A french defence game

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Rebel, chrisw

Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

mbabigian wrote:IDeA stands for Interactive DEep Analysis. Emphasis on "Interactive." The whole idea (pardon the pun) is that the player can guide the search by inputting moves for analysis. I routinely steer it away from dumb lines and into better ones. That is the whole point of IDeA. It then min/maxes the score from the best variation up to the root.

I can input 60 moves if you provide them and all the sub-variations you think are important. It will then examine the entire line and see if it finds any better alternatives. You can even specify a series of key positions along the line that you think are important. I can make those root moves and it will look to examine options from those specific positions. Sometimes if the position is particularly difficult for engines, you must manually refute many variations before the trees scores are correct. The KID is one such opening where I had to do just that after losing in a Freestyle tournament in that line.

In your g3 line are you suggesting 6. bxc3 Ne7 7. g3 then what are you suggesting for black?

To give you an idea of what I see for the moves, see the following image after White's move 6.

Image

You'll note that the scores for Ne7 and Qc7 have changed since my last post as improvements where found.

After black's move 6 ... Ne7, you see:

Image

As you can see there are not many positions analyzed (N column) beyond g3 at the moment. Although we can examine this line, I might suggest you stick with the strongest moves for white.

Remember, even if the majority of the variations lead to a win for one side, but a single line can draw, then the score will reflect the best possible moves by black giving the variation a draw score. We are not scoring "chances," but the best line found so far if neither side makes any mistakes.

If you'd like we can continue this via email where it would be easier to attach PGNs, images, etc. Send me a PM if interested and I'll reply with my email address.

Mike
that is absurd.

g3 getting a negative score and placing only 15th or so.

it is at least the 3rd-best move, maybe even better.

similarly for f4.

I understand what the program is doing, but the problem is, how you know when to input alternative moves to the engine, and when not?

inputting just couple of alternatives here and there will not be sufficient, as this line involves some 30 plies of accurate playing, where most probably you should correct the engine on each and every ply.

concerning email correspondence, thanks a lot for the suggestion, but I will pass, I am really quite busy at the moment.

we can definitely though continue here for a while with some of the most important issues.
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

a quick try with SF playing itself, SF goes the standard way and gets nice advantage for white, though for some time the edge is with black, see how the score changes.

[pgn][Event "Blitz 1m"]
[Site "Microsoft"]
[Date "2017.08.07"]
[Round "?"]
[White "SF 8, owner"]
[Black "SF 8"]
[Result "*"]
[Annotator "owner"]
[SetUp "1"]
[FEN "rnbqk2r/pp2nppp/4p3/2ppP3/3P4/P1P3P1/2P2P1P/R1BQKBNR b KQkq - 0 2"]
[PlyCount "23"]
[EventDate "2017.??.??"]
[TimeControl "60"]

{512MB, OWNER-PC} 2... O-O {-0.41/16 1} 3. Bd3 {-0.16/16 1} h6 {-0.07/19 1} 4.
Nf3 {-0.14/21 1} b6 {-0.13/20 1} 5. O-O {-0.19/20 1} c4 {-0.06/19 1} 6. Be2 {
0.29/19 1} Nbc6 {0.29/21 2} 7. Nh4 {0.35/20 1} Na5 {0.40/19 1} 8. a4 {0.40/20 1
} Bd7 {0.41/18 1} 9. Bg4 {0.52/17 1} Nb7 {0.49/17 1} 10. Ba3 {0.54/18 1} Na5 {
0.56/16 1} 11. Ng2 {0.58/19 1} Nac6 {0.66/18 1} 12. Qe2 {0.54/18 1} Qc7 {0.56/
18 1} 13. Bd6 {0.63/19 1} Qd8 {0.52/20 1} *
[/pgn]

so, you see a change of score from -40 to +60cps in the span of some 26 plies or so.

that should be at laest indicative.
User avatar
Guenther
Posts: 4605
Joined: Wed Oct 01, 2008 6:33 am
Location: Regensburg, Germany
Full name: Guenther Simon

Re: A french defence game

Post by Guenther »

Lyudmil Tsvetkov wrote:a quick try with SF playing itself, SF goes the standard way and gets nice advantage for white, though for some time the edge is with black, see how the score changes.

