A french defence game

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zullil
Posts: 6442
Joined: Tue Jan 09, 2007 12:31 am
Location: PA USA
Full name: Louis Zulli

Re: A french defence game

Post by zullil »

Lyudmil Tsvetkov wrote: just looked at the main SF and Komodo line, and after 22...Kd7, white seems to have much stronger with 23.Rh5, aiming at Rg5:

[d]r1b4r/p2k1p2/1pn1pP1B/3pP2R/2pP2N1/P1P5/2P2P2/R3K3 b Q - 0 7

guess with this improvement(unless you refute it), score should rise above at least 200cps.
Bravo! Nice find, Lyudmil. Here's what asmFish gives:

Code: Select all

+2.29  23... Kc7 24. Rg5 Bd7 25. Rg7 Raf8 26. a4 Nd8 27. Ke2 Kc8 28. Kf3 a5 29. Kg3 Kc7 30. Bf4 Rh5 31. Nh6 Rh8 32. Nxf7 Rh3+ 33. Kg2 Nxf7 34. Rxf7 R3h7 35. Rg7 Kd8 36. Bg5 Ke8 37. Rb1 Rxg7 38. fxg7 Rg8 39. Bf6 Bxa4 40. Rxb6 Kf7 41. Rb7+ Kg6 42. Re7 Kf5 43. Ra7 Bxc2 44. Rxa5 Kg6 45. Kg3 Rc8 46. Ra6 Bf5 47. Ra7 Rg8 48. Kf4 Bc2 49. Rd7 Bf5 50. Rb7 Re8 51. Ra7 Rg8 52. Kf3 Rc8 53. Ke3 Rg8 54. Ra4 Bc2 55. Ra6 Bf5 56. Kf3 Rc8 57. Ra7 Rg8 58. Kg3 Rc8 (depth 53, 0:47:16)
tpoppins
Posts: 919
Joined: Tue Nov 24, 2015 9:11 pm
Location: upstate

Re: A french defence game

Post by tpoppins »

Lyudmil Tsvetkov wrote:I am obsessed with finding mate after Qf3 Rh8 Ng4 Nh4 Rh4(!?) Rh4 Kd2:

[d]r1bq4/p4pk1/1pn1p3/3pP1P1/2pP2Nr/P1P1BQ2/2PK1P2/R7 b - - 0 4

anyone with a powerful machine, is there mate or not?

Code: Select all

r1bq4/p4pk1/1pn1p3/3pP1P1/2pP2Nr/P1P1BQ2/2PK1P2/R7 b - - 0 1

Analysis by Komodo 11.01 64-bit (Null-move pruning OFF):

4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Nxf7 Qxf6 8.gxf6 
  -/+ (-1.23)  Depth: 7   00:00:00  131kN
4...Ba6 5.Nh6 
  = (-0.18 --)  Depth: 8   00:00:00  133kN
4...Ba6 5.Nh6 Qe7 
  -/+ (-1.24 ++)  Depth: 8   00:00:00  140kN
4...Ba6 5.Nh6 Qe7 
  -/+ (-1.39 ++)  Depth: 8   00:00:00  144kN
4...Ba6 5.Nh6 Qe7 
  -/+ (-1.60 ++)  Depth: 8   00:00:00  148kN
4...Ba6 5.Rg1 Nxd4 6.Bxd4 Qe7 7.Nf6 Rah8 8.g6 
  -/+ (-1.35)  Depth: 8   00:00:00  189kN
4...Ba6 5.Rg1 Qe7 
  -/+ (-1.41 ++)  Depth: 9   00:00:00  208kN
4...Ba6 5.Nh6 Qe7 
  -/+ (-1.52 ++)  Depth: 9   00:00:00  217kN
4...Ba6 5.Nh6 
  -/+ (-1.42 --)  Depth: 9   00:00:00  224kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Nxf7 Qxf6 8.gxf6 Rg8 9.Ng5+ Rxg5 10.Bxg5 
  -/+ (-1.23)  Depth: 9   00:00:00  231kN
4...Ba6 5.Nh6 
  = (-0.30 --)  Depth: 10   00:00:00  241kN
4...Ba6 5.Nh6 
  = (0.00 --)  Depth: 10   00:00:00  246kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 10   00:00:00  254kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 11   00:00:00  269kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 12   00:00:00  327kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 13   00:00:00  353kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 14   00:00:00  685kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 15   00:00:00  803kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 16   00:00:00  1023kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 17   00:00:00  1411kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 18   00:00:00  2290kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 19   00:00:00  4880kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 20   00:00:00  7705kN
...
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Bg5 Rh3 12.Rg7+ Kh8 13.Rg8+ Kh7 
  = (0.00)  Depth: 36   00:40:23  64338MN, tb=598991
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Bg5 Rh3 12.Rg7+ Kh8 13.Rg8+ Kh7 
  = (0.00)  Depth: 37   01:19:25  126628MN, tb=1443461
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Bg5 Rh3 12.Rg7+ Kh8 13.Rg8+ Kh7 
  = (0.00)  Depth: 38   02:06:42  202540MN, tb=3126830
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

