How to make the engine extremely aggressive or defensive ?
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How to make the engine extremely aggressive or defensive ?
Especially against humans ?
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Re: How to make the engine extremely aggressive or defensive
Castle opposite and pawn storm.MahmoudUthman wrote:Especially against humans ?
Add bonus to keep the pawn formations open.
Add bonus to trade when equal.
Raise contempt to a high value.
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Re: How to make the engine extremely aggressive or defensive
My king safety score is based primarily on how well-protected the King is by pawns (King cover), and how many/what types of pieces are attacking the king.
These can be pretty easily tuned up or down. Right now they are set so that the program doesn't usually sacrifice a piece to open up the opposing King or to generate an attack, unless it looks like there will be substantial compensation. But if you give more reward for those factors, it will start to make sacrifices and in that respect play more aggressively.
--Jon
These can be pretty easily tuned up or down. Right now they are set so that the program doesn't usually sacrifice a piece to open up the opposing King or to generate an attack, unless it looks like there will be substantial compensation. But if you give more reward for those factors, it will start to make sacrifices and in that respect play more aggressively.
--Jon
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Re: How to make the engine extremely aggressive or defensive
I understand the 3 other but not this one : "Add bonus to trade when equal.".Dann Corbit wrote:Castle opposite and pawn storm.MahmoudUthman wrote:Especially against humans ?
Add bonus to keep the pawn formations open.
Add bonus to trade when equal.
Raise contempt to a high value.
From my experience it's better to hold pieces to build an attack. Trading pieces would simplify the position.
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Re: How to make the engine extremely aggressive or defensive
Don't you mean " trade when ahead In material instead" ?Dann Corbit wrote:MahmoudUthman wrote:Especially against humans ?
Add bonus to trade when equal
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Re: How to make the engine extremely aggressive or defensive
The general rule in chess is :Daniel Anulliero wrote:Don't you mean " trade when ahead In material instead" ?Dann Corbit wrote:MahmoudUthman wrote:Especially against humans ?
Add bonus to trade when equal
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"Trade pieces but not pawns when ahead in material"
and the correlation : "Trade pawns but not pieces when behind in material".
The idea is to reach a drawish endgame.