Super Tournament XXX 1CPU

Discussion of computer chess matches and engine tournaments.

Moderators: hgm, Rebel, chrisw

mar
Posts: 2554
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Broadcast Details

Post by mar »

Zerbinati wrote:but I do not think you have shown that you understand anything about programming.
The options let to limit strength of the engine with tactic and strategy.
https://github.com/Zerbinati/SugaR/comm ... 17a43b7033
You have just shown that it's actually you who has no clue about programming.
Probing a red-black tree several times during eval?
Well congratulations because you just made your cheap clone slower :D
amchess
Posts: 323
Joined: Tue Dec 05, 2017 2:42 pm

Re: Broadcast Details

Post by amchess »

The sim test is yet the standard in chess programming even if, in my opinion, this tool today is a little old.
I'm a professional programmer and I didn't use a single line of Munter first Vitruvius code.
Even then, I only made his book because I appreciated the base philosopy of the project.
User avatar
Zerbinati
Posts: 122
Joined: Mon Aug 18, 2014 7:12 pm
Location: Trento (Italy)

Re: Broadcast Details

Post by Zerbinati »

mar wrote:
Zerbinati wrote:but I do not think you have shown that you understand anything about programming.
The options let to limit strength of the engine with tactic and strategy.
https://github.com/Zerbinati/SugaR/comm ... 17a43b7033
You have just shown that it's actually you who has no clue about programming.
Probing a red-black tree several times during eval?
Well congratulations because you just made your cheap clone slower :D
I specified I'm not the author of the patch. :D
carldaman
Posts: 2283
Joined: Sat Jun 02, 2012 2:13 am

Re: Broadcast Details

Post by carldaman »

amchess wrote:ShashChess isn't at all an April Fool.
I worked on Shashin's theory actively since 2011, based on various internet chess forums.
In particular, based on it, I realized the Vitruvius chess engine opening book (http://www.vitruviuschess.com/article/T ... uvius.html)
When the related book came out (https://www.amazon.com/Best-Play-Method ... 1936277468)
I began working hard also on implementing this on a real chess engine.
To verify this work, I choosed an engine derived from various open source code.
My part is original and meaningful as proved by
- a similar test (well less than the crucial 60%)
- a match against the latest best Stockfish, on 80 games based on a very good test suite based on all center types. The match was won by 7-0 in blitz (5 min) mode
- a test suite of very hard positions: ShashChess solved 282/438 of them. Based on my information, no other known engine can do that.
This last result can be improved using the algorithm options and position types.
"Tal, Capablanca and Petrosian" are in fact the very kernel of Shashin theory. If not, this is a simple non-sense.
The engine dynamically changes his search and evaluation based on the position type.
With the options, you can force them.
To determine the position type and to have an analysis in natural language of a position according to Shashin's theory, I also developed an AI NLG application (a virtual trainer).
I can't render all open source because of the commercial contract with my old and yet current publisher.
So, the engine is private.
If someone is interested, he can contact me privately: the Shashin code can improve all engines and I will be very happy to collaborate with someone.

Andrea Manzo
Interesting project, Andrea. I do have the Shashin book, and I once even made a suggestion in these forums that its Tal-Petrosian-Capablanca 'algorithms' could be very well used in a chess engine's eval.

You mentioned that the program can't be released as open source, but what about closed source? Do you intend to release such a version at some point, whether free or commercial?

Thanks,
CL
amchess
Posts: 323
Joined: Tue Dec 05, 2017 2:42 pm

Re: Broadcast Details

Post by amchess »

carldaman wrote:
amchess wrote:ShashChess isn't at all an April Fool.
I worked on Shashin's theory actively since 2011, based on various internet chess forums.
In particular, based on it, I realized the Vitruvius chess engine opening book (http://www.vitruviuschess.com/article/T ... uvius.html)
When the related book came out (https://www.amazon.com/Best-Play-Method ... 1936277468)
I began working hard also on implementing this on a real chess engine.
To verify this work, I choosed an engine derived from various open source code.
My part is original and meaningful as proved by
- a similar test (well less than the crucial 60%)
- a match against the latest best Stockfish, on 80 games based on a very good test suite based on all center types. The match was won by 7-0 in blitz (5 min) mode
- a test suite of very hard positions: ShashChess solved 282/438 of them. Based on my information, no other known engine can do that.
This last result can be improved using the algorithm options and position types.
"Tal, Capablanca and Petrosian" are in fact the very kernel of Shashin theory. If not, this is a simple non-sense.
The engine dynamically changes his search and evaluation based on the position type.
With the options, you can force them.
To determine the position type and to have an analysis in natural language of a position according to Shashin's theory, I also developed an AI NLG application (a virtual trainer).
I can't render all open source because of the commercial contract with my old and yet current publisher.
So, the engine is private.
If someone is interested, he can contact me privately: the Shashin code can improve all engines and I will be very happy to collaborate with someone.

Andrea Manzo
Interesting project, Andrea. I do have the Shashin book, and I once even made a suggestion in these forums that its Tal-Petrosian-Capablanca 'algorithms' could be very well used in a chess engine's eval.

You mentioned that the program can't be released as open source, but what about closed source? Do you intend to release such a version at some point, whether free or commercial?

