syzygy wrote:But Fischer created the variant to relieve human chess players of having to spend most of their time memorising thousands and thousands of lines just to be able to stay competitive.
How much success did it have? I think that pretty much any chess variant serves those purposes, you can jump right in into any variant and be competitive just because their variations haven't been explored in depth as in chess.
Lichess is currently the place where most humans play chess variants, and you can get a game on demand for any variant very quickly, that's the kind of place where Chess960 should thrive, instead you have variants like Crazyhouse and Atomic being more popular.
What I'm saying is that if from the get go Chess960 was backward compatible with chess, it's possible it could have been more popular. The weird castling rules that it has make it seem alien and unlike chess (people can't even agree to a standard, Shredder has some implementation, Arena another. How many GUIs have you castling by clicking on the King, then on the Rook? Not all, it's a nightmare and counter-intuitive, you have to learn how the GUI you're using expects you to input castling, and thus far, even more alien-looking "captured piece swaps color and can be dropped by capturer" has fared better.)
For atomic chess you can jump right in without knowing the rules, lose a few games and get what's it about, then you can beat some beginner already, because without explanation, its quirks are self-evident (say, you learn very fast that putting the opponent in check doesn't stop anything if someone captured a piece adjactent to your king.) In Chess960, in contrast, as soon as the opponent castles you'd ask "how did they do that?", and would need to read the rules to figure out castling rules, because they're a mess (can a king castle if it's already on the square he'd arrive at after castling? Is it still castling if only the rook moves through the king? The answers are arbitrary.)
syzygy wrote:Another criticism is insisting on mirrored starting position, a lot more could be playable if you let white and black to roll positions individually, like
these jewels.
Without this rule, many openings would be too unbalanced.
The "jewels" I linked to are the most unbalanced starting positions out there, and even, engines have no idea who is winning and give 0.00 scores to positions where one side has an edge, or have the advantage of the sides backwards, they don't know what's going on.
And honestly, they seem very fun to play, what is unbalanced regarding white win percentage anyway? Atomic chess has some 66% win advantage for white in the opening position and that doesn't stop the fun.
Having humans in those positions would just add to the opening as they have to figure out who has the advantage, who must be attacking and defending, and why. They seem very rich starting positions.