LC0 limited to 29 plies?

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Albert Silver
Posts: 3019
Joined: Wed Mar 08, 2006 9:57 pm
Location: Rio de Janeiro, Brazil

LC0 limited to 29 plies?

Post by Albert Silver »

Hi,

After 29 plies, each time, LC0 stops analyzing. At first I thought it was stuck, but then a check into the system processes showed neither CPU nor GPU were being used anymore. Is there a reason?

Albert
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
Milos
Posts: 4190
Joined: Wed Nov 25, 2009 1:47 am

Re: LC0 limited to 29 plies?

Post by Milos »

Albert Silver wrote:Hi,

After 29 plies, each time, LC0 stops analyzing. At first I thought it was stuck, but then a check into the system processes showed neither CPU nor GPU were being used anymore. Is there a reason?

Albert
Yea it's broken.
Just put "go wtime 1000000000 btime 1000000000 movestogo 2"
for infinite analysis.