tpoppins wrote:
Lyudmil Tsvetkov wrote:I am obsessed with finding mate after Qf3 Rh8 Ng4 Nh4 Rh4(!?) Rh4 Kd2:

[d]r1bq4/p4pk1/1pn1p3/3pP1P1/2pP2Nr/P1P1BQ2/2PK1P2/R7 b - - 0 4

anyone with a powerful machine, is there mate or not?

Code: Select all

r1bq4/p4pk1/1pn1p3/3pP1P1/2pP2Nr/P1P1BQ2/2PK1P2/R7 b - - 0 1

Analysis by Komodo 11.01 64-bit (Null-move pruning OFF):

4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Nxf7 Qxf6 8.gxf6 
  -/+ (-1.23)  Depth: 7   00:00:00  131kN
4...Ba6 5.Nh6 
  = (-0.18 --)  Depth: 8   00:00:00  133kN
4...Ba6 5.Nh6 Qe7 
  -/+ (-1.24 ++)  Depth: 8   00:00:00  140kN
4...Ba6 5.Nh6 Qe7 
  -/+ (-1.39 ++)  Depth: 8   00:00:00  144kN
4...Ba6 5.Nh6 Qe7 
  -/+ (-1.60 ++)  Depth: 8   00:00:00  148kN
4...Ba6 5.Rg1 Nxd4 6.Bxd4 Qe7 7.Nf6 Rah8 8.g6 
  -/+ (-1.35)  Depth: 8   00:00:00  189kN
4...Ba6 5.Rg1 Qe7 
  -/+ (-1.41 ++)  Depth: 9   00:00:00  208kN
4...Ba6 5.Nh6 Qe7 
  -/+ (-1.52 ++)  Depth: 9   00:00:00  217kN
4...Ba6 5.Nh6 
  -/+ (-1.42 --)  Depth: 9   00:00:00  224kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Nxf7 Qxf6 8.gxf6 Rg8 9.Ng5+ Rxg5 10.Bxg5 
  -/+ (-1.23)  Depth: 9   00:00:00  231kN
4...Ba6 5.Nh6 
  = (-0.30 --)  Depth: 10   00:00:00  241kN
4...Ba6 5.Nh6 
  = (0.00 --)  Depth: 10   00:00:00  246kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 10   00:00:00  254kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 11   00:00:00  269kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 12   00:00:00  327kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 13   00:00:00  353kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 14   00:00:00  685kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 15   00:00:00  803kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 16   00:00:00  1023kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 17   00:00:00  1411kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 18   00:00:00  2290kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 19   00:00:00  4880kN
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Rg7+ 
  = (0.00)  Depth: 20   00:00:00  7705kN
...
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Bg5 Rh3 12.Rg7+ Kh8 13.Rg8+ Kh7 
  = (0.00)  Depth: 36   00:40:23  64338MN, tb=598991
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Bg5 Rh3 12.Rg7+ Kh8 13.Rg8+ Kh7 
  = (0.00)  Depth: 37   01:19:25  126628MN, tb=1443461
4...Ba6 5.Nh6 Qe7 6.Qf6+ Kh7 7.Rg1 Qxf6 8.gxf6 Nd8 9.Rg7+ Kh8 10.Rg8+ Kh7 11.Bg5 Rh3 12.Rg7+ Kh8 13.Rg8+ Kh7 
  = (0.00)  Depth: 38   02:06:42  202540MN, tb=3126830
thanks Tim. (from now on I will call you Tim)

might indeed be a draw with perfect play, but there is a lot more to it than what would appear.

