Search found 3399 matches

by Henk
Sun Jun 17, 2018 11:15 am
Forum: Computer Chess Club: General Topics
Topic: Something goes wrong with lc0 since yesterday?
Replies: 27
Views: 2099

Re: Something goes wrong with lc0 since yesterday?

They are just demonstrating that using neural networks is inefficient. What can be wrong with that. Maybe less human work but enormous waste of electricity. If there is no knowledge something has to pay. This only holds for training/tuning/configuring part of course. For small problems it is do-abl...
by Henk
Sun Jun 17, 2018 8:47 am
Forum: Computer Chess Club: General Topics
Topic: Something goes wrong with lc0 since yesterday?
Replies: 27
Views: 2099

Re: Something goes wrong with lc0 since yesterday?

They are just demonstrating that using neural networks is inefficient. What can be wrong with that. Maybe less human work but enormous waste of electricity. If there is no knowledge something has to pay. This only holds for training/tuning/configuring part of course. For small problems it is do-able...
by Henk
Sat Jun 16, 2018 11:16 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Design for change, refactoring, SOLID
Replies: 2
Views: 155

Re: Design for change, refactoring, SOLID

Maybe it is better to use an existing network. For creating one is too costly. Although selecting the right one can be expensive too.
by Henk
Sat Jun 16, 2018 8:23 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: Design for change, refactoring, SOLID
Replies: 2
Views: 155

Design for change, refactoring, SOLID

Because I don't know what input of a network might be I wrote down: public interface INetwork { void SetInput(IInputGenerator input); } Maybe this is a bit too much ? Or maybe IInputReader would be better. For why would it has to generate input if it might already be created. Or maybe IIterator woul...
by Henk
Mon Jun 11, 2018 9:05 am
Forum: Computer Chess Club: General Topics
Topic: WCCC analphabetism (blast from the past)
Replies: 0
Views: 214

WCCC analphabetism (blast from the past)

Looks like there are some old wccc videos on youtube. I did not know that. Example:

https://www.youtube.com/watch?v=4ttcO4UU9RU&t=1146s
by Henk
Sat Jun 09, 2018 4:00 pm
Forum: Computer Chess Club: General Topics
Topic: Someone needs to expand the y axis
Replies: 8
Views: 947

Re: Someone needs to expand the y axis

Max = avg + 5 * stdev

avg = 5900 / 2 = 2950
stdev = 8 / 2 = 4

Max = 2970
by Henk
Fri Jun 01, 2018 1:17 pm
Forum: Computer Chess Club: General Topics
Topic: Someone needs to expand the y axis
Replies: 8
Views: 947

Re: Someone needs to expand the y axis

Hi hi hi. Two million games 30 elo (CCRL) progress. Compare that to the first 2 million games : 2250 elo.

No need to be afraid that robots will do complex planning tasks perfectly in the near future.

Maybe if they do their best they can make 1 elo per day in the next month.
by Henk
Thu May 31, 2018 12:02 pm
Forum: Computer Chess Club: General Topics
Topic: Skipper retro
Replies: 0
Views: 151

Skipper retro

Skippers alpha beta search code still working (for now). Using no neural network. [pgn] [Event "Computer Chess Game"] [Site "HP"] [Date "2018.05.31"] [Round "-"] [White "Fairy-Max 4.8S"] [Black "SkipperWinb"] [Result "0-1"] [TimeControl "120"] [Annotator "1. +0.24 1... -0.18"] 1. d4 {+0.24/7} Nf6 {-...
by Henk
Wed May 30, 2018 1:11 pm
Forum: Computer Chess Club: General Topics
Topic: Shorties
Replies: 3
Views: 259

Re: Shorties

Ok that's material for first step in course "playing blindfold for beginners"
by Henk
Tue May 29, 2018 1:49 pm
Forum: Computer Chess Club: General Topics
Topic: Shorties
Replies: 3
Views: 259

Shorties

Shortest (random) games [pgn] 1. Ng1-h3 { 0.449 0.00 } { } 1. a7-a6 { 0.530 0.00 } { } 2. b2-b3 { 0.609 0.00 } { } 2. a6-a5 { 0.616 0.00 } { } 3. Nh3-f4 { 0.416 0.00 } { } 3. a5-a4 { 0.397 0.00 } { } 4. Rh1-g1 { 0.549 0.00 } { } 4. a4-b3 { 0.526 0.00 } { } 5. d2-d3 { 0.696 0.00 } { } 5. b3-c2 { 0.67...