...snip...

so, you see a change of score from -40 to +60cps in the span of some 26 plies or so.

that should be at laest indicative.
Haha, what you are doing is completely irrelevant for (this and every other) opening analysis and right for the garbage bin, but of course you won't understand why (as usual).
https://rwbc-chess.de

trollwatch:
Chessqueen + chessica + AlexChess + Eduard + Sylwy
User avatar
Guenther
Posts: 4605
Joined: Wed Oct 01, 2008 6:33 am
Location: Regensburg, Germany
Full name: Guenther Simon

Re: A french defence game

Post by Guenther »

mbabigian wrote:Lyudmil:

So far I have detected no fundamental flaw in the Winawer. What is clear after undergoing this examination is that the issue with engines understanding this position are two fold. 1) As you mentioned - depth. The depth of many of the refutations are deep into the endgame and 2) many refutations involve pawn storms. Engines prune pawn storm ideas and even though modern engines have the depth to see they work, they never examine these variations. Some changes to Stockfish over a year ago made it more likely to examine pawn storm ideas than other engines, but even so, pawn storm ideas that are readily apparent to a strong player are missed by Stockfish and other top engines on a regular basis. I believe this is due to evaluation terms that are a general elo gain, but lower the score of moves that create backward pawns, disturb pawn chains, create weak squares (holes in the position), etc. These eval terms help on average, but make engines blind to pawn storm ideas in many cases. The very first move of a pawn storm usually creates huge pawn structure flaws and the engine decides not to put enough depth into the move to discover how powerful it is.

That said, after a few days of work, the main line looks like this:

Code: Select all

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3 6. bxc3 Ne7 [6... Qc7 Transposes] 7. Qg4 Qc7 [7... cxd4 Transposes] 8. Qxg7 Rg8 9. Qxh7 cxd4 10. Qd3 Qxe5 11. Ne2 dxc3 12. Qxc3 Nbc6 13. Qxe5 Nxe5 0.16
IIRC (I played the Winawer for quite long OTB before changing to 7. Nf3) the above move sequence is just an unusual transposition, where 12. Bf4!
instead your given 12. Qxc3 was considered problematic for Black, at least the last time I checked theory (long time ago)?

Guenther
https://rwbc-chess.de

trollwatch:
Chessqueen + chessica + AlexChess + Eduard + Sylwy
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

2 other games, from the main diagram after 6...Ne7, with SF picking Nf3 and Qg4 for white.

[pgn][Event "Blitz 1m"]
[Site "Microsoft"]
[Date "2017.08.07"]
[Round "?"]
[White "SF 8"]
[Black "SF 8, owner"]
[Result "*"]
[Annotator "owner"]
[SetUp "1"]
[FEN "rnbqk2r/pp2nppp/4p3/2ppP3/3P4/P1P5/2P2PPP/R1BQKBNR w KQkq - 0 2"]
[PlyCount "26"]
[EventDate "2017.??.??"]
[TimeControl "60"]

{512MB, OWNER-PC} 2. Nf3 {-0.16/16 0} O-O {-0.12/15 1} 3. a4 {-0.11/16 0} b6 {
-0.07/17 0} 4. Bd3 {-0.03/18 0} h6 {0.07/20 1} 5. O-O {0.00/20 0} c4 {0.00/22 1
} 6. Be2 {0.08/21 0} Ng6 {0.17/20 0} 7. Nd2 {0.11/22 0} Nc6 {0.25/19 0} 8. Ba3
{0.12/20 0} Re8 {0.29/18 0} 9. f4 {0.35/17 0} Nce7 {0.39/17 0} 10. Qe1 {0.37/
18 0} a6 {0.45/15 0} 11. g4 {0.66/16 0} Nc6 {0.56/14 0} 12. Qg3 {0.77/16 1} Qh4
{0.79/18 1} 13. Bd6 {0.91/17 0} Qxg3+ {0.75/20 0} 14. hxg3 {0.89/23 0} Bd7 {0.
75/21 0} *

[Event "Blitz 1m"]
[Site "Microsoft"]
[Date "2017.08.07"]
[Round "?"]
[White "SF 8"]
[Black "SF 8, owner"]
[Result "*"]
[Annotator "owner"]
[SetUp "1"]
[FEN "rnbqk2r/pp2nppp/4p3/2ppP3/3P4/P1P5/2P2PPP/R1BQKBNR w KQkq - 0 2"]
[PlyCount "26"]
[EventDate "2017.??.??"]
[TimeControl "60"]

