Search found 132 matches

Thu Sep 24, 2020 8:59 am
Forum: Computer Chess Club: Tournaments and Matches
Topic: Prime Cut
Replies: 12
Views: 629

Re: Prime Cut

Thanks. Fab got TRASHED I have done a little bit of work on FabChess in the last month. If I get in some more work in the next month, there might be enough changes for a new release before the next season of TCEC.
Wed Sep 23, 2020 7:35 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: "SuperLazy SMP" by using move list chunks: would this work?
Replies: 13
Views: 245

Re: "SuperLazy SMP" by using move list chunks: would this work?

But how do I do this at depth 2? - First generate moves at depth 1 and store them in a queue with d=1, giving 20 moves... - Then generate all moves at depth 2 and store them in the same queue with d=2... giving 400 moves and the original 20. You don't store the moves in a queue but the resulting po...
Wed Sep 23, 2020 6:07 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: "SuperLazy SMP" by using move list chunks: would this work?
Replies: 13
Views: 245

Re: "SuperLazy SMP" by using move list chunks: would this work?

@mar: Thanks for reminding me of the parallel for. Rust has the "rayon" crate which can do that; but AFAIK, it tries to use all physical cores. I'll see what rayon can do. It has been some time since Ive looked into it. Executing the threading from ply two is a good idea, because it gives you a lot...
Tue Sep 15, 2020 7:42 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: SMP, first shot at implementation
Replies: 53
Views: 1467

Re: SMP, first shot at implementation

You can get away with 16 bits, for storing the entire move information? Interesting. (Or did you mean 16 bytes? But that would be a lot.) I already have these: PIECE : 3 0-7 (use only 0-6) FROM : 6 0-63 TO : 6 0-63 CAPTURE : 3 0-7 (captured piece) PROMOTION : 3 0-7 (piece promoted to) ENPASSANT : 1...
Tue Sep 15, 2020 5:09 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: SMP, first shot at implementation
Replies: 53
Views: 1467

Re: SMP, first shot at implementation

You can get away with 16 bits, for storing the entire move information? Interesting. (Or did you mean 16 bytes? But that would be a lot.) I already have these: PIECE : 3 0-7 (use only 0-6) FROM : 6 0-63 TO : 6 0-63 CAPTURE : 3 0-7 (captured piece) PROMOTION : 3 0-7 (piece promoted to) ENPASSANT : 1...
Mon Sep 14, 2020 6:16 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: SMP, first shot at implementation
Replies: 53
Views: 1467

Re: SMP, first shot at implementation

All this fancy stuff will put you in a straitjacket, I don't know about Rust ('Rust roest' we say here in Holland), but I still think C/C++ is the only serious language to write a chess engine in. Most other languages output slower code (or the compilers are worse), for instance I keep a shadow cop...
Sun Sep 13, 2020 7:09 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: SMP, first shot at implementation
Replies: 53
Views: 1467

Re: SMP, first shot at implementation

According to FabianVDW (of FabChess, which is also an engine in Rust), mutex locking works, but is too slow if an engine uses more than 8 threads. Then the overhead of the locks/unlocks becomes so big that more threads don't add any more speed. He says that "racey access to the hash table is necess...
Fri Sep 04, 2020 10:44 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Evaluation & Tuning in Chess Engines
Replies: 23
Views: 3418

Re: Evaluation & Tuning in Chess Engines

Ethereal, Weiss, and now Fabchess have found large elo gains tuning using these datasets. Weiss was able to implement the tuner a la the paper and found +50 elo in 60s+.6s with the initial tune. I believe Weiss was already tuning using an older dataset of mine, and with his own python framework. An...
Sat Jul 25, 2020 9:25 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: NNUE accessible explanation
Replies: 12
Views: 3984

Re: NNUE accessible explanation

I can chime in on two of the points and maybe provide a bit of a mathematical background, although I am unsure how much of this you know already. 1) If I want the NN to return an evaluation, which could be used in a traditional alphabeta search engine, how is this achieved most commonly? Do I have a...
Fri Jun 19, 2020 6:49 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: 80th Amateur Series Division 4
Replies: 14
Views: 2038

Re: 80th Amateur Series Division 4

Thanks for this tourney Graham! Fab overperformed pretty hard, but still almost managed to throw the lead away in the end