Hi,
I don't know what is wrong here.
One of the FEOBOS positions Booot 6.2 POP x64 can't load.
I try the same position with Booot 6.1 POP x64 with the same result / problem.
The other first 12.653 FEOBOS positions Booot analyzed without any problems.
Position 12654:
rnb1k2r/pppnqppp/4p3/3pP3/3P1P2/2N5/PPP3PP/R2QKBNR b KQkq - id "12654";
Best
Frank
Booot 6.2 POP x64 problem ... epd can't load!
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- Full name: Frank Quisinsky
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Re: Booot 6.2 POP x64 problem ... epd can't load!
How did you analyze and under which GUI? I tried to reproduce this and noticed something strange under the S12 GUI at least.Frank Quisinsky wrote:Hi,
I don't know what is wrong here.
One of the FEOBOS positions Booot 6.2 POP x64 can't load.
I try the same position with Booot 6.1 POP x64 with the same result / problem.
The other first 12.653 FEOBOS positions Booot analyzed without any problems.
Position 12654:
rnb1k2r/pppnqppp/4p3/3pP3/3P1P2/2N5/PPP3PP/R2QKBNR b KQkq - id "12654";
Best
Frank
S12 GUI with ucidebug on:
Code: Select all
Shredder got command quit
### from Shredder 12 UCI (0): info string ready!
ready!
### 4.: to Booot 6.2_x64 (0): uci
### 5.: to Booot 6.2_x64 (0): debug on
### from Booot 6.2_x64 (0): id name Booot 6.2_x64
### from Booot 6.2_x64 (0): id author Alex Morozov (booot76@gmail.com)
### from Booot 6.2_x64 (0): option name Hash type spin default 128 min 16 max 8192
### from Booot 6.2_x64 (0): option name Ponder type check default false
### from Booot 6.2_x64 (0): option name Threads type spin default 1 min 1 max 16
### from Booot 6.2_x64 (0): uciok
### 6.: to Booot 6.2_x64 (0): setoption name Hash value 512
### 7.: to Booot 6.2_x64 (0): isready
### from Booot 6.2_x64 (0): readyok
setoption name Ponder value true
### 8.: to Booot 6.2_x64 (0): setoption name Ponder value true
### 9.: to Booot 6.2_x64 (0): isready
### from Booot 6.2_x64 (0): readyok
Engine: Booot 6.2_x64 (512 MB)
von Alex Morozov (booot76@gmail.com)
### 10.: to Booot 6.2_x64 (0): ucinewgame
### 11.: to Booot 6.2_x64 (0): isready
### from Booot 6.2_x64 (0): readyok
### 12.: to Booot 6.2_x64 (0): position fen rnb1k2r/pppnqppp/4p3/3pP3/3P1P2/2N5/PPP3PP/R2QKBNR b KQkq - moves
### 13.: to Booot 6.2_x64 (0): go infinite
### from Booot 6.2_x64 (0): Booot 6.2_x64
##### Unknown token: Booot
### from Booot 6.2_x64 (0): Exception EConvertError in module booot62-64.exe at 000000000001E732.
##### Unknown token: Exception
### from Booot 6.2_x64 (0): 'moves.
##### Unknown token: 'moves.
### from Booot 6.2_x64 (0):
Warte auf Engine Booot 6.2_x64 [0]...
Warte auf Engine Booot 6.2_x64 [0]...
Warte auf Engine Booot 6.2_x64 [0]...
Warte auf Engine Booot 6.2_x64 [0]...
Warte auf Engine Booot 6.2_x64 [0]...
It seems Shredder adds that string 'moves' which Booot does not like?
Anyhow Booot throws an exception and hangs then.
Maybe someone finds a pattern when this happens, I am too lazy for research here.
Guenther
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
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Re: Booot 6.2 POP x64 problem ... epd can't load!
Is it allowed in UCI to send an incomplete FEN (without ply and move counter), in the "position fen" command? It seems to me at least the ply counter would be essential info to the engine, to know if a 50-move draw is close.
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Re: Booot 6.2 POP x64 problem ... epd can't load!
If I am not mistaken the problem then should be found in the DecodeSQ/DecodeSq routines in uBoard.pas file from the Booot 6.2 sources...
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
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Re: Booot 6.2 POP x64 problem ... epd can't load!
The UCI description at WBEC does not specify anything about the FEN.hgm wrote:Is it allowed in UCI to send an incomplete FEN (without ply and move counter), in the "position fen" command? It seems to me at least the ply counter would be essential info to the engine, to know if a 50-move draw is close.
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Re: Booot 6.2 POP x64 problem ... epd can't load!
