Cute Chess 1.0.0 released
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Re: Cute Chess 1.0.0 released
Congratulation to the new release. Very well done. Thx!
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Re: Cute Chess 1.0.0 released
Hi Norm,
Would it be possible to broadcast a tournament run in the CuteChess 1.0.0 GUI on the Web using CCCC?
Would it be possible to broadcast a tournament run in the CuteChess 1.0.0 GUI on the Web using CCCC?
kranium wrote:Wow thx...Cute Chess is awesome!
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Re: Cute Chess 1.0.0 released
Cutechess looks really good, but here are my takeaways.ilari wrote:Hi,
I don't have much time for hanging around here or developing Cute Chess but nothing can stop our annual hackathon which we just completed with Arto. As a result we've released version 1.0.0 of both the command line interface and the GUI for 64-bit Linux and Windows. A mac version will follow soon.
Changelog and download links:
https://github.com/cutechess/cutechess/ ... /gui-1.0.0
Linux users can download a separate .tar.gz package for cutechess-cli if they want but cutechess-cli is also included in the main Cute Chess package.
If you have bug reports, suggestions or feature requests, please file them at Github: https://github.com/cutechess/cutechess/issues
Best regards,
Ilari
1. There SEEMS to be a bug in that it doesn't allow castling/recognize castling in human vs engine games
2. Really wish I could make cosmetic changes (font sizes, piece sets, board colors etc)
3. As Gabor said, resuming tournaments in basically a must.
4. (Not very likely), but I'd love to be able to run swiss tournaments, like in Fritz GUI
5. Assign engines ratings (as in Arena).
6. This is kind of a nerd feature, but I would also like to display engine logos lol
Do you know what would be cool? If there was a team-created GUI as their is a team-created Stockfish.
How good could a GUI become with a dedicated, worldwide team contributing? Would be awesome.
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Re: Cute Chess 1.0.0 released
Castling for Humans works a bit different in Cute Chess,BrendanJNorman wrote:Cutechess looks really good, but here are my takeaways.ilari wrote:Hi,
I don't have much time for hanging around here or developing Cute Chess but nothing can stop our annual hackathon which we just completed with Arto. As a result we've released version 1.0.0 of both the command line interface and the GUI for 64-bit Linux and Windows. A mac version will follow soon.
Changelog and download links:
https://github.com/cutechess/cutechess/ ... /gui-1.0.0
Linux users can download a separate .tar.gz package for cutechess-cli if they want but cutechess-cli is also included in the main Cute Chess package.
If you have bug reports, suggestions or feature requests, please file them at Github: https://github.com/cutechess/cutechess/issues
Best regards,
Ilari
1. There SEEMS to be a bug in that it doesn't allow castling/recognize castling in human vs engine games
because it also supports quite a bunch of chess variations.
http://talkchess.com/forum/viewtopic.ph ... 38&t=61308
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
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- Full name: Brendan J Norman
Re: Cute Chess 1.0.0 released
Would it not be more logical to make the castling move default in normal chess, with alterations in variants?Guenther wrote:Castling for Humans works a bit different in Cute Chess,BrendanJNorman wrote:Cutechess looks really good, but here are my takeaways.ilari wrote:Hi,
I don't have much time for hanging around here or developing Cute Chess but nothing can stop our annual hackathon which we just completed with Arto. As a result we've released version 1.0.0 of both the command line interface and the GUI for 64-bit Linux and Windows. A mac version will follow soon.
Changelog and download links:
https://github.com/cutechess/cutechess/ ... /gui-1.0.0
Linux users can download a separate .tar.gz package for cutechess-cli if they want but cutechess-cli is also included in the main Cute Chess package.
If you have bug reports, suggestions or feature requests, please file them at Github: https://github.com/cutechess/cutechess/issues
Best regards,
Ilari
1. There SEEMS to be a bug in that it doesn't allow castling/recognize castling in human vs engine games
because it also supports quite a bunch of chess variations.
http://talkchess.com/forum/viewtopic.ph ... 38&t=61308
I've used chess software full time for 18 years now and had no idea how to castle - I wouldn't call this "user-friendly" when you think that people new to chess will most likely give this software a try.
Anyway - up to the developers, free software should always be respected. Thanks for CC.
