Search found 68 matches
- Wed Nov 25, 2020 7:05 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Pytorch NNUE training
- Replies: 61
- Views: 12034
Re: Pytorch NNUE training
Hi Gary, Thanks for sharing the thoughts and code! I once had the same idea of using pytorch to do the NNUE training, glad that you guys have taken it into action~ :) One thing that once block me about using pytorch to do the training is the inference step. I see in the nodchip's original learner im...
- Tue Jul 07, 2020 7:26 am
- Forum: Computer Chess Club: General Topics
- Topic: Use Cute Chess variant to play gomoku
- Replies: 5
- Views: 473
Re: Use Cute Chess variant to play gomoku
Thanks for the explanation about the drop pieces, Mr. Muller. I suspect that you are misled by the screenshot I took. If a "turn" means a move, then you only need 2 coordinates to describe a move, which is basically just the file and rank of square that the new stone was placed. This is exactly the ...
- Mon Jul 06, 2020 12:25 am
- Forum: Computer Chess Club: General Topics
- Topic: Use Cute Chess variant to play gomoku
- Replies: 5
- Views: 473
Re: Use Cute Chess variant to play gomoku
I would think that most Chess GUIs that support variants would allow you to play Gomoku; it is just a game with piece drops, where you start with all pieces in hand. There are no side effects to the moves (as there would be in Go, where stones would disappear when surrounded). I don't think WinBoar...
- Sun Jul 05, 2020 4:51 am
- Forum: Computer Chess Club: General Topics
- Topic: Use Cute Chess variant to play gomoku
- Replies: 5
- Views: 473
Use Cute Chess variant to play gomoku
Hi all, No sure it is a valid topic for the forum (let me know if it is not, and I will remove this post). Computer gomoku (also known as "five-in-a-row") has be developing fast in the past years. But there is no such a tool like Cute Chess for computer gomoku, especially cutechess-cli which allows ...
- Thu Jun 25, 2020 9:16 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: An ELO drop caused by futility pruning margin when switching to a different evaluation function
- Replies: 0
- Views: 1215
An ELO drop caused by futility pruning margin when switching to a different evaluation function
Hi all, Recently I am doing an experiment with Senpai v1 engine by replacing its original evaluation function to the evaluation function of Stockfish, just curious about how much ELO gain I can get. I use the 40 moves in 5 minutes time control, and play 400 games in each experiment. The original Sen...
- Sun Mar 19, 2017 7:37 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Deep Pink: a chess engine using deep learning
- Replies: 20
- Views: 8039
Re: Deep Pink: a chess engine using deep learning
Hi Matthew, Thanks for sharing the project of Giraffe! I am just trying to replicate the experiments of training a NN evaluator for Giraffe. The first few iterations running looks fine. I just need to find a faster machine for more iterations (If just using i thread, a iteration will take 23 mins on...
- Tue Feb 07, 2017 9:01 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Deep Pink: a chess engine using deep learning
- Replies: 20
- Views: 8039
Re: Deep Pink: a chess engine using deep learning
Hi Gerd, thank your for the suggestions and links! Yes, I agree with you. After making this post I found that there are some more refined work like Matthew's Giraffe and DeepChess that has existed. The work on Deep Pink is still in an early stage IMO. Also thanks for all the comments and discussion ...
- Mon Feb 06, 2017 9:04 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Deep Pink: a chess engine using deep learning
- Replies: 20
- Views: 8039
Re: Deep Pink: a chess engine using deep learning
Hi Gerd, just realize that it is an old post from 2014. I saw it on Kaggle's facebook page, which was rebloged by Yhat three days ago. I guess the only thing "new" might be on the source code, where the author made some minor change until last spring.
- Sun Feb 05, 2017 10:03 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Deep Pink: a chess engine using deep learning
- Replies: 20
- Views: 8039
Deep Pink: a chess engine using deep learning
Just found this blog post about deep learning in chess, by Erik Bernhardsson http://blog.yhat.com/posts/deep-learning-chess.html And the source code: https://github.com/erikbern/deep-pink It mentioned an engine "Deep-Pink", which includes a trained neural network model (for evaluation function). May...
- Thu Apr 09, 2015 11:23 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: An MPI perft program
- Replies: 5
- Views: 2278
Re: An MPI perft program
Thank you very much for your reply, Daniel!