Booot throws an exception for anything other than a FEN string. For example, it can not process EPD opcodes. With my scant ability to read code, I see in UBoard.pas that it looks for the 6 fields of a FEN record and that is all.Guenther wrote:How did you analyze and under which GUI? I tried to reproduce this and noticed something strange under the S12 GUI at least.Frank Quisinsky wrote:Hi,
I don't know what is wrong here.
One of the FEOBOS positions Booot 6.2 POP x64 can't load.
I try the same position with Booot 6.1 POP x64 with the same result / problem.
The other first 12.653 FEOBOS positions Booot analyzed without any problems.
Position 12654:
rnb1k2r/pppnqppp/4p3/3pP3/3P1P2/2N5/PPP3PP/R2QKBNR b KQkq - id "12654";
Best
Frank
S12 GUI with ucidebug on:The problem is I get this for several FENs I load into Shredder with Booot 6.2 and not only a specific one.Code: Select all
Shredder got command quit ### from Shredder 12 UCI (0): info string ready! ready! ### 4.: to Booot 6.2_x64 (0): uci ### 5.: to Booot 6.2_x64 (0): debug on ### from Booot 6.2_x64 (0): id name Booot 6.2_x64 ### from Booot 6.2_x64 (0): id author Alex Morozov (booot76@gmail.com) ### from Booot 6.2_x64 (0): option name Hash type spin default 128 min 16 max 8192 ### from Booot 6.2_x64 (0): option name Ponder type check default false ### from Booot 6.2_x64 (0): option name Threads type spin default 1 min 1 max 16 ### from Booot 6.2_x64 (0): uciok ### 6.: to Booot 6.2_x64 (0): setoption name Hash value 512 ### 7.: to Booot 6.2_x64 (0): isready ### from Booot 6.2_x64 (0): readyok setoption name Ponder value true ### 8.: to Booot 6.2_x64 (0): setoption name Ponder value true ### 9.: to Booot 6.2_x64 (0): isready ### from Booot 6.2_x64 (0): readyok Engine: Booot 6.2_x64 (512 MB) von Alex Morozov (booot76@gmail.com) ### 10.: to Booot 6.2_x64 (0): ucinewgame ### 11.: to Booot 6.2_x64 (0): isready ### from Booot 6.2_x64 (0): readyok ### 12.: to Booot 6.2_x64 (0): position fen rnb1k2r/pppnqppp/4p3/3pP3/3P1P2/2N5/PPP3PP/R2QKBNR b KQkq - moves ### 13.: to Booot 6.2_x64 (0): go infinite ### from Booot 6.2_x64 (0): Booot 6.2_x64 ##### Unknown token: Booot ### from Booot 6.2_x64 (0): Exception EConvertError in module booot62-64.exe at 000000000001E732. ##### Unknown token: Exception ### from Booot 6.2_x64 (0): 'moves. ##### Unknown token: 'moves. ### from Booot 6.2_x64 (0): Warte auf Engine Booot 6.2_x64 [0]... Warte auf Engine Booot 6.2_x64 [0]... Warte auf Engine Booot 6.2_x64 [0]... Warte auf Engine Booot 6.2_x64 [0]... Warte auf Engine Booot 6.2_x64 [0]...
It seems Shredder adds that string 'moves' which Booot does not like?
Anyhow Booot throws an exception and hangs then.
Maybe someone finds a pattern when this happens, I am too lazy for research here.
Guenther
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- Location: Philippines
Re: Booot 6.2 POP x64 problem ... epd can't load!
I tend to dislike S12's behaviour here. A FEN should be respected.Guenther wrote:How did you analyze and under which GUI? I tried to reproduce this and noticed something strange under the S12 GUI at least.Frank Quisinsky wrote:Hi,
I don't know what is wrong here.
One of the FEOBOS positions Booot 6.2 POP x64 can't load.
I try the same position with Booot 6.1 POP x64 with the same result / problem.
The other first 12.653 FEOBOS positions Booot analyzed without any problems.