seen lots of mates here, and lots of white advantages in different lines, but this is simply too complicated for me to conclude anything.

just as I had found a forced mate, SF went buggy again...
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

zullil wrote:
Lyudmil Tsvetkov wrote: just looked at the main SF and Komodo line, and after 22...Kd7, white seems to have much stronger with 23.Rh5, aiming at Rg5:

[d]r1b4r/p2k1p2/1pn1pP1B/3pP2R/2pP2N1/P1P5/2P2P2/R3K3 b Q - 0 7

guess with this improvement(unless you refute it), score should rise above at least 200cps.
Bravo! Nice find, Lyudmil. Here's what asmFish gives:

Code: Select all

+2.29  23... Kc7 24. Rg5 Bd7 25. Rg7 Raf8 26. a4 Nd8 27. Ke2 Kc8 28. Kf3 a5 29. Kg3 Kc7 30. Bf4 Rh5 31. Nh6 Rh8 32. Nxf7 Rh3+ 33. Kg2 Nxf7 34. Rxf7 R3h7 35. Rg7 Kd8 36. Bg5 Ke8 37. Rb1 Rxg7 38. fxg7 Rg8 39. Bf6 Bxa4 40. Rxb6 Kf7 41. Rb7+ Kg6 42. Re7 Kf5 43. Ra7 Bxc2 44. Rxa5 Kg6 45. Kg3 Rc8 46. Ra6 Bf5 47. Ra7 Rg8 48. Kf4 Bc2 49. Rd7 Bf5 50. Rb7 Re8 51. Ra7 Rg8 52. Kf3 Rc8 53. Ke3 Rg8 54. Ra4 Bc2 55. Ra6 Bf5 56. Kf3 Rc8 57. Ra7 Rg8 58. Kg3 Rc8 (depth 53, 0:47:16)
still missing some 70cps at least...

SF again does not find the best continuation, and you let it run for 47 minutes...

I guess 25.Ke2 Rh7(or any other black move you would prefer) 26. Bg7, should reach at least +300cps after a while:

[d]r7/p1kb1pBr/1pn1pP2/3pP1R1/2pP2N1/P1P5/2P1KP2/R7 b - - 0 4

can you confrim this or refute it?

the construction is pawn on f6, bishop on g7, knight on h6; the purpose of the Rh5 move was to get rid of the nasty pin along the h file and make Bg7 possible, and not trying to penetrate on the 7th rank.

anyway, this is does not look at all like the main line to me, main line is something much much more main, something involving queen presence and mate threats, but I can not quite find it now...

PS. sorry, if I already got too boring, you might simply take a very deserved break.
mbabigian
Posts: 204
Joined: Tue Oct 15, 2013 2:34 am
Location: US
Full name: Mike Babigian

Re: A french defence game

Post by mbabigian »

Lyudmil:

So far I have detected no fundamental flaw in the Winawer. What is clear after undergoing this examination is that the issue with engines understanding this position are two fold. 1) As you mentioned - depth. The depth of many of the refutations are deep into the endgame and 2) many refutations involve pawn storms. Engines prune pawn storm ideas and even though modern engines have the depth to see they work, they never examine these variations. Some changes to Stockfish over a year ago made it more likely to examine pawn storm ideas than other engines, but even so, pawn storm ideas that are readily apparent to a strong player are missed by Stockfish and other top engines on a regular basis. I believe this is due to evaluation terms that are a general elo gain, but lower the score of moves that create backward pawns, disturb pawn chains, create weak squares (holes in the position), etc. These eval terms help on average, but make engines blind to pawn storm ideas in many cases. The very first move of a pawn storm usually creates huge pawn structure flaws and the engine decides not to put enough depth into the move to discover how powerful it is.

