Search found 239 matches

by tttony
Tue Sep 01, 2020 11:43 pm
Forum: Computer Chess Club: Tournaments and Matches
Topic: FGRL rating list, 60 sec + 0.6 sec - 19. Igel 2.7.0 NNUE, 22. Pedone 2.1, 76. Stash 19.0, 79. Skiull 0.5
Replies: 10
Views: 2340

Re: FGRL rating list, 60 sec + 0.6 sec - 19. Igel 2.7.0 NNUE, 22. Pedone 2.1, 76. Stash 19.0, 79. Skiull 0.5

FGRL rating list - 60 sec + 0.6 sec Igel 2.7.0 NNUE ( +111 to Igel 2.6.0) Pedone 2.1 ( +15 to Pedone 2.0) Stash 19.0 (New: 2262 ) Skiull 0.5 (New: 1827 ) http://www.fastgm.de wow :shock: I'm very thankful for testing my weak engine, 19500 games wow, hope electricity bill is not high in Germany :D Y...
by tttony
Tue Sep 01, 2020 11:25 pm
Forum: Computer Chess Club: General Topics
Topic: Skiull 0.5
Replies: 4
Views: 1464

Re: Skiull 0.5

Jamal Bubker wrote:
Fri Aug 28, 2020 11:02 pm
Thank you Tony !
I hope I will continue with the development, also I'm very thankful with CCRL members they already tested this version, I hope with no problems :mrgreen:
by tttony
Wed Aug 05, 2020 10:12 pm
Forum: Computer Chess Club: General Topics
Topic: Skiull 0.5
Replies: 4
Views: 1464

Re: Skiull 0.5

Gabor Szots wrote:
Wed Aug 05, 2020 5:58 am
Hi Tony,

That's wonderful news. The thought you had abandoned your engine was bordering the unbearable. :)

Don't stop!
Thanks, I will try to keep up with this project, I hope I will release more versions this year and I hope there are no bugs too :D
by tttony
Wed Aug 05, 2020 1:25 am
Forum: Computer Chess Club: General Topics
Topic: Skiull 0.5
Replies: 4
Views: 1464

Skiull 0.5

Hey community! Please don't mirror the download link! Only Windows 64-bit with popcount and without it https://www.mediafire.com/file/zuxhcf07447jbds/file What's new After 0.4 version I decided to keep working on the next version but sadly I did something wrong with the git repo and I just f*ckep up...
by tttony
Mon Dec 10, 2018 10:34 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: fast(er) movegen
Replies: 34
Views: 9373

Re: fast(er) movegen

This is Skiull 0.3 perft 6 depth nodes elapsed ms 1 20 0 2 400 0 3 8,902 0 4 197,281 16 5 4,865,609 203 6 119,060,324 5226 depth : 6 nodes : 124,132,536 nps : 22,734,896 time : 5460ms Bitboard with magic moves from Pradyumna Kannan
by tttony
Wed Oct 03, 2018 1:56 am
Forum: Computer Chess Club: General Topics
Topic: A very simple engine in C/C++ using bitboards?
Replies: 10
Views: 4578

Re: A very simple engine in C/C++ using bitboards?

Hi all Maybe someone here remembers Firstchess "FirstChess, a very simple open source chess program with a command line interface written by Nguyen Hong Pham (surname) in C for didactic purpose, introduced in 2002" https://github.com/nguyenpham/FirstChess I'm wondering whether something similar, wr...
by tttony
Fri Sep 21, 2018 7:36 pm
Forum: Computer Chess Club: General Topics
Topic: New engine releases
Replies: 148
Views: 46960

Re: New engine releases

I have seen that Sylvain modified the sources 6 years ago, but I thought the last version was from 2009. However in the readme file it says that it is version 2.2.3 of 2009. Can anyone check it compiling the sources? Thank you https://github.com/slacombe/monik Since the project was made in Visual S...
by tttony
Thu Sep 20, 2018 11:04 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Time out problems
Replies: 8
Views: 2310

Re: Time out problems

Yes I've added in the search and in the qs too : After unmake move ( ); If (fin recherche) Return 0; Didn't test yet to return +INFINITE instead of 0 .. Well , as I wrote above the test isn't looking very promising for the moment : 109 - 106 for the old one .. We'll see with more games ... Anyway ,...
by tttony
Fri Mar 02, 2018 7:48 pm
Forum: Computer Chess Club: General Topics
Topic: New engine releases
Replies: 99
Views: 35461

Re: New engine releases

Guenther wrote:not yet mentioned:

Code: Select all

Dumb 1.1
Trappist rev36 (new) => discovered and compiled by 'linuxchess'
Skiull 0.4
Don't use the 0.4, it has a bug in the move stage :oops:, right now I'm testing it with the fix, I will publish it when the bug it's gone