{512MB, OWNER-PC} 2. Qg4 {0.03/16 1} O-O {-0.02/16 1} 3. Nf3 {0.10/18 1} f5 {
0.00/15 1} 4. Qg5 {0.00/18 1} Nbc6 {-0.04/18 0} 5. Bd3 {0.14/18 0} Bd7 {0.12/
18 0} 6. O-O {0.18/17 0} b6 {0.26/16 1} 7. a4 {0.15/17 1} Na5 {0.04/17 0} 8.
dxc5 {0.11/19 0} bxc5 {0.00/23 0} 9. Be3 {0.01/19 1} c4 {0.12/18 0} 10. Bc5 {
0.00/20 1} Rf7 {0.00/21 0} 11. Be2 {0.00/23 0} Nac6 {0.00/22 0} 12. Qd2 {0.00/
19 0} f4 {0.25/17 1} 13. Rfe1 {0.09/18 0} h6 {0.00/18 0} 14. Bd1 {0.00/19 0}
Rc8 {0.03/20 0} *

[/pgn]

Nf3 line starts at -16cps and 26 plieas later ends at +89cps,
Qg4 line starts at 3cps and 26 plies later ends at same 3cps.

make the conclusions yourselves.
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

Guenther wrote:
Lyudmil Tsvetkov wrote:a quick try with SF playing itself, SF goes the standard way and gets nice advantage for white, though for some time the edge is with black, see how the score changes.

...snip...

so, you see a change of score from -40 to +60cps in the span of some 26 plies or so.

that should be at laest indicative.
Haha, what you are doing is completely irrelevant for (this and every other) opening analysis and right for the garbage bin, but of course you won't understand why (as usual).
on the contrary, I provide the best opening analysis out there.
zullil
Posts: 6442
Joined: Tue Jan 09, 2007 12:31 am
Location: PA USA
Full name: Louis Zulli

Re: A french defence game

Post by zullil »

Lyudmil Tsvetkov wrote:
the white position is so good really, that even 3rd-rate moves, like g3, which SF will never consider, should give white some 40-50cps advantage at least.

[d]rnbqk2r/p3nppp/1p2p3/2ppP3/3P4/P1P3P1/2P2P1P/R1BQKBNR w KQkq - 0 2

white continues with Bg2 and Ne2, so light-square bishops remain unchanged.

it really does not make sense to analyse such positions with SF, SF simply does not understand them, no matter how much time, days or years, you give it.

if you get to some +50cps after g3 in your analysis, then certainly main lines should score even better.

but again, you need very big depth.
Well, asmFish says 0.00.:wink: But its line includes Nf3 and also allows Black to exchange the light-squared bishops, which shows that the engine lacks your understanding of the position. Perhaps you will propose a reply to 7... Qc7. Or maybe one or two very short lines following 7... Qc7.

Code: Select all

0.00 7... Qc7 8. Nf3 O-O 9. Bd3 h6 10. O-O b6 11. Nh4 Ba6 12. Qg4 Bxd3 13. cxd3 Kh7 14. f4 Qd7 15. f5 Nxf5 16. Nxf5 exf5 17. Qh5 Qe6 18. g4 cxd4 19. cxd4 fxg4 20. Rf6 gxf6 21. Qxh6+ Kg8 22. exf6 Qe1+ 23. Kg2 Qe2+ 24. Kg1 Qd1+ 25. Kg2 Qf3+ 26. Kg1 Qd1+ (depth 47, 1:01:01)
jefk
Posts: 626
Joined: Sun Jul 25, 2010 10:07 pm
Location: the Netherlands
Full name: Jef Kaan

Re: A french defence game

Post by jefk »

Code: Select all

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3 6. bxc3 Ne7 [6... Qc7 Transposes] 7. Qg4 Qc7 [7... cxd4 Transposes] 8. Qxg7 Rg8 9. Qxh7 cxd4 10. Qd3 Qxe5 11. Ne2 dxc3 12. Qxc3 Nbc6 13. Qxe5 Nxe5 0.16
Why not 10.Ne2! (resulting in some advantage in my book), i wonder
instead of 10.Qc3, just wondering..

