.eng-files for ChessGenius Classic interface

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Norbert Raimund Leisner
Posts: 1643
Joined: Tue May 20, 2008 4:57 pm
Location: Augsburg - Germany

.eng-files for ChessGenius Classic interface

Post by Norbert Raimund Leisner »

Hello,

cf. files below for some WB-compatible engines Which would be (in your opinion) the correct notions of the engine executables win32-files?



INIT {
// First the EXE/DLL path..
"engines\\comet\\wbconv.dll",
// Name Text for screen display..
"C omet A.96 ENGINE",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'c,'o,'m,'e,'t,'\,'c,'o,'m,'e,'t,'-,'w,'b,'.,'e,'x,'e,0],
// engines\comet\comet-wb.exe
"",
0,
"Comet",
"",
"",
"",
""
}

DIALOG {
"Set Options for Comet..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\crafty\\wbconv.dll",
// Name Text for screen display..
"Crafty 16.3 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,

[#l:1024,1,0,0, 1,1,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'c,'r,'a,'f,'t,'y,'\,'w,'c,'r,'a,'f,'t,'y,'.,'e,'x,'e,0],

"",
0,
"Cra16.3",
"",
"",
"",
""
}

DIALOG {
"Set Options for Crafty..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\exchess\\wbconv.dll",
// Name Text for screen display..
"ExChess 2.51 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'x,'e,'c,'h,'e,'s,'s,'\,'e,'x,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\exchess\exchess.exe
"",
0,
"Ex 2.51",
"",
"",
"",
""
}

DIALOG {
"Set Options for ExChess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\Fortress\\wbconv.dll",
// Name Text for screen display..
"Fortress 14b Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,','n,'g,'i,'n,'e,'s,'\,'f,'o,'r,'t,'r,'e,'s,'s,'\,'f,'o,'r,'t,'r,'e,'s,'s,'.,'e,'x,'e,0],
// engines\fortress\fortress.exe
"",
0,
"Fort14b",
"",
"",
"",
""
}

DIALOG {
"Set Options for Fortress..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\gnuchess\\wbconv.dll",
// Name Text for screen display..
"Gnuchess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\gnuchess\gnuchess.exe
"",
0,
"Gnu",
"",
"",
"",
""
}

DIALOG {
"Set Options for Gnuchess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\gnuchess\\wbconv.dll",
// Name Text for screen display..
"Gnuchess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\gnuchess\gnuchess.exe
"",
0,
"Gnu",
"",
"",
"",
""
}

DIALOG {
"Set Options for Gnuchess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\lambchop\\wbconv.dll",
// Name Text for screen display..
"Lamb Chop Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'l,'a,'m,'p,'c,'h,'o,'p,'\,'c,'h,'o,'p,'.,'e,'x,'e,0],
// engines\lampchop\chop.exe
"",
0,
"Chop",
"",
"",
"",
""
}

DIALOG {
"Set Options for Lamb Chop Bishop..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\nimzo\\wbconv.dll",
// Name Text for screen display..
"Nimzo2000 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,

[#l:1024,1,0,0, 1,0,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'n,'i,'m,'z,'o,'\,'w,'b,'n,'i,'m,'z,'o,'2,'0,'0,'0,'.,'e,'x,'e,0],
// engines\nimzo\wbnimzo2000.exe

"",
0,
"N2000",
"",
"",
"",
""
}

DIALOG {
"Set Options for Nimzo2000..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\comet\\wbconv.dll",
// Name Text for screen display..
"Comet A.96 ENGINE",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'c,'o,'m,'e,'t,'\,'c,'o,'m,'e,'t,'-,'w,'b,'.,'e,'x,'e,0],
// engines\comet\comet-wb.exe
"",
0,
"Comet",
"",
"",
"",
""
}

DIALOG {
"Set Options for Comet..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\crafty\\wbconv.dll",
// Name Text for screen display..
"Crafty 16.3 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,

[#l:1024,1,0,0, 1,1,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'c,'r,'a,'f,'t,'y,'\,'w,'c,'r,'a,'f,'t,'y,'.,'e,'x,'e,0],

"",
0,
"Cra16.3",
"",
"",
"",
""
}

DIALOG {
"Set Options for Crafty..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\exchess\\wbconv.dll",
// Name Text for screen display..
"ExChess 2.51 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'x,'e,'c,'h,'e,'s,'s,'\,'e,'x,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\exchess\exchess.exe
"",
0,
"Ex 2.51",
"",
"",
"",
""
}

