Search found 104 matches

by flok
Wed Jun 19, 2019 7:19 pm
Forum: Computer Chess Club: General Topics
Topic: Chess for Android: UCI engine options
Replies: 45
Views: 2057

Re: Chess for Android: UCI engine options

abik wrote:
Wed Jun 19, 2019 5:51 pm
flok wrote:
Wed Jun 19, 2019 5:34 pm
Most definately! Thanks a lot! It now works :D
One is glad to be of service! Good luck with your engine. Can't wait to see a Micah vs. BikJump match!
CfA v. Micah: 2-8
Unfortunately no PGNs - only the last is stored?
by flok
Wed Jun 19, 2019 5:34 pm
Forum: Computer Chess Club: General Topics
Topic: Chess for Android: UCI engine options
Replies: 45
Views: 2057

Re: Chess for Android: UCI engine options

abik wrote:
Wed Jun 19, 2019 4:57 pm
Hope this helps!
Most definately! Thanks a lot! It now works :D
by flok
Wed Jun 19, 2019 4:45 pm
Forum: Computer Chess Club: General Topics
Topic: Chess for Android: UCI engine options
Replies: 45
Views: 2057

Re: Chess for Android: UCI engine options

Also: sometimes my program crashes. In adb logcat I saw a process faulting because of SIGABRT, probably my chess program. How can you debug such a thing? Is there a way to connect gdb to it or so? Last question: am I right that c-f-a automatically switches to an other chess engine when the one you'...
by flok
Wed Jun 19, 2019 9:05 am
Forum: Computer Chess Club: General Topics
Topic: Chess for Android: UCI engine options
Replies: 45
Views: 2057

Re: Chess for Android: UCI engine options

When a program crashes, is there a logfile of any kind available in chess-for-android? E.g. with uci logging. Yes, if the engine has a log-to-file option, you can simply set that. Make sure to write the log file to a path where you can access it later. I tried writing in the root of the sd-card but...
by flok
Tue Jun 18, 2019 3:21 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: strange code for tt
Replies: 3
Views: 253

strange code for tt

Hi, For ages (micah, embla, feeks, etc, all of them) I had this piece of code for updating the transposition table: if (alpha > start_alpha && !to_flag) { tt_entry_flag flag = EXACT; if (best_score <= start_alpha) flag = UPPERBOUND; else if (best_score >= beta) flag = LOWERBOUND; meta->tti->store(po...
by flok
Tue Jun 18, 2019 6:05 am
Forum: Computer Chess Club: General Topics
Topic: New engine releases 2019
Replies: 203
Views: 30881

Re: New engine releases 2019

Micah v0.1: https://vanheusden.com/Micah/ Micah v0.3: https://vanheusden.com/Micah/files/Micah-0.3-win64.zip Changes: fix in qs that made it a bit stronger. According to my own testing: Rank Name Elo + - games score oppo. draws 3 Micah-8b652b1e 2152 15 15 1911 74% 1960 18% Further testing showed a ...
by flok
Mon Jun 17, 2019 7:50 pm
Forum: Computer Chess Club: General Topics
Topic: New engine releases 2019
Replies: 203
Views: 30881

Re: New engine releases 2019

Micah v0.1: https://vanheusden.com/Micah/ Micah v0.3: https://vanheusden.com/Micah/files/Micah-0.3-win64.zip Changes: fix in qs that made it a bit stronger. According to my own testing: Rank Name Elo + - games score oppo. draws 3 Micah-8b652b1e 2152 15 15 1911 74% 1960 18%
by flok
Mon Jun 17, 2019 3:29 pm
Forum: Computer Chess Club: General Topics
Topic: Micah
Replies: 6
Views: 477

Re: Micah

Ok quickly tried it again: it builds but seems to crash: https://vanheusden.com/Micah//files/Mic ... ndroid.zip
by flok
Mon Jun 17, 2019 3:29 pm
Forum: Computer Chess Club: General Topics
Topic: Chess for Android: UCI engine options
Replies: 45
Views: 2057

Re: Chess for Android: UCI engine options

Hi Aart,

When a program crashes, is there a logfile of any kind available in chess-for-android? E.g. with uci logging.
by flok
Mon Jun 17, 2019 2:39 pm
Forum: Computer Chess Club: General Topics
Topic: Micah
Replies: 6
Views: 477

Re: Micah

Hi, According to https://developer.android.com/ndk/guides/cpp-support#c_runtime_libraries the NDK supports C++17. Yes but the version of the android-ndk in debian is maybe slightly old. But in any case, the c++ version of libchess can be relaxed to C++14 pretty easily (and C++11 with a loss of some ...