?
N at least should be possible as it is even more needed than in standard chess.
The promotion dialog has been gone a while. You now need to make a sort of gesture with the mouse to under promote: pick up the pawn and drag it backward to select the promotion piece.
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Guenther
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Re: Crazyhouse and underpromotion in WB?

Post by Guenther »

Evert wrote:
Guenther wrote: I found a new issue concerning underpromotions in WB. Somehow it seems I
cannot get an underpromotion when I edit or want to play a move that
promotes. WB always assumes a Q promotion in the pgn and on the board.
(promote to Q always is set to false of course)

I changed my font to WB default (= no font), but still I always get a Q?
Normally there should be a dialogue for selecting the piece?

I changed the promotion piece from Q to N in a pgn file I had and the right piece (special promoted N) appeared.
Thus it seems the missing underpromotion only concerns Human players?
N at least should be possible as it is even more needed than in standard chess.
The promotion dialog has been gone a while. You now need to make a sort of gesture with the mouse to under promote: pick up the pawn and drag it backward to select the promotion piece.
Hmmm thanks. Somehow this doesn't work as expected though.
I get an hint that I should move the pawn backwards to underpromote.
The funny thing is each time I get a different piece and seldomly the one I wanted? Can you exactly describe how to do it?

Even when reading the xboard manual I don't understand it?
But when you drag such a
pawn backwards first, its identity will start to cycle through the other avail-
able pieces. This will continue until you start to move it forward; at which
point the identity of the piece will be fixed, so that you can safely put it down
on the promotion square.