Search found 2900 matches

by Evert
Thu May 09, 2019 9:08 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: catastrophic forgetting
Replies: 5
Views: 515

Re: catastrophic forgetting

I think this is a really interesting project, with a lot of potential. Also sadly one that I lack the time and resources to look into myself.
I’ll be very interested to hear about your results.
by Evert
Sat May 04, 2019 4:10 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Chess engines for circular chess boards
Replies: 32
Views: 1768

Re: Chess engines for circular chess boards

In order for a Knight to take full advantage of a triangle’s ability to add additional paths for a potential move, the Knight must be able to pass through the triangle on either the long leg or short leg part of the “L” move (jump) from any of the six spaces that surround (intersect) a triangle. If...
by Evert
Sat May 04, 2019 2:39 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Question to Remi about CrazyZero
Replies: 5
Views: 717

Re: Question to Remi about CrazyZero

Last year Greg Strong and I agreed it would be nice to have such a thing, and that we should take it up with other people for whom this could be relevant (Evert Glebbeek, Daniel Shawul, Fergus Duniho). Unfortunately I have been so busy with other things that I never got to do that. The various conf...
by Evert
Sat Apr 27, 2019 9:14 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Chess engines for circular chess boards
Replies: 32
Views: 1768

Re: Chess engines for circular chess boards

When I first tried to merge a 6x6 square board into the hole of the Byzantine Chess board, I tried very hard to get rid of the 4 triangles, but without success. As I made the triangles shrink to the point of disappearing, the adjoining three 4-sided spaces merged into a single weird looking shape w...
by Evert
Fri Apr 26, 2019 10:05 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Chess engines for circular chess boards
Replies: 32
Views: 1768

Re: Chess engines for circular chess boards

Like Evert says, the hard part will be to produce a GUI. When I mentioned Jocly, I only mentioned it as an example of a way to construct a move generator that would be able to handle such 'inhomogeneous' boards. I wouldn't want to suggest that it would be a good idea to implement your game in Jocly...
by Evert
Fri Apr 26, 2019 9:52 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Chess engines for circular chess boards
Replies: 32
Views: 1768

Re: Chess engines for circular chess boards

Thanks for correcting me on the name of the piece that moves one space diagonally and then one space orthogonally. In its footnote, Wikipedia gave two examples of alternate move descriptions for the Knight, the first being diagonally then orthogonally and the second being orthogonally then diagonal...
by Evert
Thu Apr 25, 2019 5:16 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Chess engines for circular chess boards
Replies: 32
Views: 1768

Re: Chess engines for circular chess boards

From the discussion, so far it seems that my game is facing two dilemmas (or difficulties/problems): 1. Choosing between 3 known move descriptions for the Knights: Wikipedia’s “L” description Evert’s Wazir move – one space orthogonally then one space diagonally Harm’s Xiangqi move – one space diago...
by Evert
Thu Apr 25, 2019 6:06 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Chess engines for circular chess boards
Replies: 32
Views: 1768

Re: Chess engines for circular chess boards

Wow, that is a board with some seriously odd topology. That is a "cubed sphere grid" without the bottom plane. It may even be more fun to have the bottom plane with the 6-faces laid out on a plane like -|--, without boundaries. Corners could be problematic. It will be hard to visualize it as a sphe...
by Evert
Thu Apr 25, 2019 5:49 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Chess engines for circular chess boards
Replies: 32
Views: 1768

Re: Chess engines for circular chess boards

An "L" shaped move for a Knight is how the local Chess Academies teach it. They say the Knight moves 1 square across a side then changes direction and moves straight 2 squares across sides, or it can first move straight across 2 squares across sides then change direction and move 1 square across si...
by Evert
Wed Apr 24, 2019 7:23 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Chess engines for circular chess boards
Replies: 32
Views: 1768

Re: Chess engines for circular chess boards

A Knight's more through a triangle is very interesting. It took about 3 years of play testing before I realized how the triangles affect their movements. You have to think of the path through a triangle is refracted similar to light through glass or water--the path has been bent by one side of a re...