Thanks,
CL
I'm not so expert of all that. I need to talk to my publisher.
Best regards,
Andrea
User avatar
Graham Banks
Posts: 41423
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Standings after Round 6 of 54

Post by Graham Banks »

SUPER TOURNAMENT XXX 1CPU

Intel i5 Quad
ChessGUI
256mb hash each where possible
3-4-5 piece tablebases
Ponder off
TWIC2018.cgb book
40 moves in 25 minutes repeating (adapted for the CCRL)
6 cycles 54 rounds


Standings after Round 6

5.0 - Stockfish 280318 64-bit
4.5 - ShashChess 1.0 64-bit
4.5 - Houdini 6.03 64-bit
4.0 - Komodo 11.3.1 64-bit
3.5 - SugaR XPrO 250318 64-bit
3.5 - Fire 020718 64-bit
2.0 - Deep Shredder 13 64-bit
1.5 - Fizbo 2 64-bit
1.5 - Andscacs 0.93 64-bit
0.0 - Booot 6.2 64-bit


Games will be available for download after every six rounds from here:
http://kirill-kryukov.com/chess/discuss ... f=7&t=9867

Alternatively, if you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.
http://home.pacific.net.au/~tommyinoz/client.zip
Host - GrahamCCRL.dyndns.org Port - 16053
gbanksnz at gmail.com
User avatar
Graham Banks
Posts: 41423
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Standings after Round 12 of 54

Post by Graham Banks »

SUPER TOURNAMENT XXX 1CPU

Intel i5 Quad
ChessGUI
256mb hash each where possible
3-4-5 piece tablebases
Ponder off
TWIC2018.cgb book
40 moves in 25 minutes repeating (adapted for the CCRL)
6 cycles 54 rounds


Standings after Round 12

9.5 - Stockfish 280318 64-bit
8.0 - ShashChess 1.0 64-bit
7.5 - Houdini 6.03 64-bit
7.0 - Komodo 11.3.1 64-bit
6.5 - SugaR XPrO 250318 64-bit
5.5 - Fizbo 2 64-bit
5.0 - Andscacs 0.93 64-bit
5.0 - Fire 020718 64-bit
4.0 - Deep Shredder 13 64-bit
2.0 - Booot 6.2 64-bit


Games will be available for download after every six rounds from here:
http://kirill-kryukov.com/chess/discuss ... f=7&t=9867

Alternatively, if you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.
http://home.pacific.net.au/~tommyinoz/client.zip
Host - GrahamCCRL.dyndns.org Port - 16053
gbanksnz at gmail.com
User avatar
Graham Banks
Posts: 41423
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Standings after Round 18 of 54

Post by Graham Banks »

SUPER TOURNAMENT XXX 1CPU

Intel i5 Quad
ChessGUI
256mb hash each where possible
3-4-5 piece tablebases
Ponder off
TWIC2018.cgb book
40 moves in 25 minutes repeating (adapted for the CCRL)
6 cycles 54 rounds


Standings after Round 18

13.5 - Stockfish 280318 64-bit
11.5 - ShashChess 1.0 64-bit
11.5 - Houdini 6.03 64-bit
11.0 - Komodo 11.3.1 64-bit
10.5 - SugaR XPrO 250318 64-bit
9.0 - Fizbo 2 64-bit
8.0 - Fire 020718 64-bit
6.0 - Andscacs 0.93 64-bit
5.5 - Deep Shredder 13 64-bit
3.5 - Booot 6.2 64-bit


Games will be available for download after every six rounds from here:
http://kirill-kryukov.com/chess/discuss ... f=7&t=9867

Alternatively, if you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.
http://home.pacific.net.au/~tommyinoz/client.zip
Host - GrahamCCRL.dyndns.org Port - 16053
gbanksnz at gmail.com
User avatar
Graham Banks
Posts: 41423
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Standings after Round 24 of 54

Post by Graham Banks »

SUPER TOURNAMENT XXX 1CPU

Intel i5 Quad
ChessGUI
256mb hash each where possible
3-4-5 piece tablebases
Ponder off
TWIC2018.cgb book
40 moves in 25 minutes repeating (adapted for the CCRL)
6 cycles 54 rounds


Standings after Round 24

18.5 - Stockfish 280318 64-bit
16.0 - ShashChess 1.0 64-bit
14.5 - Houdini 6.03 64-bit
14.0 - SugaR XPrO 250318 64-bit
14.0 - Komodo 11.3.1 64-bit
11.5 - Fizbo 2 64-bit
11.0 - Fire 020718 64-bit
8.5 - Deep Shredder 13 64-bit
8.0 - Andscacs 0.93 64-bit
4.0 - Booot 6.2 64-bit


Games will be available for download after every six rounds from here:
http://kirill-kryukov.com/chess/discuss ... f=7&t=9867

Alternatively, if you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.
http://home.pacific.net.au/~tommyinoz/client.zip
Host - GrahamCCRL.dyndns.org Port - 16053
gbanksnz at gmail.com
User avatar
Graham Banks
Posts: 41423
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Standings after Round 30 of 54

Post by Graham Banks »

SUPER TOURNAMENT XXX 1CPU

Intel i5 Quad
ChessGUI
256mb hash each where possible
3-4-5 piece tablebases
Ponder off
TWIC2018.cgb book
40 moves in 25 minutes repeating (adapted for the CCRL)
6 cycles 54 rounds


Standings after Round 30

22.0 - Stockfish 280318 64-bit
20.0 - ShashChess 1.0 64-bit
18.5 - SugaR XPrO 250318 64-bit
18.0 - Houdini 6.03 64-bit
17.0 - Komodo 11.3.1 64-bit
13.5 - Fizbo 2 64-bit
13.5 - Fire 020718 64-bit
11.0 - Deep Shredder 13 64-bit
10.5 - Andscacs 0.93 64-bit
6.0 - Booot 6.2 64-bit


Games will be available for download after every six rounds from here:
http://kirill-kryukov.com/chess/discuss ... f=7&t=9867

Alternatively, if you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.
http://home.pacific.net.au/~tommyinoz/client.zip
Host - GrahamCCRL.dyndns.org Port - 16053
gbanksnz at gmail.com