Search found 3786 matches

by Ferdy
Tue Apr 16, 2019 4:54 pm
Forum: Computer Chess Club: General Topics
Topic: Middlegame positional test-suite
Replies: 20
Views: 1665

Re: Middlegame positional test-suite

Laskos wrote:
Mon Apr 08, 2019 5:53 pm
Could you include SF_dev too? On my tests, it seems to have improved positionally sensibly (but on 1000 positions) over SF 10.
Added Sf dev and the Openings200.epd.

https://fsmosca.github.io/chess-tests/
by Ferdy
Mon Apr 15, 2019 9:46 pm
Forum: Computer Chess Club: General Topics
Topic: Zentropy GUI
Replies: 25
Views: 2648

Re: Zentropy GUI

Hi all- I recently released a new toy...an open-source engine GUI on Github: https://github.com/FireFather/Zentropy Other issues observed. (1) In the live game, SetUp, FEN and Result tag values are missing. Current notation. [Event "Engine Game"] [Site "Earth"] [Date "2019.04.16"] [Round "8"] [Whit...
by Ferdy
Mon Apr 15, 2019 9:30 pm
Forum: Computer Chess Club: General Topics
Topic: Zentropy GUI
Replies: 25
Views: 2648

Re: Zentropy GUI

Nice interface thanks for sharing. There seems to be an issue in pgn output. Example output from games.pgn [Event "Engine Game"] [Site "Earth"] [Date "2019.04.13"] [Round "3"] [White "Komodo 9.02 64-bit "] [Black "Stockfish 10 64 POPCNT"] [SetUp "1"] [FEN "rnbqkbnr/pp3ppp/4p3/2p1P3/3p4/2P2N2/PP1P1P...
by Ferdy
Mon Apr 15, 2019 10:48 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Arena bug
Replies: 1
Views: 279

Re: Arena bug

Daniel Anulliero wrote:
Mon Apr 15, 2019 7:47 am
Do you have this problem ?
Install Arena 3.5.1, run a test (TC 30s+200ms), no problem encountered so far.

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One way to determine the problem is to enable the debug and save it. Whenever Arena stops playing the tournament, try to examine the debug file.
by Ferdy
Mon Apr 15, 2019 10:20 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Protocol names of chess variants
Replies: 2
Views: 282

Re: Protocol names of chess variants

Do you mean something like this?

Image

CwDA = Chess with Different Armies
by Ferdy
Sun Apr 14, 2019 5:07 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: GM style tuning
Replies: 2
Views: 319

Re: GM style tuning

Minic being now near GM level, i'd like to try to give it a "personality" feature based on some GM style. Does somebody already has a collection of position extracted from GM games sorted by GM and "ready" to be used for tuning (so a list of fen by GM with an extended comment for win/lose ? I guess...
by Ferdy
Sun Apr 14, 2019 7:37 am
Forum: Computer Chess Club: General Topics
Topic: Test sets results on opening, tactical, ending
Replies: 13
Views: 934

Re: Test sets results on opening, tactical, ending

Added Lc0 distilled 64x6 blas backend. Very good result in opening and tactical.

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Full list:
https://fsmosca.github.io/chess-tests/
by Ferdy
Sat Apr 13, 2019 4:11 pm
Forum: Computer Chess Club: General Topics
Topic: New 11258 distilled networks released.
Replies: 10
Views: 1489

Re: New 11258 distilled networks released.

48x5 and 120x10 https://github.com/dkappe/leela-chess-weights/wiki/Distilled-Networks The smaller end may work well on Raspberry Pi, the higher end is intended for CPU. Thanks for creating these nets. Am trying to find the best net according to my old cpu (i7-2600K 3.4 Ghz), so will be using a blas...
by Ferdy
Sat Apr 13, 2019 5:27 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Positional and Tactical
Replies: 6
Views: 560

Re: Positional and Tactical

Maintain a stronger move when the position is not tactical. rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N5/PPQ1PPPP/R1B1KBNR b KQkq - 3 4 Last move Qc2 is positional. a3 can be tactical, something that there is threat of a capture. Applying aggressive pruning in a non-controlled manner may backfire on its positi...
by Ferdy
Sat Apr 13, 2019 3:20 am
Forum: Computer Chess Club: General Topics
Topic: Zentropy GUI
Replies: 25
Views: 2648

Re: Zentropy GUI

Hi all- I recently released a new toy...an open-source engine GUI on Github: https://github.com/FireFather/Zentropy It's intended for modern Windows 64-bit systems. It written in C#, and utilizes fast windows bitmap routines. Game play can be ultra-fast (for ex: fixed depth = 12) without any negati...