Hi,
After 29 plies, each time, LC0 stops analyzing. At first I thought it was stuck, but then a check into the system processes showed neither CPU nor GPU were being used anymore. Is there a reason?
Albert
LC0 limited to 29 plies?
Moderators: hgm, Rebel, chrisw
-
- Posts: 3019
- Joined: Wed Mar 08, 2006 9:57 pm
- Location: Rio de Janeiro, Brazil
LC0 limited to 29 plies?
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
-
- Posts: 4190
- Joined: Wed Nov 25, 2009 1:47 am
Re: LC0 limited to 29 plies?
Yea it's broken.Albert Silver wrote:Hi,
After 29 plies, each time, LC0 stops analyzing. At first I thought it was stuck, but then a check into the system processes showed neither CPU nor GPU were being used anymore. Is there a reason?
Albert
Just put "go wtime 1000000000 btime 1000000000 movestogo 2"
for infinite analysis.