Search found 1923 matches

by mar
Wed Jul 10, 2019 9:56 am
Forum: Computer Chess Club: General Topics
Topic: Evidence that the release of Houdini 7 is imminent?
Replies: 19
Views: 1719

Re: Evidence that the release of Houdini 7 is imminent?

Use Houdini 7.01 instead of the latest Stockfish if you want the strongest engine ^_^ (Being released soon) This is proof enough for me that it's fake, since 6.01 was a bugfix release. I very much doubt Houdart would call his bot "Houdini_x64bit". The way he replies is very much not Houdart either.
by mar
Tue Jul 09, 2019 10:17 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Are there any benchmarks for LC0 on the new AMD 7nm GPUs?
Replies: 9
Views: 438

Re: Are there any benchmarks for LC0 on the new AMD 7nm GPUs?

But you can shoot down space invaders. Gee, thanks Do you realize what a game engine does? Obviously not, because you'd show more respect towards game engine programmers otherwise. "rendering triangles" barely scratches the surface. And you have 16 milliseconds for everything, much less when doing ...
by mar
Sun Jul 07, 2019 7:40 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Eucalyptus - KPK Bitbases Generator
Replies: 14
Views: 1752

Re: Eucalyptus - KPK Bitbases Generator

For what is it worth, it might be useful to review the Computer Chess Club Charter item 4 on discussions about the law: Once a member gains access to the message board, he may read all messages and post new or response messages with the proviso that these new or response messages: 1. Are, within re...
by mar
Tue Jul 02, 2019 4:20 pm
Forum: Computer Chess Club: General Topics
Topic: Chess Fighter 2.0 release
Replies: 21
Views: 1060

Re: Chess Fighter 2.0 release

ChickenLogic wrote:
Mon Jul 01, 2019 11:09 pm
Works fine under Windows 10 with a 980 TI in cutechess with 4.5 up to 5.5kn/s but not under Arena. Arena's debug endlessly shows ". \n . \n . \n" (\n is a new line).
That's because Arena thinks it's another engine using winboard protocol. Just change it manually to UCI and it will work fine.
by mar
Tue Jul 02, 2019 8:59 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: 64-bit Windows compile wanted
Replies: 6
Views: 508

Re: 64-bit Windows compile wanted

There's a quick one for testing, nothing fancy, 64-bit only, no XP support: http://www.crabaware.com/Test/shatsf.zip
by mar
Sat Jun 15, 2019 7:51 am
Forum: Computer Chess Club: General Topics
Topic: Pre-Release McCain X4
Replies: 22
Views: 1677

Re: Pre-Release McCain X4

MikeB wrote:
Sat Jun 15, 2019 1:18 am
I don't mind making mistakes - that's how you learn right? I will have it fix in the release version.
Yes, of course. My last remark wasn't useful or necessary, so I apologize.
by mar
Fri Jun 14, 2019 2:40 pm
Forum: Computer Chess Club: General Topics
Topic: Pre-Release McCain X4
Replies: 22
Views: 1677

Re: Pre-Release McCain X4

I already hinted to a possible cause in one of the former McCain threads: http://talkchess.com/forum3/viewtopic.php?f=2&t=69849 From what I have googled, e. g. uint_fast8_t must NOT necessarily be 8 bits, it can be larger ... See https://stackoverflow.com/questions/35055042/difference-between-uint8...
by mar
Fri Jun 14, 2019 9:31 am
Forum: Computer Chess Club: General Topics
Topic: Pre-Release McCain X4
Replies: 22
Views: 1677

Re: Pre-Release McCain X4

Probably needs an aligned allocation. Objects can be different sizes because of the OS and compiler. For instance, with GCC on a 64 bit Linux, long is 8 bytes but on 64 bit windows it is 4 bytes. I didn't even look at the code yet so this is a guess. Strange that an assert was used since it sounds ...
by mar
Sat Jun 08, 2019 7:22 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Hash collision?
Replies: 42
Views: 2276

Re: Hash collision?

As to Martin's question: the flaw is that in every other hash slot you will have exactly the same problem. So it doesn't help you that I-don't-know-how-many bits in the key first direct you to a bucket where only positions that have the same value for those bits go. Wherever you end up, there will ...