That said, after a few days of work, the main line looks like this:

[pgn]
[Event "?"]
[Site "?"]
[Date "2017.08.06"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[ECO "C18"]
[Annotator "IDeA"]
[PlyCount "26"]
[EventDate "2017.08.06"]

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3+ 6. bxc3 Ne7 (6... Qc7 {
Transposes}) 7. Qg4 Qc7 (7... cxd4 {Transposes}) 8. Qxg7 Rg8 9. Qxh7 cxd4 10.
Qd3 Qxe5+ 11. Ne2 dxc3 12. Qxc3 Nbc6 13. Qxe5 Nxe5 {0.16}*
[/pgn]

If you believe there are any fundamentally flawed moves by white, I can check your alternatives against the data generated so far or add the lines if they have not been examined.

The Nf3 line still isn't scoring as well as Qg4. The main line after Nf3 is:

[pgn]
[Event "?"]
[Site "?"]
[Date "2017.08.06"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[ECO "C19"]
[Annotator "IDeA"]
[PlyCount "16"]
[EventDate "2017.08.06"]

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3+ 6. bxc3 Ne7 (6... Qc7 {
Transposes}) 7. Nf3 h6 8. Bd3 (8. h4 Bd7 $11) (8. a4 $11) (8. Rb1 $11) (8. Bb5+
$11) 8... b6 $11 {with variations exchanging off the light colored bishops.} *
[/pgn]

The Qg4 lines hold at 0.16 while the Nf3 lines are 0.00. Perhaps because the ease by which the light colored bishops can be exchanged off in many variations. From a human perspective, after looking into this variation, I'd never play it as black. Despite the fact that you can likely hold, there are a million ways to Sunday to lose for black and white is fine. Anytime I have to make perfect moves to avoid catastrophe and my opponent needs only make average moves to have a good game, the variation needs to be avoided.

Your insights are most welcome,
Mike
P.S. By the way, 6... Qa5 scores 0.23
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

mbabigian wrote:Lyudmil:

So far I have detected no fundamental flaw in the Winawer. What is clear after undergoing this examination is that the issue with engines understanding this position are two fold. 1) As you mentioned - depth. The depth of many of the refutations are deep into the endgame and 2) many refutations involve pawn storms. Engines prune pawn storm ideas and even though modern engines have the depth to see they work, they never examine these variations. Some changes to Stockfish over a year ago made it more likely to examine pawn storm ideas than other engines, but even so, pawn storm ideas that are readily apparent to a strong player are missed by Stockfish and other top engines on a regular basis. I believe this is due to evaluation terms that are a general elo gain, but lower the score of moves that create backward pawns, disturb pawn chains, create weak squares (holes in the position), etc. These eval terms help on average, but make engines blind to pawn storm ideas in many cases. The very first move of a pawn storm usually creates huge pawn structure flaws and the engine decides not to put enough depth into the move to discover how powerful it is.

That said, after a few days of work, the main line looks like this:

[pgn]
[Event "?"]
[Site "?"]
[Date "2017.08.06"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[ECO "C18"]
[Annotator "IDeA"]
[PlyCount "26"]
[EventDate "2017.08.06"]

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3+ 6. bxc3 Ne7 (6... Qc7 {
Transposes}) 7. Qg4 Qc7 (7... cxd4 {Transposes}) 8. Qxg7 Rg8 9. Qxh7 cxd4 10.
Qd3 Qxe5+ 11. Ne2 dxc3 12. Qxc3 Nbc6 13. Qxe5 Nxe5 {0.16}*
[/pgn]

If you believe there are any fundamentally flawed moves by white, I can check your alternatives against the data generated so far or add the lines if they have not been examined.