Anyway there still appears to be little agreement on the Winawer.
In fact i still have 7...0-0 as playable after 7.Qg4! (after
7.Nf3 i don't see much advantage for White; so far because of
7...Qa5! etc, although my analysis may not be perfect here.
And i haven't looked much at these g3 lines.

Anyway i tend to agree that the Winawer is risky for Black,
and i prefer 3...N6 (Steinitz, C11, although you then get
lines such as eg:
1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. e5 Nfd7 5. f4! c5 6. Nf3 Be7! 7. Be3 O-O
8. dxc5 Bxc5 9. Bxc5 Nxc5
and so on with (a?) little advantage for White..
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

zullil wrote:
Lyudmil Tsvetkov wrote:
the white position is so good really, that even 3rd-rate moves, like g3, which SF will never consider, should give white some 40-50cps advantage at least.

[d]rnbqk2r/p3nppp/1p2p3/2ppP3/3P4/P1P3P1/2P2P1P/R1BQKBNR w KQkq - 0 2

white continues with Bg2 and Ne2, so light-square bishops remain unchanged.

it really does not make sense to analyse such positions with SF, SF simply does not understand them, no matter how much time, days or years, you give it.

if you get to some +50cps after g3 in your analysis, then certainly main lines should score even better.

but again, you need very big depth.
Well, asmFish says 0.00.:wink: But its line includes Nf3 and also allows Black to exchange the light-squared bishops, which shows that the engine lacks your understanding of the position. Perhaps you will propose a reply to 7... Qc7. Or maybe one or two very short lines following 7... Qc7.

Code: Select all

0.00 7... Qc7 8. Nf3 O-O 9. Bd3 h6 10. O-O b6 11. Nh4 Ba6 12. Qg4 Bxd3 13. cxd3 Kh7 14. f4 Qd7 15. f5 Nxf5 16. Nxf5 exf5 17. Qh5 Qe6 18. g4 cxd4 19. cxd4 fxg4 20. Rf6 gxf6 21. Qxh6+ Kg8 22. exf6 Qe1+ 23. Kg2 Qe2+ 24. Kg1 Qd1+ 25. Kg2 Qf3+ 26. Kg1 Qd1+ (depth 47, 1:01:01)
I know that Drawassfish very well. :)

no lines, Louis, but Ne2 is the obvious move, keeping it flexible.

Nf3 and f4 might be stronger, though, all I wanted to show with g3 is that white can easily avoid bishop trade and still keep the advantage.
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: A french defence game

Post by Lyudmil Tsvetkov »

jefk wrote:

Code: Select all

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3 6. bxc3 Ne7 [6... Qc7 Transposes] 7. Qg4 Qc7 [7... cxd4 Transposes] 8. Qxg7 Rg8 9. Qxh7 cxd4 10. Qd3 Qxe5 11. Ne2 dxc3 12. Qxc3 Nbc6 13. Qxe5 Nxe5 0.16
Why not 10.Ne2! (resulting in some advantage in my book), i wonder
instead of 10.Qc3, just wondering..

Anyway there still appears to be little agreement on the Winawer.
In fact i still have 7...0-0 as playable after 7.Qg4! (after
7.Nf3 i don't see much advantage for White; so far because of
7...Qa5! etc, although my analysis may not be perfect here.
And i haven't looked much at these g3 lines.

Anyway i tend to agree that the Winawer is risky for Black,
and i prefer 3...N6 (Steinitz, C11, although you then get
lines such as eg:
1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. e5 Nfd7 5. f4! c5 6. Nf3 Be7! 7. Be3 O-O
8. dxc5 Bxc5 9. Bxc5 Nxc5
and so on with (a?) little advantage for White..
Nf3 gives substantial white advantage.

the major black mistake is not that much the Winaver, but rather 1...e6.
it does not make sense not to occupy the center and instead move a pawn just to the 3rd rank, especially when you play black.

adding to this 3...Bb4 with subsequent loss of the bishop pair and enemy pointed chain, that already makes it too much, and I don't know how black holds.

3...Nf6 is much better indeed, but your C 11 line provides not only small, but quite an advantage too, bearing into account that hemmed in black bishop.