Position 12654:
rnb1k2r/pppnqppp/4p3/3pP3/3P1P2/2N5/PPP3PP/R2QKBNR b KQkq - id "12654";
Best
Frank
S12 GUI with ucidebug on:The problem is I get this for several FENs I load into Shredder with Booot 6.2 and not only a specific one.Code: Select all
Shredder got command quit ### from Shredder 12 UCI (0): info string ready! ready! ### 4.: to Booot 6.2_x64 (0): uci ### 5.: to Booot 6.2_x64 (0): debug on ### from Booot 6.2_x64 (0): id name Booot 6.2_x64 ### from Booot 6.2_x64 (0): id author Alex Morozov (booot76@gmail.com) ### from Booot 6.2_x64 (0): option name Hash type spin default 128 min 16 max 8192 ### from Booot 6.2_x64 (0): option name Ponder type check default false ### from Booot 6.2_x64 (0): option name Threads type spin default 1 min 1 max 16 ### from Booot 6.2_x64 (0): uciok ### 6.: to Booot 6.2_x64 (0): setoption name Hash value 512 ### 7.: to Booot 6.2_x64 (0): isready ### from Booot 6.2_x64 (0): readyok setoption name Ponder value true ### 8.: to Booot 6.2_x64 (0): setoption name Ponder value true ### 9.: to Booot 6.2_x64 (0): isready ### from Booot 6.2_x64 (0): readyok Engine: Booot 6.2_x64 (512 MB) von Alex Morozov (booot76@gmail.com) ### 10.: to Booot 6.2_x64 (0): ucinewgame ### 11.: to Booot 6.2_x64 (0): isready ### from Booot 6.2_x64 (0): readyok ### 12.: to Booot 6.2_x64 (0): position fen rnb1k2r/pppnqppp/4p3/3pP3/3P1P2/2N5/PPP3PP/R2QKBNR b KQkq - moves ### 13.: to Booot 6.2_x64 (0): go infinite ### from Booot 6.2_x64 (0): Booot 6.2_x64 ##### Unknown token: Booot ### from Booot 6.2_x64 (0): Exception EConvertError in module booot62-64.exe at 000000000001E732. ##### Unknown token: Exception ### from Booot 6.2_x64 (0): 'moves. ##### Unknown token: 'moves. ### from Booot 6.2_x64 (0): Warte auf Engine Booot 6.2_x64 [0]... Warte auf Engine Booot 6.2_x64 [0]... Warte auf Engine Booot 6.2_x64 [0]... Warte auf Engine Booot 6.2_x64 [0]... Warte auf Engine Booot 6.2_x64 [0]...
It seems Shredder adds that string 'moves' which Booot does not like?
Anyhow Booot throws an exception and hangs then.
Maybe someone finds a pattern when this happens, I am too lazy for research here.
Guenther
It is true that the user just sent position in EPD format granting that shredder supports epd processing.
Shredder should have sent,
Code: Select all
position fen rnb1k2r/pppnqppp/4p3/3pP3/3P1P2/2N5/PPP3PP/R2QKBNR b KQkq - 0 1
I think Frank is using S13.
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Re: Booot 6.2 POP x64 problem ... epd can't load!
The uci specs states that it should be a FEN and not any other format including the close EPD format. So I think any GUI that sent incomplete FEN to the engine is a non-uci compliant GUI.hgm wrote:Is it allowed in UCI to send an incomplete FEN (without ply and move counter), in the "position fen" command? It seems to me at least the ply counter would be essential info to the engine, to know if a 50-move draw is close.
I agree on the importance of ply counter info.
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Re: Booot 6.2 POP x64 problem ... epd can't load!
Hi Ferdinand,
no, no ... I am using Shredder 12 GUI.
Shredder 13 GUI have different errors I dislike (started with save grafics I like to adjust ... can't set the Windows exactly on the positions I like) and two other things.
Normaly Stefan is working very exactly!
Not important, Shredder 12 GUI works great for me and I don't need an other version. Interesting max. a version all the ideas I have to the opening book options will be added ... but I think Stefan have no time for such things, I try it in times before Shredder 13 was released.
Best
Frank
no, no ... I am using Shredder 12 GUI.
Shredder 13 GUI have different errors I dislike (started with save grafics I like to adjust ... can't set the Windows exactly on the positions I like) and two other things.
Normaly Stefan is working very exactly!
Not important, Shredder 12 GUI works great for me and I don't need an other version. Interesting max. a version all the ideas I have to the opening book options will be added ... but I think Stefan have no time for such things, I try it in times before Shredder 13 was released.
Best
Frank
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- Full name: Frank Quisinsky
Re: Booot cancelt (FEOBOS), too many crashes!
Hi there,
I stopped the analysis with Booot.
To many crashes with EPDs Booot can't read.
I lost around 13 days here.
Maybe the programmer can fixed the problem with Version 6.2, so I can restart later again.
The next one is Fizbo.
Best
Frank
I stopped the analysis with Booot.
To many crashes with EPDs Booot can't read.
I lost around 13 days here.
Maybe the programmer can fixed the problem with Version 6.2, so I can restart later again.
The next one is Fizbo.
Best
Frank