The Nf3 line still isn't scoring as well as Qg4. The main line after Nf3 is:

[pgn]
[Event "?"]
[Site "?"]
[Date "2017.08.06"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[ECO "C19"]
[Annotator "IDeA"]
[PlyCount "16"]
[EventDate "2017.08.06"]

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3+ 6. bxc3 Ne7 (6... Qc7 {
Transposes}) 7. Nf3 h6 8. Bd3 (8. h4 Bd7 $11) (8. a4 $11) (8. Rb1 $11) (8. Bb5+
$11) 8... b6 $11 {with variations exchanging off the light colored bishops.} *
[/pgn]

The Qg4 lines hold at 0.16 while the Nf3 lines are 0.00. Perhaps because the ease by which the light colored bishops can be exchanged off in many variations. From a human perspective, after looking into this variation, I'd never play it as black. Despite the fact that you can likely hold, there are a million ways to Sunday to lose for black and white is fine. Anytime I have to make perfect moves to avoid catastrophe and my opponent needs only make average moves to have a good game, the variation needs to be avoided.

Your insights are most welcome,
Mike
P.S. By the way, 6... Qa5 scores 0.23
thanks for the interest, Mike.

I am sorry, but I am a bit tired now, played too many games against SF today, so just briefly, later more substantially.

I don't like Qg4 at all, that is how they played in the 60s, Tal, Btovinnik and Fischer.

certainly, chess should have advanced for more than half a century.

will have to check more closely the Nf3 and f4 lines(I like f4 very much), as said, there might be some lines holding, but those would not be very numerous.

the white position is so good really, that even 3rd-rate moves, like g3, which SF will never consider, should give white some 40-50cps advantage at least.

[d]rnbqk2r/p3nppp/1p2p3/2ppP3/3P4/P1P3P1/2P2P1P/R1BQKBNR w KQkq - 0 2

white continues with Bg2 and Ne2, so light-square bishops remain unchanged.

it really does not make sense to analyse such positions with SF, SF simply does not understand them, no matter how much time, days or years, you give it.

if you get to some +50cps after g3 in your analysis, then certainly main lines should score even better.

but again, you need very big depth.
mbabigian
Posts: 204
Joined: Tue Oct 15, 2013 2:34 am
Location: US
Full name: Mike Babigian

Re: A french defence game

Post by mbabigian »

I'm not using SF for analysis. I use Aquarium's IDeA system and Komodo 11.x

IDeA works in increments. First it creates tasks to generate alternative moves starting from some root position, say the Winawer positions. It then sends those positions to Komodo for analysis. After all those alternatives have been scored. It generates prolongation tasks, to extend lines that look promising. Komodo then analyzes those. It then goes back and generates alternatives again along the lines it found, and after they are analyzed, generates prolongation tasks. Rinse and repeat. Using this process, it broadens and lengths lines, moving Komodo further along the line or into side variations. The examination of alternatives helps catch variations the engine might have pruned if left on its own. It is completely different from letting an engine sit there on infinite for days - which generally accomplishes nothing after 24hrs. It has completed more than 30 complete cycles (alternatives/prolong) since I put it on the Winawer.

In this variation alone since I diverted it from my other interests, it has analyzed more than 46,000 positions at 2+ minutes per move on quad processor machines (currently 9 of them). About 57 Quad CPU days of analysis. It stores all data in a tree with scores for the best lines found.

So if you have interest regarding particular lines and their scores, you need only give them. They may already be in the data examined. If not, I can add the lines to verify their scores versus those already found.

The system has it's flaws (many of them - LOL), but it hasn't found any way for white to push an out sized opening advantage.

Unfortunately, I'll need to put the array of machines back to more pressing matters soon, but I'm happy to look up variations in the tree even after it is no longer actively analyzing this line.

Mike
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

mbabigian wrote:I'm not using SF for analysis. I use Aquarium's IDeA system and Komodo 11.x

IDeA works in increments. First it creates tasks to generate alternative moves starting from some root position, say the Winawer positions. It then sends those positions to Komodo for analysis. After all those alternatives have been scored. It generates prolongation tasks, to extend lines that look promising. Komodo then analyzes those. It then goes back and generates alternatives again along the lines it found, and after they are analyzed, generates prolongation tasks. Rinse and repeat. Using this process, it broadens and lengths lines, moving Komodo further along the line or into side variations. The examination of alternatives helps catch variations the engine might have pruned if left on its own. It is completely different from letting an engine sit there on infinite for days - which generally accomplishes nothing after 24hrs. It has completed more than 30 complete cycles (alternatives/prolong) since I put it on the Winawer.