DIALOG {
"Set Options for ExChess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\Fortress\\wbconv.dll",
// Name Text for screen display..
"Fortress 14b Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,','n,'g,'i,'n,'e,'s,'\,'f,'o,'r,'t,'r,'e,'s,'s,'\,'f,'o,'r,'t,'r,'e,'s,'s,'.,'e,'x,'e,0],
// engines\fortress\fortress.exe
"",
0,
"Fort14b",
"",
"",
"",
""
}

DIALOG {
"Set Options for Fortress..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\gnuchess\\wbconv.dll",
// Name Text for screen display..
"Gnuchess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\gnuchess\gnuchess.exe
"",
0,
"Gnu",
"",
"",
"",
""
}

DIALOG {
"Set Options for Gnuchess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\gnuchess\\wbconv.dll",
// Name Text for screen display..
"Gnuchess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\gnuchess\gnuchess.exe
"",
0,
"Gnu",
"",
"",
"",
""
}

DIALOG {
"Set Options for Gnuchess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\lambchop\\wbconv.dll",
// Name Text for screen display..
"Lamb Chop Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'l,'a,'m,'p,'c,'h,'o,'p,'\,'c,'h,'o,'p,'.,'e,'x,'e,0],
// engines\lampchop\chop.exe
"",
0,
"Chop",
"",
"",
"",
""
}

DIALOG {
"Set Options for Lamb Chop Bishop..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\nimzo\\wbconv.dll",
// Name Text for screen display..
"Nimzo2000 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,

[#l:1024,1,0,0, 1,0,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'n,'i,'m,'z,'o,'\,'w,'b,'n,'i,'m,'z,'o,'2,'0,'0,'0,'.,'e,'x,'e,0],
// engines\nimzo\wbnimzo2000.exe

"",
0,
"N2000",
"",
"",
"",
""
}

DIALOG {
"Set Options for Nimzo2000..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\comet\\wbconv.dll",
// Name Text for screen display..
"Comet A.96 ENGINE",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'c,'o,'m,'e,'t,'\,'c,'o,'m,'e,'t,'-,'w,'b,'.,'e,'x,'e,0],
// engines\comet\comet-wb.exe
"",
0,
"Comet",
"",
"",
"",
""
}

DIALOG {
"Set Options for Comet..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\crafty\\wbconv.dll",
// Name Text for screen display..
"Crafty 16.3 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,

[#l:1024,1,0,0, 1,1,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'c,'r,'a,'f,'t,'y,'\,'w,'c,'r,'a,'f,'t,'y,'.,'e,'x,'e,0],

"",
0,
"Cra16.3",
"",
"",
"",
""
}

DIALOG {
"Set Options for Crafty..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\exchess\\wbconv.dll",
// Name Text for screen display..
"ExChess 2.51 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'x,'e,'c,'h,'e,'s,'s,'\,'e,'x,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\exchess\exchess.exe
"",
0,
"Ex 2.51",
"",
"",
"",
""
}

DIALOG {
"Set Options for ExChess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\Fortress\\wbconv.dll",
// Name Text for screen display..
"Fortress 14b Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,','n,'g,'i,'n,'e,'s,'\,'f,'o,'r,'t,'r,'e,'s,'s,'\,'f,'o,'r,'t,'r,'e,'s,'s,'.,'e,'x,'e,0],
// engines\fortress\fortress.exe
"",
0,
"Fort14b",
"",
"",
"",
""
}

DIALOG {
"Set Options for Fortress..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\gnuchess\\wbconv.dll",
// Name Text for screen display..
"Gnuchess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\gnuchess\gnuchess.exe
"",
0,
"Gnu",
"",
"",
"",
""
}

DIALOG {
"Set Options for Gnuchess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\gnuchess\\wbconv.dll",
// Name Text for screen display..
"Gnuchess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'\,'g,'n,'u,'c,'h,'e,'s,'s,'.,'e,'x,'e,0],
// engines\gnuchess\gnuchess.exe
"",
0,
"Gnu",
"",
"",
"",
""
}

DIALOG {
"Set Options for Gnuchess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\lambchop\\wbconv.dll",
// Name Text for screen display..
"Lamb Chop Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'l,'a,'m,'p,'c,'h,'o,'p,'\,'c,'h,'o,'p,'.,'e,'x,'e,0],
// engines\lampchop\chop.exe
"",
0,
"Chop",
"",
"",
"",
""
}

DIALOG {
"Set Options for Lamb Chop Bishop..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\nimzo\\wbconv.dll",
// Name Text for screen display..
"Nimzo2000 Engine",
// Size of "ENG_FLAGS" structure for this engine
284,

[#l:1024,1,0,0, 1,0,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'n,'i,'m,'z,'o,'\,'w,'b,'n,'i,'m,'z,'o,'2,'0,'0,'0,'.,'e,'x,'e,0],
// engines\nimzo\wbnimzo2000.exe

