Search found 566 matches
- Sun May 22, 2016 7:40 pm
- Forum: Computer Chess Club: General Topics
- Topic: 2016 10th Annual World Computer Rapid Chess Championship
- Replies: 70
- Views: 32486
Re: 2016 10th Annual World Computer Rapid Chess Championship
Well, either a moderator can't read or only read the title. I don't know what is wrong with moderation recently, but this kind of ban actions are terrible and damaging. News about genuine tournaments traditionally doesn't belong in this subsection, because this is really for home tournaments. Also ...
- Sat May 07, 2016 12:23 pm
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: Floyd 0.8 64-bit Gauntlet for CCRL 40/40
- Replies: 2
- Views: 1096
Re: Floyd 0.8 64-bit Gauntlet for CCRL 40/40
Thanks! Fascinating results, given that there still is really not much inside Floyd except a few bare basics.
- Mon Apr 04, 2016 7:47 pm
- Forum: Computer Chess Club: Tournaments and Matches
- Topic: Test no.1 (DiscoCheck w32 comparative)
- Replies: 382
- Views: 212248
Re: Floyd 0.8 w32 comparative test
A question (if possible) to Mr.van Kervinck: how strong (in blitz 4/40) is the last version of Rookie ? Will be nice to know ! I'm not recently making any changes to Rookie because it has become hard to change. When I made the v3 series I focussed on speed and weight tuning, but now I don't care mu...
- Mon Apr 04, 2016 4:33 pm
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Crafty SMP measurement
- Replies: 6
- Views: 3506
Re: Crafty SMP measurement
In chess game playing or analysis, we primarily add cores to search a larger tree at the same time control, not to search the same tree faster: the game conditions or the available time for analysis doesn't change: it is dictated by the environment. We can only add cores and see how the system chang...
- Sat Apr 02, 2016 10:58 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Recognizing PV nodes
- Replies: 8
- Views: 3707
Re: Recognizing PV nodes
I responded to the quoted statement with a counter example.
- Sat Apr 02, 2016 7:28 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: Recognizing PV nodes
- Replies: 8
- Views: 3707
Re: Recognizing PV nodes
What to do when a PV re-search happens to return, after negation, beta-1? How to distinguish between PV and non-PV with the new alpha after?Evert wrote:conversely, beta==alpha+1 means the current node is not a PV candidate
- Thu Mar 31, 2016 8:41 am
- Forum: Computer Chess Club: General Topics
- Topic: Floyd 0.8 released
- Replies: 3
- Views: 1536
Floyd 0.8 released
Floyd is a simplistic chess engine I use for study purposes. I have just released revision 0.8 because after some eval modifications it is much stronger than the previous version. Download here: https://marcelk.net/floyd/ (courtesy Joost for the win64 binary) Sources on github: https://github.com/ke...
- Wed Mar 30, 2016 7:55 pm
- Forum: Computer Chess Club: General Topics
- Topic: Xboard sluggish on OSX
- Replies: 57
- Views: 16389
Re: Xboard sluggish on OSX
Today the macports xboard/xquartz combo is relatively snappy again on my main user account. Not great, but much better than it was 1 week ago (or yesterday for that matter): the application is even workable for now. I have not accepted any upgrade or macports update that I'm aware of. The only thing...
- Sat Mar 26, 2016 10:01 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: OS X
- Replies: 26
- Views: 5722
Re: Specific bloat
Found it. I humbly suggest to make the Dock Icon jump on OSX for this functionality. Or at least make the default 'false' for focus stealing on OSX.hgm wrote:No, it is in the Options -> ICS dialog, not Options -> General.
- Sat Mar 26, 2016 12:09 am
- Forum: Computer Chess Club: Programming and Technical Discussions
- Topic: OS X
- Replies: 26
- Views: 5722
Re: Specific bloat
Which menu has that?hgm wrote:Isn't that a consequenceof the 'auto-raise board' option?mvk wrote:That is compensated by the focus grabbing the board window does every time a move is made... (sorry, equally annoying)