In this variation alone since I diverted it from my other interests, it has analyzed more than 46,000 positions at 2+ minutes per move on quad processor machines (currently 9 of them). About 57 Quad CPU days of analysis. It stores all data in a tree with scores for the best lines found.

So if you have interest regarding particular lines and their scores, you need only give them. They may already be in the data examined. If not, I can add the lines to verify their scores versus those already found.

The system has it's flaws (many of them - LOL), but it hasn't found any way for white to push an out sized opening advantage.

Unfortunately, I'll need to put the array of machines back to more pressing matters soon, but I'm happy to look up variations in the tree even after it is no longer actively analyzing this line.

Mike
thanks for the explanation, Mike.

now I already know how it works.

the problem is, how you choose what alternatives to analyse?

for example, in my suggested g3 line(after black's Ne7), how do you proceed to find best moves for both sides deep down the tree?

for, my SF, immediately after g3 is played, wants to proceed with Nf3 as next white move, which totally makes no sense(the white knight should go to e2).

and you should be able to input correcting moves for some 30 plies or so at least, because that is when SF score starts changing from negative to 0.0 and then climbing to over 50cps white advantage.

for 30 plies, SF insists black is better, and then starts suddenly seeing white advantage.

Komodo should not make any bigger difference, both engines fail to understand the intricacies of such closed positions.

so that, unless you input white moves on each and every ply, I don't see how you would get a correct evaluation of the position. (please, correct me, if I am wrong)

again, the main position, after black's Ne7, strognly favours white evaluation-wise:
- pair of bishops, 50cps
- e5 white pawn, with e6 and f7 black pawns, with f7 being backward shelter pawn, and closed center, another 50cps
- a3 isolated pawn, -20cps
- c3 doubled pawn, -20cps

adding the total(other factors are more or less equal), you get some 50-60cps white advantage, just on or slightly above the winning margin in the mg(I would say slightly above)

that is my maths, and I don't go any further.

I have checked this line in thousands of games and analytical sessions, to know white wins by force, maybe not all 100% of available lines, but at least the very vast majority.

anyway, looking forward to additional feedback from you.(and, if you give me each black response, and I input white moves, you will certainly get to over 50cps in some 30 plies or so)
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

again, no engine sees the e5 white pawn, e6 and f7 black pawns feature, so score instead of 50cps white advantage is returned as almost equal.

as engines would consider in their eval only the rest of the features, and with such features score change would be seen only after some 15 moves or so, they return incorrect evaluations for all those 30 plies.
mbabigian
Posts: 204
Joined: Tue Oct 15, 2013 2:34 am
Location: US
Full name: Mike Babigian

Re: A french defence game

Post by mbabigian »

IDeA stands for Interactive DEep Analysis. Emphasis on "Interactive." The whole idea (pardon the pun) is that the player can guide the search by inputting moves for analysis. I routinely steer it away from dumb lines and into better ones. That is the whole point of IDeA. It then min/maxes the score from the best variation up to the root.

I can input 60 moves if you provide them and all the sub-variations you think are important. It will then examine the entire line and see if it finds any better alternatives. You can even specify a series of key positions along the line that you think are important. I can make those root moves and it will look to examine options from those specific positions. Sometimes if the position is particularly difficult for engines, you must manually refute many variations before the trees scores are correct. The KID is one such opening where I had to do just that after losing in a Freestyle tournament in that line.

In your g3 line are you suggesting 6. bxc3 Ne7 7. g3 then what are you suggesting for black?

To give you an idea of what I see for the moves, see the following image after White's move 6.

Image

You'll note that the scores for Ne7 and Qc7 have changed since my last post as improvements where found.

After black's move 6 ... Ne7, you see:

Image

As you can see there are not many positions analyzed (N column) beyond g3 at the moment. Although we can examine this line, I might suggest you stick with the strongest moves for white.

Remember, even if the majority of the variations lead to a win for one side, but a single line can draw, then the score will reflect the best possible moves by black giving the variation a draw score. We are not scoring "chances," but the best line found so far if neither side makes any mistakes.

If you'd like we can continue this via email where it would be easier to attach PGNs, images, etc. Send me a PM if interested and I'll reply with my email address.

Mike