Search found 28 matches

by GregNeto
Thu Nov 21, 2019 8:10 am
Forum: Computer Chess Club: General Topics
Topic: Banksia GUI released
Replies: 47
Views: 2091

Re: Banksia GUI released

Congratulations, looks and works very good!

Can you make an option that works game-independant for (chess)-variants? Engines only have to agree about the protocol ...
by GregNeto
Thu Nov 21, 2019 7:52 am
Forum: Computer Chess Club: General Topics
Topic: New DeepMind paper
Replies: 0
Views: 244

New DeepMind paper

DeepMind published a new paper.
It might be interesting for the experts. It´s a new approach to learning, which they evaluated on several board games.
https://arxiv.org/pdf/1911.08265.pdf
by GregNeto
Tue Apr 24, 2018 2:41 pm
Forum: Computer Chess Club: General Topics
Topic: CDrill 1800
Replies: 46
Views: 9077

Re: CDrill 1800 for TMET ... vs. the Mephisto's?

Thank you. A hardware-independent, stable, well calibrated and easy to change (playing-style wise) uci-engine in the clubplayer regions (1400 to 2200) would be great
by GregNeto
Tue Apr 24, 2018 10:21 am
Forum: Computer Chess Club: General Topics
Topic: CDrill 1800
Replies: 46
Views: 9077

Re: CDrill 1800 for TMET ... vs. the Mephisto's?

Would it be possible to make CDrill's strenght hardware-independent?
by GregNeto
Thu Apr 19, 2018 12:21 pm
Forum: Computer Chess Club: General Topics
Topic: LC0 on 43 cores had a ~2700 CCRL ELO performance.
Replies: 58
Views: 8572

Re: LC0 on 43 cores had a ~2700 CCRL ELO performance.

please correct the following if it is wrong, it is just my conclusion after following the discussions here and on reddit/cbaduk: LCzero is a NN which has some kind of superdeep static eval which even learns and knows about tactics and stuff humans may not even consider (some kind of pattern recognit...
by GregNeto
Thu Apr 12, 2018 7:23 pm
Forum: Computer Chess Club: General Topics
Topic: CDrill 1800
Replies: 46
Views: 9077

Re: CDrill 1800

I really like Cdrill 1800 very much because it is bug free (which is unusual for an engine in this elo region) and very well balanced. We tried it in our club and it plays a strong european 1800 when humans are using not too much time (blitz). It does not get stronger at longer time controls so huma...
by GregNeto
Tue Apr 10, 2018 3:17 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: CrazyWa bug / Kyoto Shogi
Replies: 25
Views: 3263

Re: CrazyWa bug / Kyoto Shogi

Great News!

I would like to give it a try (and the new crazywa).

pm me when you need an alpha tester ...
by GregNeto
Sun Apr 08, 2018 5:37 am
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: CrazyWa bug / Kyoto Shogi
Replies: 25
Views: 3263

Re: CrazyWa bug / Kyoto Shogi

This was discussed a year ago, Evert released a Sjaak version without this problem.


http://www.talkchess.com/forum/viewtopi ... ight=kyoto
by GregNeto
Fri Apr 06, 2018 8:32 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: CrazyWa bug / Kyoto Shogi
Replies: 25
Views: 3263

Re: CrazyWa bug / Kyoto Shogi

and yes, both sides/faces of the piece are represented in the hands; when one piece is captured, both sides are added in hand, when a piece is dropped both sides are cleared
by GregNeto
Fri Apr 06, 2018 8:10 pm
Forum: Computer Chess Club: Programming and Technical Discussions
Topic: CrazyWa bug / Kyoto Shogi
Replies: 25
Views: 3263

Re: CrazyWa bug / Kyoto Shogi

Certainly I will be giving it a try, kyoto is my favorite form of chess! I have been working an a very basic kyoto shogi engine in golang, it uses good old minimax ... It is monochrome, flipping the board and pieces after makemove. The hands are part of the position representation. Every move, even ...