"",
0,
"N2000",
"",
"",
"",
""
}

DIALOG {
"Set Options for Nimzo2000..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\olithink\\wbconv.dll",
// Name Text for screen display..
"OliThink Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'o,'l,'i,'t,'h,'i,'n,'k,'\,'o,'l,'i,'t,'h,'i,'n,'k,'.,'e,'x,'e,0],
// engines\olithink\olithink.exe
"",
0,
"Oli",
"",
"",
"",
""
}

DIALOG {
"Set Options for OliThink..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\phalanx\\wbconv.dll",
// Name Text for screen display..
"Phalanx Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'p,'h,'a,'l,'a,'n,'x,'\,'p,'h,'a,'l,'a,'n,'x,'.,'e,'x,'e,0],
// engines\phalanx\phalanx.exe
"",
0,
"Phlx",
"",
"",
"",
""
}

DIALOG {
"Set Options for Phalanx..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\rival\\wbconv.dll",
// Name Text for screen display..
"Rival Chess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'r,'i,'v,'a,'l,'\,'n,'e,'w,'r,'i,'v,'a,'l,'.,'e,'x,'e,' ,'-,'w,'i,'n,'b,'o,'a,'r,'d,0]
// engines\rival\newrival.exe -winboard
"",
0,
"Rival",
"",
"",
"",
""
}

DIALOG {
"Set Options for Rival..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\sse\\wbconv.dll",
// Name Text for screen display..
"SSEChess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'s,'s,'e,'\,'s,'s,'e,'c,'h,'e,'s,'s,'.,'e,'x,'e,0]
// engines\sse\ssechess.exe
"",
0,
"SSE",
"",
"",
"",
""
}

DIALOG {
"Set Options for SSEChess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\tcb\\wbconv.dll",
// Name Text for screen display..
"The Crazy Bishop Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,1, #b:'e,'n,'g,'i,'n,'e,'s,'\,'t,'c,'b,'\,'t,'c,'b,'.,'e,'x,'e,0],
// engines\tcb\tcb.exe
"",
0,
"TCB",
"",
"",
"",
""
}

DIALOG {
"Set Options for The Crazy Bishop..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\tristram\\wbconv.dll",
// Name Text for screen display..
"Tristram Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'t,'r,'i,'s,'t,'r,'a,'m,'\,'t,'r,'i,'s,'t,'r,'a,'m,'.,'e,'x,'e,' ,'w,'b,0],
// engines\tristram\tristram.exe wb
"",
0,
"Trist",
"",
"",
"",
""
}

DIALOG {
"Set Options for Tristram..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

INIT {
// First the EXE/DLL path..
"engines\\ZChess\\wbconv.dll",
// Name Text for screen display..
"ZChess Engine",
// Size of "ENG_FLAGS" structure for this engine
284,
[#l:1024,1,0,0, 1,0,0, #b:'e,'n,'g,'i,'n,'e,'s,'\,'Z,'C,'h,'e,'s,'s,'\,'z,'c,'h,'e,'s,'s,'.,'e,'x,'e,' ,'x,'b,'o,'a,'r,'d,0], // Default flag data..
// engines\ZChess\zchess.exe xboard
"",
0,
"ZChess",
"",
"",
"",
""
}

DIALOG {
"Set Options for ZChess..", // Title for dialog
250,150, // X/Y size of dialog

// Now the individual data items..
"TICK", "Permanent brain", [#l:16,4, 20,30, 90],
"TICK", "White's score in analyse mode", [#l:20,4, 20,45, 120],
"TICK", "Can show current move", [#l:24,4, 20,60, 120],
"END", // Must be last
END }

Best wishes,
Norbert
Norbert Raimund Leisner
Posts: 1643
Joined: Tue May 20, 2008 4:57 pm
Location: Augsburg - Germany

Re: .eng-files for ChessGenius Classic interface

Post by Norbert Raimund Leisner »

Comet A.96 Engine or Comet
Crafty 16.3 Engine or Cra16.3
ExChess 2.51 Engine or Ex 2.51
Fortress 14b Engine or Fort14b
Gnuchess Engine or Gnu
Gromit 2.0 Engine or Gro 2
Lamp Chop Engine or Chop
Nimzo2000 Engine or N2000
OliThink Engine or Oli
Phalanx Engine or Phlx
Rival Chess Engine or Rival
SSEChess Engine or SSE
The Crazy Bishop Engine or TCB
Tristram Engine or Trist
ZChess Engine or ZChess




Do you still possess such pre-configurated engines files (.eng) for other WB-engines too? If yes, please contact me by private message and send these files to me. Maximum of data volume by my email-provider is 50 MB.

A direct contact by email to Richard Lang is impossible because of error indication 550-550 5.7.1 reject for policy reason

Norbert