Ferdy wrote:The book andscacs_white_win.bin was created but with 0KB size, meaning the pgn-extract probably did not find a won game by Andscacs based from the filter in player name and win checkbox that was set to on.
No, there's only a dozen draws. The draw box isn't checked by default? If not, check it.
You should be clear, you said you use the default.
I downloaded SF 9 games from CCRL 40/40 and made a book with default parameters
The default is this.
Then you did not actually use default but disable the black, so this is.
I have been analyzing your problem for so long. Then now you tell me to enable the draw. Sorry I have no time for this.
Letting out the part of the phrase you don't understand, doesn't make it go away. The correct quote was the one from your first reply.
As for not remembering what all the default values looked like... forgive me for not having an eidetic memory, but I can't check the program at the moment of posting (different partitions).
I was trying to help you with a bug in your program, I have no problem with it, because I use batch files for polyglot. I thought it could be a nice alternative, but if it isn't, that's no skin off my nose.
Great work Ferdy! I've realized you're indeed programming some kinf of AI that is using existing chess engine to make its move choices! I wonder if this is the beginning of something huge, or if I'm putting the cart before the horse.
But here's a logo, stirrer and all
Your beliefs create your reality, so be careful what you wish for.
Great work Ferdy! I've realized you're indeed programming some kinf of AI that is using existing chess engine to make its move choices! I wonder if this is the beginning of something huge, or if I'm putting the cart before the horse.
Great work Ferdy! I've realized you're indeed programming some kinf of AI that is using existing chess engine to make its move choices! I wonder if this is the beginning of something huge, or if I'm putting the cart before the horse.
But here's a logo, stirrer and all
Nice pun. Sounds like "I Query" which is what the adapter really does.
I told my wife that a husband is like a fine wine; he gets better with age. The next day, she locked me in the cellar.
Fritz's evaluation profile display time usage in graph but it doesn't accumulate total game duration.
Complicated question: is it possible to anticipate time usage in X number of moves based on TC. For example by playing 60 moves in 3+2 blitz format, total game duration is beyond 10 minutes. But this is not true. Based on my testing, move number is usually at 50 or 55 and seldomly near 60 once 10 minutes has passed since game started.
Nordlandia wrote:Is there any existing tools that can calculate total game duration based on pgn clock information?
I think this is an easy one even for a newbie/hobbyist programmer like me, as long as the format of clock contains a suffix 's' just like the below sample
PGN, all the program needs to do is collect all those numbers then add them up.
But if the clock is provided on a different format than the above sample,
then code should be modified/tweaked accordingly.
Provide the clock format and I can try to build it on my spare time.
I told my wife that a husband is like a fine wine; he gets better with age. The next day, she locked me in the cellar.
MikeGL wrote:I think this is an easy one even for a newbie/hobbyist programmer like me, as long as the format of clock contains a suffix 's' just like the below sample
PGN, all the program needs to do is collect all those numbers then add them up.
It's vital to include base time as well. For example "[TimeControl "300+5"]" in the pgn header. And add that time in the calculation too.