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Re: Cute Chess 1.0.0 released
There's an issue about it but unfortunately the feature is not yet implemented: https://github.com/cutechess/cutechess/issues/95Nordlandia wrote:How do i make one engine play black all the time in an 100 game match?
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Re: Cute Chess 1.0.0 released
I understand the frustration. It's a high priority issue for sure, so hopefully you won't have to wait until next year.SzG wrote:Thank you Ilari.
I read through the new features eagerly but did not find the 'resume interrupted tournament' feature. OK, maybe next year...
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Re: Cute Chess 1.0.0 released
The little dots highlighting legal moves should help to show that Cute Chess uses the "king captures rook" idiom for castling, but it's not logical for standard chess so we recognize the need to change it.BrendanJNorman wrote:Cutechess looks really good, but here are my takeaways.
1. There SEEMS to be a bug in that it doesn't allow castling/recognize castling in human vs engine games
Different piece sets and board colors are probably coming but unless someone contributes a pull request for changing fonts, it's probably not going to be a part of Cute Chess any time soon.BrendanJNorman wrote:2. Really wish I could make cosmetic changes (font sizes, piece sets, board colors etc)
I hear you. I think this should be the next feature we implement - everything else can wait at this point. Here's the issue and the planning and schema work that I've already done: https://github.com/cutechess/cutechess/issues/141BrendanJNorman wrote:3. As Gabor said, resuming tournaments in basically a must.
There's also an issue about Swiss pairings. Will be done at some point.BrendanJNorman wrote:[4. (Not very likely), but I'd love to be able to run swiss tournaments, like in Fritz GUI
This is also planned.BrendanJNorman wrote:5. Assign engines ratings (as in Arena).
We'll think about it. We have a constant balancing act between adding features and widgets to the GUI and keeping it clean and simple.BrendanJNorman wrote:6. This is kind of a nerd feature, but I would also like to display engine logos lol
That's exactly what we want Cute Chess to be! And we've had some success, because in addition to the core team (me and Arto) we've received valuable contributions from other Github users: https://github.com/cutechess/cutechess/ ... ntributorsBrendanJNorman wrote:Do you know what would be cool? If there was a team-created GUI as their is a team-created Stockfish.
How good could a GUI become with a dedicated, worldwide team contributing? Would be awesome.
For example all the new variants and Syzygy tablebase support have come from external contributors. We love receiving pull requests and hope that many more developers would take a crack at improving Cute Chess. If the code is not of acceptable quality or doesn't follow our conventions, we'll gladly help.
With that said, I still want me and Arto to decide what contributions are accepted and what aren't. With Stockfish there's an easy rule to follow - if you remove code or make it cleaner without degrading performance the change is accepted. And if you improve the engine's strength the change is accepted. With a GUI these things are a lot more a matter of taste and vision.
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Re: Cute Chess 1.0.0 released
It would be nice if common settings for:ilari wrote:I understand the frustration. It's a high priority issue for sure, so hopefully you won't have to wait until next year.SzG wrote:Thank you Ilari.
I read through the new features eagerly but did not find the 'resume interrupted tournament' feature. OK, maybe next year...
Code: Select all
hash
threads (actually no standard option name, but threads are mostly used
and I could provide a list for the exceptions)
various tablebase formats
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
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Re: Cute Chess 1.0.0 released
Hi Ilari,
it's possible to added the following feature.
For eng-eng matches ...
Game ended with move x and GUI stopped after move x and saved the end position as *.epd file?
So I can created a rating list undo move x with my own FEOBOS book. End position *.epd in a new Excel file and the average of 10 engine evals give the point ... Remis = 0.25 - +0.25.
I have interest to made here after FEOBOS some experiments for better opening statistics.
Middlegame is most interesting for me.
Very important feature for people working on an opening book.
After all what I saw ... sure you have it in one hour.
My biggest wish for Cute Chess.
Best
Frank
it's possible to added the following feature.
For eng-eng matches ...
Game ended with move x and GUI stopped after move x and saved the end position as *.epd file?
So I can created a rating list undo move x with my own FEOBOS book. End position *.epd in a new Excel file and the average of 10 engine evals give the point ... Remis = 0.25 - +0.25.
I have interest to made here after FEOBOS some experiments for better opening statistics.
Middlegame is most interesting for me.
Very important feature for people working on an opening book.
After all what I saw ... sure you have it in one hour.
My biggest wish for Cute Chess.
Best
Frank